Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bowling review (A2600)Reviewed on October 31, 2003The sport of bowling is a special game. God hasn't made many people who hate losing more than I do, at any game, but especially at those that I like a lot. I hate that side of myself, but I've learned to live with it. I've also learned to deal with the fact that I usually hate any game that I'm not really good at. It takes a special kind of game to keep me liking it even if I suck at it, and bowling is one of those. Rarely do I ever reach the embarrassing total of 100 points in an entire game of... |
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Basketball review (A2600)Reviewed on October 31, 2003Like all of the sports games for Atari 2600, Basketball is as basic as it can get. It looks absurd and it's terribly dated, but it can still be a little bit of fun, believe it or not. |
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Asteroids review (A2600)Reviewed on October 31, 2003Like most of the popular arcade hits that were ever made for the Atari 2600 console, Asteroids is a pure classic. In Asteroids, you get to take the controls of a triangular shaped ship that is stationed in outer space. Surrounding the ship on all sides are huge space rocks called asteroids. Most of the asteroids are on the right and left side of the spaceship, which is directly in the center of the screen. These galactic rocks consistently move either up or down the screen. As they move up or do... |
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Adventures of Tron review (A2600)Reviewed on October 31, 2003Adventures of Tron is an adventure unlike any you have ever seen before. But then again, this is an Atari 2600 game, and back in those days, anything, no matter how mindless, unique, or out of this world it was, it was easily accepted and slid onto the store shelves. |
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3-D Tic-Tac-Toe review (A2600)Reviewed on October 31, 2003I'm sure most of you already know how to play tic-tac-toe. If you don't, I feel sorry for you because it's a classic time passer that can get somewhat competitive. By the way, it can also be fun. |
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Robotech: The Macross Saga review (GBA)Reviewed on October 30, 2003Scouring the libraries of the original GameBoy, Sega’s Game Gear, Atari’s Lynx and the NeoGeo Pocket yields precious little. Finding a portable shooter has always been akin to a diehard gamer finding a girlfriend. And finding an exceptional portable shooter… well, that’s like that diehard gamer having a girlfriend and knowing what to do with her. Sadly, while somewhat enjoyable, in the end, Robotech: The Macross Saga leaves us with blue balls once again. |
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Star Soldier: Vanishing Earth review (N64)Reviewed on October 30, 2003This game’s existence will surprise many people, on many levels. One, it’s an N64 shooter available in North America. When I informed a handful of fellow gamers that I was engaged in shoot-em-up action for the big N’s ill-supported console, they exclaimed, “A shooter for the N64?” almost in unison, unable to hide their incredulity. Secondly, once that shock had subsided, another filled the air. Because what many don't realize is that the game is the final installment of a series that spans four systems and over ten years. |
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Star Wars Rogue Squadron II: Rogue Leader review (GCN)Reviewed on October 28, 2003Rogue Squadron was really one of the best N64 games out there. With high production levels, incredible graphics, and that special feeling you get blasting away TIE fighters in the Star Wars universe, I and many others immediately fell in love with it. And why not? Very few Star Wars games, at least on consoles, were any good before this one came around, and it was really the first console game that truly gave you the feeling of being in the Star Wars universe. Rogue Leader continues that tra... |
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Deep Blue review (TG16)Reviewed on October 27, 2003This game has gotten a lot of bad press. Surprisingly though, that bad press is rarely quite as bad as it should be. I enjoy a good 2-D shooter, probably even more than the next guy. But there is almost nothing good about Deep Blue. I will start by telling you what is good about the game, which won’t take long. The game's bosses are quite large, it’s a shooter about fish other than Darius, and occasionally the colours in the background are eye-catching—sometimes even pretty. Done. |
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Cyber-Core review (TG16)Reviewed on October 27, 2003An opening ‘cinema’ educates us on the state of the world. Hyper-insects (where is your Ritalin cannon when called upon?) have taken over the Earth, and it is your responsibility to repel them. And what better way than to merge your repulsive character Rad Ralph with the equally repulsive Chimera super life form? |
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China Warrior review (TG16)Reviewed on October 27, 2003Remember Kung Fu for your old NES? Think hard and it will all come rushing back to you. It was a punch, kick and jump side-scroller, and it featured amateur martial artists who would rush at you so they could hug you to death. Occasionally, one of them had the wherewithal to wield a stick, or toss a knife at you. Well! With the advent of 16-bit power back in 1989, things only got worse. Witness China Warrior. |
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Bloody Wolf review (TG16)Reviewed on October 27, 2003When I was younger, I loved war games. You name it, and it was sure to have a special place in my cold, iron, war-lovin’ heart. From the classic Contra, to the underrated Cabal, to the mostly silly Guerilla War, to the two-faced Bloody Wolf… what was so irresistible about waging a one man campaign against armies of gun and grenade toting insurgents? Reflecting, I have come to realize that the shoot-em-up fan in me was gradually making the transition from platformer cuteness to cosmic dogfights. War games, what with their platformer-esque heroes, and their shooter themes of inexorable projectile slipping, provided a seamless segue. |
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The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)Reviewed on October 26, 2003The year is 1986. Your heart is pounding, your breath shortened, and you simply cannot believe you finally won. The enchanted silver arrow embedded itself deep into Ganon's chest, and the monster exploded in a flash of light. All that remained was a pile of ashes and the Triforce of Power. Trembling, you walk over and pick it up. A doorway opens, and there you find Princess Zelda, trapped in her cell. You free her, and the end credits roll. You have mastered the most amazing game you ever saw, a... |
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Metroid Prime review (GCN)Reviewed on October 26, 2003Many people have commented on how Metroid Prime is the greatest game ever, lavishly heaping praise on every last bit. Many took their time gushing over the smallest details or how innovative the game was or how its perfect and all the whiners complaining about it being first person were all wrong. Others blasted the game, complaining about the controls or the scanning or whatever. But cut out the hype. Ignore the hyperbole and the bashing, and look at the game itself. Is it as good as some peopl... |
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Castlevania: Lament of Innocence review (PS2)Reviewed on October 25, 2003Try not to stare as you walk through a chapel and see some benches upright, some tossed to their sides, and still others draped by cobwebs. Everything looks so tremendously organic. There's also a lot of color variation. Even though textures are reused throughout, they're all so good that it doesn't really impact anything in a negative way. Even better, there's good variety from one locale to the next. |
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Mortal Kombat Trilogy review (PC)Reviewed on October 22, 2003The CD-ROM format has not been kind to the Mortal Kombat franchise. Believe it or not, behind all that 'button-mashing' and 'one-dimensional gameplay', there is a game engine hard at work, constantly loading new material into the fight. Whether it's Shang Tsung and his power to morph into other fighters (with all of their moves, combos, AND fatalities), or the changing battlegrounds and background music, the MK engine, at most times, is too fast for the CD-ROM. |
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Bandits: Phoenix Rising review (PC)Reviewed on October 21, 2003Imagine a futuristic world where the government has fallen, one just like any other video game world. Further imagine that the only way to get precious supplies is through fighting, much like a multitude of other video game worlds. Finally, imagine that the fighting takes place as you drive around various sprawling environments in stripped-down dune buggies -- now that's something a little different all together. This is the way of life for the heroes in Bandits: Phoenix Rising. In a worl... |
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Shadow of Destiny review (PS2)Reviewed on October 21, 2003Dying is never fun. Knowing you're about to die is even less of a joyful prospect. But worst of all perhaps, is knowing you're going to die again and again and again. Such is the fate of Eike Kusch. That's you, in case you were wondering. |
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Captain Tsubasa III: Koutei no Chousen review (SNES)Reviewed on October 19, 2003I remember the first time I watched Captain Tsubasa. Football (or soccer) meant absolutely nothing to me back then, but morbid curiosity (or my tendency to try and make fun of everything) and boredom convinced me to watch the entire episode. And what I saw was very refreshing (as opposed to the usual decrepit anime). Captain Tsubasa had everything you could hope for: a good plot (albeit being a bit predictable from time to time), lovable characters (in most cases) and something else that ... |
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Disgaea: Hour of Darkness review (PS2)Reviewed on October 18, 2003In short, Disgaea: Hour of Darkness is the sequel that might have happened if Square weren't developing for the Game Boy Advance at the time. Then again, it may not have. You see, the game has all kinds of personality that we haven't seen from Square in, well... forever. |
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