Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mario Kart DS review (DS)Reviewed on November 22, 2005The Mario Kart franchise has always been a stalwart in Nintendo's lineup of games. Featuring all of the iconic Nintendo characters in zany karts, a party-like spin is what makes Mario Kart great. While it still takes skill to be good, an assortment of powerups can be used to vault you from last to first in a matter of seconds. This all sounds familiar, (and it is) but what makes this game stand out is its astounding graphics, portability, and (FINALLY!!) online play. |
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Alex Kidd: The Lost Stars review (SMS)Reviewed on November 22, 2005Despite the fact that Alex Kidd: The Lost Stars is a fun game, it’s hard to shake that “this isn’t Miracle World” feeling. The fast paced platforming and tricky rock-paper-scissors Jan-Ken matches have been completely axed, replaced with something a little more linear. Don’t get me wrong, even the most hardened of gamers couldn’t deny that The Lost Stars is a cheerful romp through an insanely colourful (acid drop style!) world. Despite the fact that the game took everything that made its predece... |
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Tenchi Muyou! Game-Hen review (SNES)Reviewed on November 20, 2005I find myself admitting that the anime that this game is based upon entertained me, being rather brainless fun that made me laugh from time to time. So when I spied a Snes game, I thought I might as well give it a go; it couldn't hurt to try and seeing as I am a huge fan of turn based strategies anyway, a genre this game happily falls into, my resolve was strengthened. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on November 19, 2005Final Fantasy: Mystic Quest was a game made released in the States, after II (IV) and before III (VI). SquareEnix apparently thought that the sales of Final Fantasy II were directly related to how complex the game was. Now it is true that when they released Final Fantasy III, they would completely shotgun their own theory, but they had a different approach to the problem at first. Someone had the idea of making a game with less items, less magic, and a simple storyline. They definitely nailed th... |
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LMA Manager 2005 review (XBX)Reviewed on November 19, 2005LMA 2005 can be easily summed up: It's LMA 2004 with cosmetic changes to the gameplay and an updated roster. Just like any annually-released sports game, if you've played one version, you've played them all. But 2005 takes this to a new extreme. |
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WWE SmackDown vs. RAW 2006 review (PS2)Reviewed on November 19, 2005This review is dedicated to the memory of Eddie Guerrero. |
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Tony Hawk's American Wasteland review (GCN)Reviewed on November 18, 2005I was especially interested because it promised massive environments that stream to create one huge city, full of places to skate and things to do. I heard whispers that everything was fixed, that this was a return to what made the series so great. Those rumors were lies. In the end, the game exaggerates every flaw its predecessors ever possessed. Tony Hawk has officially jumped the shark. |
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Resident Evil 4 review (PS2)Reviewed on November 18, 2005To most people, Resident Evil 4's very existence is surprising, even moreso that it came out for PS2. Coming in at the tail end of what had so far been a consistent series of flops (except for possibly the remake of Resident Evil 1 on the GCN), no one really expected Resident Evil 4 to be that great - until they actually played it and saw that Capcom finally learned from their previous mistakes. |
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Doom review (PC)Reviewed on November 18, 2005Just as you feel you have a chance to overcome these stacked odds, an unholy screams emits, filling the room with a further sense of dread. Because it's then you know that further hostiles exist. And they are right behind you! |
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Kuusou Kagaku Sekai: Gulliver Boy review (SNES)Reviewed on November 18, 2005It didn’t take me long to figure out all this weirdness was because Gulliver Boy simply is one of the shortest action-RPGs I’ve ever played. The reason the plot feels so rushed and that characters are introduced, only to be immediately discarded, is because this game seemingly was designed to be beaten in one afternoon. |
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Disney's Chicken Little review (PS2)Reviewed on November 18, 2005While they’re certain to keep everyone entertained, anxious to see what the next level brings, the differing game styles may be disorienting to younger children who aren’t experienced at quickly switching skill sets. The ease with which they quickly finish the first few stages will quickly evaporate once Chicken Little and friends discover the real threat, an alien invasion of sorts. |
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Tech Romancer review (DC)Reviewed on November 17, 2005Wrecking buildings, shooting eye-beam lasers, and kicking a giant alien in the crotch: Priceless |
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Marchen Adventure Cotton 100% review (SNES)Reviewed on November 17, 2005Fortunately, Marchen Adventure has its atmosphere to fall back on when aspects of the gameplay felt a bit too simplistic. As mentioned before, this game is simply gorgeous, with beautifully-detailed backgrounds. However, some questionable music did break the mood in a number of stages. |
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Wani Wani World review (GEN)Reviewed on November 17, 2005Imagine taking Bub and Bob, those two cuddly little dinosaurs from Taito’s classic Bubble Bobble and removing them of their bright eyes and their generally cutesy look. Then, take the remaining leftovers, inject them with a bad attitude and give them sneakers. Now, take away their ability to puke out an endless amount of bubbles and replace that with a rather large hammer. Add a dash of the ancient NES game Lode Runner and voila! You get Wani Wani World!! |
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Metal Slug 4 review (XBX)Reviewed on November 17, 2005This was a nice piece of promotion on SNK Playmore’s part. Releasing the fantastic Metal Slug 3 on the Xbox was a fantastic idea as it brought a brilliant albeit hard to access game (loaded with new content) to the mainstream market. However, the release of the vastly inferior Metal Slug 4 on the Xbox with no additional new modes and a few unwanted tweaks appear to S.P playing with the emotions of those hungry Metal Slug fans who can’t be bothered with the tedium of MAME emulation or cann... |
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Dynamite Duke review (GEN)Reviewed on November 16, 2005Not a single enemy or background object — not even a parking meter right in front of you — can be hit with a melee attack. Until you reach the end-of-level boss, your punches and kicks are futile, harmlessly poking through whatever onscreen sprite you're trying to bash. |
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Conflict: Global Terror review (XBX)Reviewed on November 16, 2005Even in the first mission, a claustrophobic set of buildings your squad finds itself in after an unfortunate enemy ambush, walls melt together. It’s easy to spend a few minutes wandering around, checking doors ten times over, pretty much moving in circles because some of the floor plans just make no sense. |
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Midway Arcade Treasures 2 review (GCN)Reviewed on November 14, 2005But Midway Arcade Treasures 2 wasn’t content to burn my memories to ashes and let them fly off in the wind; no, it had to let them smolder first. It doesn’t just include the one Midway game I liked as a kid, it includes all the ones I hated and all the ones I’ve never heard of, too. |
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Chrono Cross review (PSX)Reviewed on November 13, 2005The reason is simple: every place you visit in Chrono Cross feels right. When you leave your home village to gather some shells and make your sexy girlfriend a necklace, lizards scramble across mounds of pale sand while peaceful waves lap at the distant shore. When you sneak into a mansion at night, the moonlight bathes the lush foliage in its pale glow. Ghost ships emerge from foggy mists. |
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Metroid Prime Pinball review (DS)Reviewed on November 13, 2005So if Metroid Prime Pinball has taken its visual presentation a step further than most, does that mean to say its gameplay has been similarly endowed? Flipping Samus' morphball around the screen in search of bonus multipliers and basic game modes could have been fun. A full convergence of Metroid Prime sensibilities however, would be off the scale. |
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