Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Homeworld review (PC)Reviewed on July 22, 2009The many skirmishes of Homeworld are punctuated by long periods of cold, dead silence, with the gentle hum of your ships’ engines contributing to it rather than breaking it. There is no sound in vacuum space, of course, and while Homeworld does break this rule, few other games are this adept at conveying such an appropriately quiet atmosphere. For as action-packed as the campaign often is, it’s the frequent stillness that stays with you. |
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Death Sword review (PC)Reviewed on July 19, 2009DEATH SWORD! That's the kind of name that would grab any 10-year-old's attention, and it sure grabbed mine. I saw this colorful game full of bloody decapitations and bikini babes running on an Apple at Electronics Boutique (R.I.P.), memorized the title that had been unceremoniously Scotch-taped to the monitor, and knew I desperately, desperately needed it. |
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Half-Life: Desert Crisis review (PC)Reviewed on July 16, 2009Blasting someone out of the sky with an electromagnetic beam rifle; making heads explode with twin Desert Eagles while somersaulting through the air; disintegrating someone's entire torso with an over-sized, electrified sledgehammer - these are some of my fondest memories in gaming. |
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Kimi ga Nozomu Eien: Special Fan Disk review (PC)Reviewed on July 15, 2009 |
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Chain: The Lost Footprints review (PC)Reviewed on July 15, 2009Chain: The Lost Footprints tries to offer a different sort of hentai experience. You've only been playing for a few minutes and already you've made two choices. Options don't typically come at the player so frequently in a genre known more for its one-handed play style. For that reason alone, the game initially feels different from the majority of its peers. Finally, you're an active participant instead of a voyeur. Will it continue to hold your interest, though? |
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The Witcher review (PC)Reviewed on July 12, 2009Interesting, this game is nothing if not interesting. In so many ways the game is just enough different from all the rest of the RPGs to be considered quite good, in other ways interesting is quite odd indeed. |
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Sins of a Solar Empire review (PC)Reviewed on July 12, 2009This is a pretty darn good game. But it's just shy of being a great game. In fact it has improved my opinion of the RTS genre. I've had three RTS games that have really impressed me. The first of course is Age of Empires, I remember being very excited in my very first play of that game, the second was Company of Heroes, and this is the third. Interestingly it is the departures from the latest standard RTS fare that have re-ignited my interest in this form of PC gaming. Namely, it doesn't exactly... |
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Mount & Blade review (PC)Reviewed on July 12, 2009I ran across this game about a year ago on another game website. I noticed it was made a few years ago and it was a bit of an "Indie" hit. while it intrigued me I didn't want to pay for what was reviewed as an "almost but not quite" type of game. A couple months ago I tried the Demo. |
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Bloodstone review (PC)Reviewed on July 08, 2009Before Bloodstone, I always took boats in RPGs for granted. Maybe I'd have to complete a weird quest or even overpay a greedy merchant to acquire one, but really, there was little doubt I'd get a boat at some point. There'd always be someone there to help me with transport so I could save his world. |
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Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal review (PC)Reviewed on July 08, 2009Still, this rebirth is in the hands of the adept Telltale Games, who recently revived Sam & Max, brought Strong Bad to tremendous interactive life, and rendered the quaint British tales of Wallace & Gromit in a mostly pleasing fashion. Aside from the original team, if anyone could successfully revitalise the Monkey Island franchise, it's these guys. |
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Trine review (PC)Reviewed on July 07, 2009Intelligent but unpretentious, quaint yet brutal, Trine is regularly an absolute delight. Delve into the options menu and you can set it up for co-operative play - which allows all three players in the world at once - adding another level to the already wonderful puzzle-solving. But even alone, Trine offers five hours of invigorating, exciting, hybridised and enormously beautiful gaming. For a relatively low-key offering, it's brimming with confidence in its image and approach. That's what makes Trine so darling, even when that skeleton gets stuck on a rock while a hundred bats eat you to death. |
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Knytt Stories review (PC)Reviewed on July 01, 2009Knytt Stories is a little hard to define because it's not technically a game. In actuality, it's a custom made level editor built by freeware genius Nifflas, the guy behind Within a Deep Forest and the original Knytt. He then used that level editor to build a simple story about a girl named Juni, prefacing it with the following: |
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Crazy Machines 2 Complete review (PC)Reviewed on July 01, 2009It’s an interest thing, really. If the idea of gizmos and pulleys and gears has you grinning like a loon, or even if you want to tread a puzzle path not often explored, then this is a great package to pick up. |
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Hoosier City - Return to Oil City review (PC)Reviewed on June 29, 2009As a huge Purdue fan, I should on principle be glad to see anything Hoosier tank so quickly. Not the Hoosier City series, though. It's not the first time a sequel failed to match the original, but here it's shocking considering that the flippant humor that makes the original such a laugh seems natural enough to continue. Also, part one was shareware, with nags to order the last two. They weren’t worth it. The three games share the same engine but little else. The corny jokes and puzzles h... |
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Wallace & Gromit’s Grand Adventures: Muzzled! review (PC)Reviewed on June 23, 2009Which is why Muzzled! feels like such an important addition to the series. Refining almost all the wavering half-problems of the previous incarnations, it's fresh, exciting and gleefully silly. |
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Moraff's Dungeons of the Unforgiven review (PC)Reviewed on June 22, 2009Moraffware is responsible for quite a number of cute DOS era games, but foremost among them are a trio of dungeon hacks titled Moraff's Revenge, World and Dungeons of the Unforgiven respectively. Of these, Moraff's World was a major improvement over Revenge, having an entirely new game engine and lots of new options to play around with. Dungeons of the Unforgiven, on the other hand, takes the engine of World, throws only a few things around, and feels more like an elaborate mod than a brand new ... |
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Moraff's World review (PC)Reviewed on June 22, 2009In the early nineties, Moraffware was as ambitious as small developers could get. A bundle of titles were released in a fairly short time frame, all with free shareware versions to try out and the option to register to get a bigger and better version of the game. The help files associated with each game spoke of even bigger plans, including a movie and a rock band themed after said games. Neither of those have ever come about, but some of Steve Moraff's games of that age survive to have some mea... |
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Moraff's Revenge review (PC)Reviewed on June 22, 2009Out of the three dungeon hacks that Moraffware released in the late eighties and early nineties, Moraff's Revenge is the first, has the most basic graphics, the least depth to its gameplay and the smallest scope - yet also the by far the biggest challenge. Nostalgia aside, Revenge is likely to be the least appealing choice out of the trilogy, unless you want to work for your victory, which the much more popular Moraff's World never really makes you do, and Dungeons of the Unforgiven only to an e... |
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The Usurper: Mines of Qyntarr review (PC)Reviewed on June 19, 2009Imagine if Dimwit Flathead had written Zork I. 1/10 |
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Hoosier City - Assault of the Orcs review (PC)Reviewed on June 11, 2009Someone finally snapped and sent the Earth into nuclear apocalypse. Cities were blasted into oblivion, civilization collapsed, and humanity was all but wiped out. The few people yet clinging to life are gathered in three habitable domes that provide protection from the irradiated wastelands outside. It is in this bleak, dismal world that Hoosier City is set...and it doesn't matter because outside of the screen telling the backstory, the game doesn't actually do anything with this theme. The back... |
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