Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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StarTropics review (NES)Reviewed on September 20, 2003Two brave soldiers must fight to the death, knowing that only one will survive. In one corner, we see a valiant knight, wielding a powerful sword, capable of annihilating anything in its path. In the other corner, an interesting little fellow, carrying no type of protection or weapon, takes the spotlight. Is this guy insane? Does he want to be ripped into shreds by the knight's mighty sword? At first glance, it seems that the knight will be victorious, chasing down his unarmed opponent to a trea... |
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WarioWare, Inc: Mega Microgame$! review (GBA)Reviewed on September 17, 2003There is a moment in this game that will live in infamy. One of the 200+ games is called simply 'Pick', and has you timing a button press so as to insert a finger up a nose. You will probably fail the first time simply because you are laughing so much. But, you'll forgive the game, because about 5 seconds later you have to do something else equally insane. |
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Silent Hill 2 review (PS2)Reviewed on September 16, 2003You can't escape the fear… but you'll keep running anyway. And running and |
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Silpheed: The Lost Planet review (PS2)Reviewed on September 16, 2003Silpheed was never good. Never mind the great stories you hear passed down by your big brother or uncle or whoever. As a Sega CD title, it looked great (is that really saying much?)--ahead of its time even--but it was never a good vertical shooter. With that in mind, Silpheed: The Lost Planet is a worthy sequel! It looks positively smashing and debonair, all decked out in smooth as oil polygons, but it's severely lacking in the substance department. |
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Life Force review (NES)Reviewed on September 12, 2003Gradius was a very fun game released by Konami during the old days of the NES. It was one of the original horizontal shooters, and it proved to be a lot of fun, and brought lots of innovation to the table in an attempt to prove it just wasn't another lame shooting game. They succeeded and managed to make one of the most interesting and action-packed shooters of its generation, despite the relative slow pace of the game. |
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R-Type review (TG16)Reviewed on September 10, 2003Love it or hate it...the Bydo alien armada is threatening to misbehave, and ‘time out’ has failed to make the intended impression. So the fate of the free world rests on the shoulders of an untested contingency plan. Yes, the R9 spaceship in your control represents our lone retort against waves of alien menaces (no pressure). |
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Fantasy Zone review (TG16)Reviewed on September 10, 2003She's been around, but you’ll want to plug it in anyway... |
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Psychosis review (TG16)Reviewed on September 10, 2003Absolute beauty that lies just past your unconscious, right under the skin... |
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Pirates of the Caribbean review (XBX)Reviewed on September 08, 2003Or if you're feeling particularly daring, you can find contraband on one island, then head to the tavern on another and set up a secret liason with some smugglers. Here, your luck comes into play, and perhaps your ability to handle yourself on land in more of those annoying melee battles, but it's easy to save just before trying to make the deal. Though it feels cheap, you'll soon find that if you save just before any minor skirmish, you can just replay it until you're satisfied with the outcome. |
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Disney's Extreme Skate Adventure review (GBA)Reviewed on September 06, 2003A Tony Hawk's Pro Skater copy, but with Disney characters? |
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Krusty's Super Funhouse review (GEN)Reviewed on September 06, 2003This is the kind of game that has good ideas in and could have been very good but isn't because the good ideas haven't been put to full potential or they went in the wrong direction. I feel sorry for this game, it could have been great. |
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One Piece Mansion review (PSX)Reviewed on September 05, 2003Each such room represents an apartment within the complex, and you'll see the occupants doing their thing. Of course, their thing might interfere with the something the guy to the left or right enjoys. That's what One Piece Mansion is all about, then: keeping everyone in each of the rooms happy with the people around them. |
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Medal of Honor review (PSX)Reviewed on September 04, 2003A scant few games offer you the chance to actually step into the ragged, crusty, filth-stained boots of a soldier and plunge directly into the heat of combat during the grittiest of them all: World War II. Sure, you have your Close Combat knock-offs and POW games like the cleverly named Prisoner of War that are just too ambitious for their own good. A conflict this terrible, this sprawling, this epic, require technically competent games to do it justice and avoid trivializing anything. |
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Star Wars: Knights of the Old Republic review (XBX)Reviewed on September 04, 2003There are very few games that really live up to the Star Wars name; some would comment that none do. Lets face it though it would be hard if not impossible to get the feel of Star Wars right in a video game, but BioWare has done the impossible in KOTOR. |
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Lunar: Silver Star Story Complete review (PSX)Reviewed on September 03, 2003LUNAR: The Silver Star Story Complete is a game that was originally for the Sega CD, but was remade to be played on the Playstation. The Playstation remake has better FMVs, clearer music tracks, and other nifty features over it's Sega CD counterpart. I must say, this game was one of those that made me laugh, ticked me off, and challenged me to no end. So, I liked it! ^_^ |
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The Legend of Dragoon review (PSX)Reviewed on September 03, 2003Legend of Dragoon was a game I started playing after I had played numerous Final Fantasy games. I had been recommended to play this game by a friend, so I went out and bought it. I must say, this game wasn't bad at all to me! For it being a video game that I hadn't seen any publicity to (I don't read VGM or any magazines, really, so I'm not immersed in the video game world as much as others), it turned out to be a damned fine game! |
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Grand Theft Auto: Vice City review (PS2)Reviewed on September 03, 2003Grand Theft Auto III was a fun game for many reasons: it let you kill indiscriminately, it let you drive like a maniac, and it let you have sex in your car with hookers. But it was the games’ freedom that captivated you, the fact you could do pretty much whatever you wanted, and as a result, you were forced to play until you achieved a 100% completion. GTA3 was a combination of structured missions and doing whatever you wanted (which was mostly random theft and violence). Whenever ... |
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Grand Theft Auto III review (PS2)Reviewed on September 03, 2003It’s a dark night. People are still walking down the streets, hitting each other, swearing and stealing. You are driving a car you just stole from some old lady only moments ago. You speed into a back alley, get out of the car and climb the stairs to the top of the building. You look down at the brothel below on the other side of the busy street. You load your sniper rifle, zoom in and wait – you know your target. The door opens, and several mafia gang members with Uzi’s flank a bald man. You ai... |
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Silent Hill 3 review (PS2)Reviewed on September 03, 2003Overview: |
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Brandish review (SNES)Reviewed on September 02, 2003Playing it is like going to prison, and then breaking out |
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