Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Super Mario World: Super Mario Advance 2 review (GBA)Reviewed on April 09, 2003Super Mario Advance was an easy attempt by Nintendo to cash some money out of the Mario franchise. Thinking the average consumer will just buy anything with the Mario name in it, they put together a subpar port of a heavily aged Super Mario 2 for NES and remade it into Super Mario Advance. It sold well, and a lot of people liked it, but I was not one of those people. Super Mario Advance was a dry effort that never really clicked. It was missing a certain element that made the Mario series so e... |
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Golden Sun review (GBA)Reviewed on April 09, 2003It seems every week a new ''greatest game of all time!'' comes along and brings along with it a ton of hype. While sometimes this amount of hype is completely warranted (Final Fantasy 7 is a pretty good example of this), most of the time, the exceedingly increasing amount of hype causes decent games to look absolutely crappy. Metal Gear Solid is a good example of this. While it is a fantastic game in its own right, it was implanted into everyone's brains for over two years that it was going to... |
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Final Fantasy VII review (PSX)Reviewed on April 09, 2003The stars start to come out from beneath the dense air of the night sky. The camera pans around the entire area, showing a magestic view of a grand city. The words ''Final Fantasy VII'' are shown, displayed prominently in the logo of the game. The camera then swoops down, where a moving train is shown. As the train pulls into the station, a mercenary, formerly of the group SOLDIER, runs off the train. You have the chance to name him. After naming him, he encounters a group of soldiers. Were th... |
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The Three Stooges review (GBA)Reviewed on April 07, 2003While it makes sense to port the flagship games of the Nintendo, Super Nintendo and Genesis, which featured gaming icons like Mario, Sonic the Hedgehog and Earthworm Jim, one has to wonder what sort of logic was behind the decision to port The Three Stooges, an obscure NES game based on characters from a fifty year old black & white television show. |
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Skies of Arcadia Legends review (GCN)Reviewed on April 06, 2003Dungeons, too, are nearly flawless. Void of the usual maze and switch puzzles found in so many RPG’s, the dungeons in Skies of Arcadia Legends, although not entirely difficult, contain what feel more like actual traps than useless obstacles whose only intent is to hinder your progress. Although disappointingly scarce, the puzzles are only the backdrop to the real meat and potatoes of any RPG: the battles (luckily, the frequency of random encounters has been toned down a bit since the past incarnation). |
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Oddworld: Munch's Oddysee review (XBX)Reviewed on April 06, 2003Oddworld: Munch's Oddysee, may very well be one of the best platforming games you can possibly play. Yeah, I know, another big statement, but the proof is coming. Like a legal case, this review has several exhibits for you to review before you declare a game playable or guilty of gameslaughter 1. |
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The Legend of Zelda: The Wind Waker review (GCN)Reviewed on April 05, 2003It's at this point, where you're wondering if you should just grit your teeth and sail against the wind or play the baton again, that you start scratching your head and wondering if something is wrong. The answer, of course, is 'yes.' This one little flaw, repeated into perpetuity, is enough to seriously interfere with your enjoyment of what otherwise is a stunning experience. |
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Oddworld: Munch's Oddysee review (XBX)Reviewed on April 05, 2003Munch’s Oddysee takes basic platformer elements like running, jumping and item-collecting and combines them with intelligent puzzles. Abe and Munch both have different strengths and weaknesses, so getting through each puzzle requires cooperation - you can switch between the characters with the press of a button. |
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Tom Clancy's Ghost Recon review (XBX)Reviewed on April 05, 2003Ghost Recon is one of the best games you will play all year. You're probably thinking, ''Whoah, back up a minute. Most reviews don't start by saying that. What proof do you have?'' Well, the game itself is proof enough. |
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Gitaroo-Man review (PS2)Reviewed on April 04, 2003Gitaroo-Man will remain a heavily under-appreciated game. FACT. Sliding in silently to the music-rhythm genre, it joins Busta-A-Groove and Parappa as Konami's Bemani series' less attractive cousins. Less attractive in the fact that they don't whore themselves to the great unwashed. True beauty however is in the eye, or in this case ear of the beholder. |
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Dragon Power review (NES)Reviewed on April 01, 2003Dragonball was a huge series in Japan in the late 80's and early 90's. While it had not reached American shores in the same fanfare, a single game had found its way through the barrier. The game was Dragon Power. Most Americans who then found this game never really knew its roots. Years later the TV series reached American shores, but Dragon Power had died out and had become unnoticed. But the game itself was entertaining, even if the roots were unknown. It mostly resembles the more modern day G... |
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Tom Clancy's Splinter Cell review (XBX)Reviewed on March 31, 2003The average American person has four basic freedoms. Freedom of speech, worship, freedom from poverty, and from want. But one man in the NSA has another freedom...a fifth freedom. He is Sam Fisher, operative of the Third Eschelon in the National Security Administration, USA. |
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MechAssault review (XBX)Reviewed on March 31, 2003Lightning streaks across the sky, lighting up the forest around you. You quickly take stock while the illumination abounds. Enemies spotted. Infantry, Elemental power armor, tanks, choppers, and worst of all, mechs. 5 storie tall lumbering beasts of destruction are coming for your blood. That's the bad news. Good news is you're in a mech too. As you continue to destroy everything, you hear growling coming from your stomach. It's time to put the game up and eat, but you don't want to. You can't. ... |
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Sly Cooper and the Thievius Raccoonus review (PS2)Reviewed on March 26, 2003Ladies and gentlemen, allow me to tell you a little tale. It begins with a young boy named Sly Cooper, descendant of a long line of master thieves. The Cooper bloodline is infamous throughout the world, and each of Sly's ancestors have written down their greatest secrets and techniques in a diary called the Thievius Raccoonus, which has been passed down from generation to generation. More than just a book, the Thievius Raccoonus is the Cooper family's most prized heirloom, acting as both a le... |
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Namco Museum review (PS2)Reviewed on March 24, 2003Namco Museum is pretty much just one big set of mini-games. Coming with a quite large list of games from the age of gaming where sound, plot and graphics weren't important. It was all about High Scores and Gameplay, woo! |
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Dark Cloud review (PS2)Reviewed on March 24, 2003Dark Cloud was an almost-likable experience. I had alot of fun building up my weapons, rebuilding towns and figuring out where the townspeople wanted to be. Unfortunantly, there's only a few dungeons in the game. And all they are is pretty much the same surroundings(although the levels are randomly generated) for 15-20 levels, and the same monsters as the dungeon before, except with a palette swap. |
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Battle Engine Aquila review (XBX)Reviewed on March 23, 2003Battle Engine Aquila is yet another game in the ever growing line of mech titles in the Xbox's library. It'd be easy to overlook it in the deluge of mech games out there, but it'd be a mistake to do so. It offers unique things the other mech games don't. |
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Turok: Evolution review (XBX)Reviewed on March 22, 2003The original Turok was amazing to me, especially as I had been a console-only gamer up to that point. The wedding of fast, fluid, non-linear FPS action with well-conceived levels struck me as a great and original formula at the time, and on that basic level I consider it superior to the almost universally-praised Goldeneye. Taking a trip back to my sleek, black Nintendo 64 confirms that Turok the Dinosaur Hunter stands the test of time as well. |
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Devil May Cry 2 review (PS2)Reviewed on March 21, 2003Contrary to what you may have read, Devil May Cry 2 is NOT a bad game...I know it's not for everyone, but for everyone that likes games for the actual game, you'll love this. Here's why. |
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Max Payne review (XBX)Reviewed on March 21, 2003Plenty of games borrow from pop culture, but few do it heavily without insulting intelligence. Many games base their gameplay on a single gimmick, but a scant minority of these flesh the gimmick out or prop it up enough to be anything but annoying. Every other game these days wants to be hyper-realistic, but not many achieve realism without that very aspect being a huge fault. Quality humor is another screw that too often comes loose in video games. Max Payne, however, manages to be hip, funny, ... |
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