Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Out of this World review (PC)Reviewed on November 15, 2008The year is 1991. A young boy that will one day grow up into a roguish, jaw-droppingly handsome man - let's use the initials D.E - is home alone. At his side a single 5.14 inch black floppy disk which contained something new. Something different... |
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Half-Life 2 review (PC)Reviewed on November 13, 2008Imagine the future. Not shiny metal and fluorescent lighting; not lightsabers and foreign planets. This is a disturbingly grounded future: today's world and today's ideals, painted black by the harsh brush of technological surrealism. A future where, day by day, life becomes a little more synonymous with survival. |
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Nancy Drew: The Haunting of Castle Malloy review (PC)Reviewed on November 11, 2008Nancy Drew can do everything. This adventure, her 19th game outing, gives her an opportunity to work as a wedding planner, chemist, musician, bartender, astronomer, mathematician, and shepherd. But of course, her most important role is always that of super sleuth. To completely unravel The Haunting of Castle Malloy, Nancy must decipher an intriguing blend of old world folklore and modern scientific mysteries before her friend's wedding is canceled for good! |
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World of Goo review (PC)Reviewed on November 09, 2008In this day and age, marking a game as “casual” is usually a kiss of death, forever putting it into the same genre as non-games like Brain Age, Wii Fit, and Wii Music and killing off any hope of being bought by a core gamer audience. In the eyes of many, casual “games” only sell to two types of people: clueless parents that buy them for their kids, and clueless non-gamers who will buy anything that’s popular. For the longest time, this has been the truth – any game that calls itself casual will ... |
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Strong Bad's Cool Game for Attractive People Episode 3: Baddest of the Bands review (PC)Reviewed on November 08, 2008It was somewhere around the middle of Baddest of the Bands that it became obvious the series was almost more sitcom than game. At the time, I was attempting to set a car on fire, so that I could take a picture of it for an album cover which I would use to win a contest to recruit celebrity judges. I needed celebrity judges to hold a benefit concert, raising money to repair my video game console. A worthy cause if ever there was one. |
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Sacred 2: Fallen Angel review (PC)Reviewed on November 06, 2008This prequel to 2004 Diablo-clone Sacred seems to be suffering from an identity crisis. In attempting to combine in-depth role-playing with hack-and-slash action and odd, self-depreciating humour, Sacred 2 manages to miss the mark in all the key areas, emerging as a horrendously dull and needlessly fiddly release. |
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Lightning Warrior Raidy review (PC)Reviewed on November 06, 2008But if you're expecting an amazing, old-school crawler experience like Wizardry or the more recent Etrian Odyssey like I was, well... This isn't it. Lightning Warrior Raidy is littered with a ton of flaws that make it a hard recommendation for all but the most desperate of dungeon crawler fans. |
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The Sims 2: Apartment Life review (PC)Reviewed on November 05, 2008Once you're happily—or unhappily, if art imitates life—dwelling within your humble abode, the differences don't necessarily stop. If you've moved into someone's apartment, they're not going to look kindly on you knocking down walls or making major renovations, so put such thoughts out of your head. Instead, you can focus on the usual things that have for so long been a staple of the series: interior decorating. |
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Trilby's Notes review (PC)Reviewed on November 02, 2008I keep praising Ben Croshaw for his technical prowess, but, man, is Trilby's Notes one polished title. After two installments that frequently impressed but whose chinks betrayed their homemade origins, AGS developer and acclaimed smartass Croshaw has delivered a Trilby game that's wholly professional - and fun to play. Its storytelling choices render it not for everyone, but it's a grand showcase of independent programming. |
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Wow review (PC)Reviewed on November 02, 2008At first glace, it’s just an empty room. After moving around for a while, it remains an empty room. You will decide it is an empty room and is the epitome of awful .wad construction. You will be proved wrong. Against all odds, it manages to get worse. Worse than an empty room. |
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Fallout 3 review (PC)Reviewed on November 02, 2008Fallout 3 threw me completely off-balance. It took a while of playing to realise (not to mention a few "this is brilliant, right?" conversations), but the fact is inescapable: Bethesda's interpretation of this devastating nuclear wasteland is truly, monumentally astounding. |
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Spooky Spirits review (PC)Reviewed on October 31, 2008I feel a little cheap not saying more about Spooky Spirits, but there isn't a whole lot more to say. And that's good; it adheres to the basics of its genre and provides challenging, logical puzzles and intuitive controls to solve them with, with nothing frilly or gimickey that tries to add depth. |
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Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia the Free review (PC)Reviewed on October 26, 2008In essence, this game makes the entire first game feel like a lengthy tutorial, familiarizing you with the characters and the locations and the flow of gameplay. It was as much a learning experience for the developers as it was for the player. The game is a step in the right direction, a big one. It's full of hope for the future, bright with the knowledge that Telltale can actually handle the task of creating a compelling episodic series. |
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The Longest Journey review (PC)Reviewed on October 25, 2008What did we used to like about adventure games? I can't believe that it was the puzzles involving MacGyver-like intuition (combine the apple with the hair spray to get a flamethrower) nor the amazing graphical achievements (anyone else remember having to click on things just to get the game to tell you what the hell it was?). It's easy to believe, with the lack of adventure games out today, that genre outlived its welcome. At the same time, it's hard to completely buy this when games such as ... |
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World of Goo review (PC)Reviewed on October 24, 2008If World of Goo were developed and published by Nintendo -- which it absolutely could be, given the phenomenal fusion of style and substance on display here -- not one person would have a problem with its being released as a full-price title. At this super-budget rate, it's simply incredible. |
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Xargon: The Mystery of the Blue Builders review (PC)Reviewed on October 23, 2008Ah the good old days, when games didn't have to have titles that made sense... or settings that made sense... or decipherable sprites. Yes, the days when floppy discs doubled as coasters after installation, and the days when a single megabyte seemed to hold more processing power than a program could ever use. These were the days of XARGON! |
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Ark of Time review (PC)Reviewed on October 21, 2008Ark of Time is a game you’ve never hard of, which makes you reading this review an oddity. Perhaps you jus liked the name, perhaps you were drawn in somehow by the shiny coverart or perhaps I’m wrong. Perhaps you found this lying in a local bargain bin and decided to take a risk on the unknown. |
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The Witcher review (PC)Reviewed on October 16, 2008There's a lovely quality to The Witcher's atmosphere, stemming from a combination of lush art design and the gripping plot on offer. It suffers from occasional pacing issues -- chapter one in particular requires a horrific amount of to-ing and fro-ing before it gets to the point -- but it's delivered in a generally satisfying, urgent and compelling way, driving the player to press on with the journey through Temeria. It certainly feels a lot more focused than some of its next-gen peers, which will relieve those who found themselves wandering around Oblivion's vastness with little clue of what was unfolding around them. |
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Geo-political Simulator review (PC)Reviewed on October 14, 2008Getting things back into the green through changing the budget is like playing Operation with shaky hands – doable, but difficult and pointless. All this makes for an experience that is essentially unfriendly to the causal player or warmonger, as you have to be really secure in your power (usually only possible after investing a considerable amount of time into balancing your affairs) before even thinking about launching a mission to 'blow shit up'. Its accurate to real life, but will really deter people who simply don't have the opportunity to play a game for that long in order to get to the juicy part. |
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Manhunt review (PC)Reviewed on October 13, 2008You’ve been following the controversy surrounding the Grand Theft Auto series for… let me start over. |
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