Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sonic the Hedgehog 2 review (GG)Reviewed on December 09, 2003The obnoxious, unforgiving failure that is Sonic the Hedgehog 2 for the Game Gear can be extremely enjoyable on a very obscure, smallish level. Unfortunately, to access that slim slice of playability, cheating is necessary and encouraged. |
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The Lucky Dime Caper Starring Donald Duck review (GG)Reviewed on December 09, 2003It all begins on Huey, Dewey, and Louie’s birthday, as Uncle Scrooge gives each of them a lucky dime as a gift. When the boys inquire why their cheapskate uncle couldn't buy them something good, like BeyBlades or whatever it is kids like, the despicable miser tells them a lame copout tale of his rise to riches from a time when he started out with just one dime (snicker). |
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Revenge of Drancon review (GG)Reviewed on December 09, 2003Nice one, Sega. You see, Sega already released this game for their Master System console years before the arrival of their Game Gear unit. It was called Wonderboy. |
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Aerial Assault review (GG)Reviewed on December 09, 2003I've never played a slower shooter than Aerial Assault. Perhaps the SNES's Blazeon comes close, but aside from that, nothing can touch the outright languidness with which this shooter scrolls along. Shooter skies are normally veritable metal gauntlets of enemy craft, filled in with labyrinths of laser fire. Not Aerial Assault. Most skies are completely serene and empty, the same backdrop passing by over and over again like a Flintstones episode. |
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Super Monkey Ball review (GCN)Reviewed on December 07, 2003Do you have fond memories of Marble Madness? Well, I don't. The concept was cool enough, but trying to make a game like that with the limited resources of the 80s was just a bad idea. What that game needed was some advanced technology. So here it is, and Sega reinvented the classic with its sleeper hit Super Monkey Ball. Same basic idea, just done correctly this time. Oh, it has its problems, of course. But this is still one of the most unique, refreshing, and pleasant games I've played i... |
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Ikaruga review (GCN)Reviewed on December 07, 2003If a white attack hits you while you're white, you don't receive damage--in fact, you absorb power which can then be stored for a special attack. However, if a black attack hits you while you're white, your ship explodes, and you lose a life. Obviously, this system works the other way around as well. What sounds like a fairly simple concept makes for some of the most intense gaming moments I have ever come across. |
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Final Fantasy Tactics Advance review (GBA)Reviewed on December 06, 2003What this means is that if you're willing to devote enough time to the effort, you can have a kickass warrior who isn't afraid to cast a healing spell every once in awhile. Of course, the downside to all of this is that while you're learning those killer mage skills, you're weak to physical attacks from enemies. Or while you're learning how to handle a sword, you're dumb as a post and can't use magic. |
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Neutopia review (TG16)Reviewed on December 06, 2003Neutopia may be the darkest of all action-RPGs I've come across, as if a layer of the brightest colour was stripped away. Even the colour of the sunlit outdoors is subdued. Similarly, the trumpeting fanfare that sounds games of this ilk is not so evident here. Instead, the music of the spheres seems wistful, and is easily overpowered for thematic presence by the somber sweetness of the Labyrinths' tunes. |
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Legendary Axe II review (TG16)Reviewed on December 06, 2003At the best of times, Axe II's atmosphere is a hypnotic, quiet storm, like a side-scrolling, medieval Silent Hill; but at the worst of times it is just a morose mission of tedium. |
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The Legendary Axe review (TG16)Reviewed on December 05, 2003Sure, Axe is well drawn, with a gorgeous palette used shamelessly to adorn the exotic locales that your barbarian hero Gogan treks through to find Flare. But perhaps more importantly -- from the darkness of the forest, to the brightness of a mountain plateau; from the quiet mystery of a cavern, to the fanfare of one of the great final confrontations - Axe is dripping with that most elusive quality: atmosphere. |
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Otogi: Myth of Demons review (XBX)Reviewed on December 05, 2003For a thousand years, the Imperial Court had ruled. But the Seal was broken, and its days of glory drew rapidly to a close. Clouds gathered overhead, and the land was engulfed in a perpetual darkness. The light of neither star nor moon could pierce the night, and a giant tempest rose from the eerie blackness to level all that stood before it. When the winds had passed, all that remained was a Court in ruins, and a city devoid of all life. |
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Legend of Hero Tonma review (TG16)Reviewed on December 05, 2003Fans of the arcade Tonma will embrace this much easier to play rendition, as things have been toned down to approachable levels for the Turbo version. With practice, you’ll soon find it feasible to beat Tonma on one man, something that seems nigh-impossible with the obstinate original coin-op. |
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Keith Courage In Alpha Zones review (TG16)Reviewed on December 04, 2003Firstly, the story: we are to help a young Keith defend his world from B.A.D. - Beastly Alien Dudes. Though you are no doubt thinking to yourself how powerful an acronym that is, there are those, such as myself, who find it corny, and indicative of how generic the game itself is despite its best efforts to prove otherwise. |
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J.J. & Jeff review (TG16)Reviewed on December 04, 2003Much of this title's humour was deemed inappropriate for North American audiences at the time of its release, though it will seem tame now. Thus, in bringing JJ & Jeff over from Japan, someone undoubtedly felt they were doing us all a huge favour by censoring stuff as mundane and commonplace as a fart joke (Hudson replaced the fart attack function in our version with a lame spray can). |
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XIII review (PC)Reviewed on December 04, 2003David Duchovny probably never imagined himself as a voice actor. The former star of the popular X-Files series that aired on Fox a few years back probably never expected the scope of his acting career to be limited to mystery/dramas either. But, even after that show has come and gone, Duchovny is still being cast into roles of characters with grim futures and pasts full of unanswered questions. His latest endeavor has him cast as the voice of XIII in Ubisoft's game baring the same name, and his ... |
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Seicross review (NES)Reviewed on December 03, 2003They always tell you not to judge a book by its cover. Well, nobody's ever told me not to judge a video game by its label! That's just what I did with Seicross. Jeremy Scott, my best friend at the time, was the lucky owner of this game that had a label that caught my eye right away. It's a mossy sort of green with bikers crashing into each other while a futuristic background encircles them. Before I knew it, Seicross was all I cared about during my stay at my friend's house. Forget all the other... |
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Medal of Honor review (PSX)Reviewed on November 29, 2003''omg itz liek a savving privut ryen vidao gam!!1!1'' |
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Dynasty Warriors 2 review (PS2)Reviewed on November 28, 2003Yes it’s flawed, but there’s something satisfying about this chaotic 3-D beat ‘em up all the same. |
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R-Type DX review (GBC)Reviewed on November 28, 2003Irem managed to shrink down almost everything and present their flagship's first two strikes intact. It's amazing to hear the music so true to the arcade, to feel that the control is as tight as it is in its console big brothers, and to see that everything is so well represented graphically to boot. Whoever made the decisions on what details to forego, and what to retain, earned their salary. The well outlined characters and backgrounds makes things easy to see on the small screen. |
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Insector X review (GEN)Reviewed on November 26, 2003This isn't the Insector X, from the arcade, that also made the trip to the NES. Gone are the stupidly cutesy characters, replaced by a more serious bunch. The game is still a lame horizontal shooter though - that much hasn't changed. |
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