Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Final Fantasy VII review (PSX)Reviewed on July 23, 2004Remember the good ol’ days before RPGs were cool? Days when you’d be controlling tiny, blocky characters through a game with little story beyond destroying the forces of evil? |
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Street Fighter review (ARC)Reviewed on July 21, 2004"YOOVE GAHT AH ROHT TOO RAHN BEFOH YOO BEET MEE, TOORIGH AGAAYN KEED (heh heh heh hahahahaha)" |
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Double Dragon review (A2600)Reviewed on July 21, 2004You’ve got to give Activision credit for ignoring both the hardware’s obvious limitations and a dose of common sense to throw caution to the wind and attempt it anyway. Pity that you can’t give them credit for the game itself. |
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Friday the 13th review (NES)Reviewed on July 21, 2004The NES adaptation of Friday the 13th takes this laughably awful (and sometimes merely “awful”) saga full of campy dialogue, bloody hatchets and lacy perfumed underthings, only to cast them aside in favor of an awkward mix of action and strategy. |
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Mega Man X3 review (SNES)Reviewed on July 21, 2004The prolificness of Mega Man X3 is something that very few games can stand up to. It is clear-cuttedly the sleek and shiny diamond of Capcom’s notorious Mega Man X series, having just rebounded off the lusterless sapphire known as Mega Man X2. Orgasmic platforming festiveness doesn’t come in a better configuration of recreation than this, and a player will find this credible as they sink into the addicting gameplay like a weight worker at late night into a boiling tub. |
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Street Fighter II' Champion Edition review (ARC)Reviewed on July 21, 2004Street Fighter 2: Championship edition was the first revamp of the original World Warrior. Capcom hit solid gold with this version but as they continued the series it lost a lot of its charm and as usual Capcom continually upgraded the game creating many sub series like Street Fighter Alpha, and Super Street Fighter 2 Turbo and so on and so forth. When push comes to shove SF2CE is the most enjoyable out of the lot. With classic 2-D fighting action and some of the most memorable theme songs you... |
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Call of Duty review (PC)Reviewed on July 21, 2004When Call of Duty came out, I didn't give it much thought. I hadn't really heard that much of it but a lot of people were talking about it. For some reason or another, I checked out some reviews of it. I'm glad I did. |
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Kirby's Adventure review (NES)Reviewed on July 21, 20041993. Two years after Super Mario World was released and the SNES was strongly showing off its 16-bit muscle. Nintendo knew that an end to their 8-bit powerhouse was inevitable, but they weren't at peace with letting it die in a less than stellar way. The result was one of the greatest games to ever see the light of day for the system. |
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M.U.S.H.A. review (GEN)Reviewed on July 20, 2004I’d been in a slump as far as shooters went, it seemed. It felt like forever since I’d actually played one that was fun and aesthetically pleasing. Those paying attention to “All Things Overdrive” probably know that among the recent ones I’d partaken of were such gems as Insector X (Genesis), Black Heart (Arcade) and Heavy Unit (PC Engine) — games that made me yearn for the icy cold touch of Dr. Kevorkian to put me out of my misery. |
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Warlocked review (GBC)Reviewed on July 19, 2004In July of 2000, this game showed up in the pages of my then-glossy copy of Nintendo Power, receiving a fine review. Summarized by the magazine, I instantly knew that I had to get this game, and after a month of searching, I acquired a rare copy of this brilliant game. |
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Super Castlevania IV review (SNES)Reviewed on July 19, 2004One of my favorite episodes of The Twilight Zone is the story of a thief who's killed during a robbery and moves on to an afterlife. He assumes that he's in heaven, since he hits the jackpot every time he gambles, is given whatever he wants, and thinks that all of the women are flawless. The perfection becomes tiring, though, and the thief demands to go to the ''other place''. His guardian angel then lets out a sinister laugh and bellows ''This is the other place!''. Well, ... |
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El Viento review (GEN)Reviewed on July 19, 2004If you're not hooked by the time of the epic confrontation high atop the spires of the Empire State Building then you've surely mislaid your enthusiasm for 2D Blast Processing goodness somewhere along the way. |
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Splatterhouse review (TG16)Reviewed on July 19, 2004While there’s certainly plenty of carnage to be found, unfortunately the arcade faithful will discover this SplatterHouse to be a shadow of its parent. |
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Star Ocean: The Second Story review (PSX)Reviewed on July 17, 2004Here’s a math problem for you. Take one of the most respected RPG development companies in the world, Enix; add two other talented production houses, Tri-Ace and Links. Now factor in two separate storylines, a party of up to eight characters chosen by the player from all parts of an obsessively detailed fantasy world, and a seemingly endless array of skills and special abilities. It would be easy to say this all sums to a great game -- but a more accurate result would simply be to name the produ... |
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World Bowling review (GB)Reviewed on July 16, 2004Silly ethnocentric me, I had completely classified bowling as a purely American game. Entirely blocking out its ancient origins, I now thought of it only as a pasttime of inflated importance for men with thick, black-rimmed glasses or an excuse for hard-working guys to build up their beer guts. Leave it to Nintendo to break down my walls of ignorance. Did you know evidence of bowling dates back 5000 years, to the time of ancient Egypt? Romans and Germans also participated in slightly altered... |
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Clock Tower review (PSX)Reviewed on July 16, 2004Of course, graphic adventures don’t boast a murderer who randomly pops out of lockers, down chimneys, and from other seemingly innocuous places looking to decorate the walls with fresh entrails. |
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Michael Jackson's Moonwalker review (ARC)Reviewed on July 16, 2004Hey there all you sweet little boys and girls, I hope you’re ready for something really . . . special. How would you like to go on a totally magical journey of action and discovery with your super big brother, the vaguely glistening King of Pop – MICHAEL JACKSON??? |
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Ghosts 'n Goblins review (ARC)Reviewed on July 16, 2004Ghosts ‘n Goblins takes the concept of respectable difficulty well past the point of merely "hard" and leaves it somewhere in the realm of "utterly ridiculous." |
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Ghostbusters review (NES)Reviewed on July 16, 2004Everyone knows that video games based on popular licenses are usually lackluster and best forgotten, but the NES port of Ghostbusters cleverly avoids sinking into that trap – no, it bravely charts a course towards its disastrous new low thanks to a triple threat of mind-numbing repetition, frequently nonexistent controls, and abysmal level design! |
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Rez review (PS2)Reviewed on July 16, 2004Rez defied my every expectation. Of course, when you’re dealing with a game like Rez, it’s a bit hard to go in knowing exactly what you’re going to get. The only thing that was clear was that Rez was advertised as a music-based “rail shooter” (a shooter where you have no freedom of movement, or are “on rails,” as it were) that was going to integrate audio, video, and gameplay into one never-before-seen type of experience. With Rez, I was expecting a game with a unique (but perhaps unimpre... |
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