Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Onechanbara: Bikini Samurai Squad review (X360)Reviewed on July 23, 2010I’m not exactly sure what did it, but I had huge doubts about Onechanbara right from the start. Maybe it was the opening cinema where our buxom hero Aya showers, lavishing the player with her glistening lower back tattoo while dripping with steamy water, or perhaps it was the fact I was playing a game subtitled Bikini Samurai Squad. Nevertheless, I didn’t expect a brawler about scantily clad women chopping up zombies to be as fun as it turned out to be. |
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NIER review (PS3)Reviewed on July 22, 2010Following a mammoth release like Final Fantasy XIII, it’s easy for other games—even under the same developer—to fall victim to overshadowing. The buzz isn’t as loud, the advertising not as aggressive and the company’s overall efforts committed to one and not the other. Nier was a perfect example. Rightly so, perhaps, given that it’s a new endeavor for Square but it’s still somewhat disappointing. Nier was a game I’d never seen a commercial for, never given the opportunity to... |
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Split/Second review (PS3)Reviewed on July 21, 2010In a week crowded with releases like Rockstar’s Red Dead Redemption and Remedy’s Alan Wake, it’s easy to forgive gamers who didn’t pick up Split/Second on day one. But now that the game has been out for a while, any fan of arcade-style racing games that doesn’t pick this one up is going to miss out on one of the most enjoyable racing experiences of this generation. Combining high-speed racing with excellent presentation and game design that rewards constant retries, Black Rock Studios h... |
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Fantasy Wars review (PC)Reviewed on July 21, 2010When it comes to difficulty in videogames, my feelings often appear contradictory. I frequently grow impatient or bored with oppressively difficult action titles like Contra, but when I play games that actually require me to think, I revel in the challenge. I suppose it’s a matter of interest and ability. I enjoy strategy because I know I’m smart and so seek to prove that against anyone daring enough to try me. That’s why I’m so addicted to Fantasy Wars. It leaves very little room ... |
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Young Thor review (PSP)Reviewed on July 20, 2010Hel, the female ruler of the Norse underworld, has kidnapped the Norns and corrupted the tree of life in an attempt to usher in Ragnarok. All that stands in her way is one pimply, red-haired youth with a hammer. Thor, though still in his infancy, vows to defeat his nefarious cousin, return order to Midgard and to do it all quickly enough that the player can be home in time for supper. At least one of those things will occur. Clocking in at roughly four hours, Young Thor is a really short ... |
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Crackdown 2 review (X360)Reviewed on July 18, 2010The Xbox 360 has been home to many new and interesting IPs, most of which I've enjoyed, like Condemned, Gears of War, and BioShock. These titles incorporated play mechanics that made them fun experiences, and, for two of the games, showed potential in what could have been great, long-running series. Then the sequels came out, and they were the exact opposite of what I hoped for. In Condemned 2's case, it was because it strayed away from the first's spooky atmosphere and real sense of surviving h... |
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Red Dead Redemption review (X360)Reviewed on July 16, 2010The decaying carcass of Red Dead Revolver casts a foul odor. Gutted of its linearity and naïve handling of the American Old West, Rockstar San Diego have skinned the aforementioned less-than-stellar elements of the otherwise promising homage to the West, creating an exemplary sequel in the process. Not only have the developers redeemed themselves for the last outing and fledging also-ran titles which followed, but they’ve also set an impressive new standard for open worlds and sequels to try and... |
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Loaded review (SAT)Reviewed on July 16, 2010The problem with Loaded is that, in its attempt to be an overhead dungeon crawler and shooting hybrid, it doesn't try hard to be either. When you first travel through the grim corridors that dominate the game, it feels like you could easily get lost, even with the aide of the map. However, you quickly realize it's just an illusion; walk a few feet in any direction at the start of a stage, and you'll be greeted by colored, locked doors. You'll continually bump into them until you find a co... |
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Alpha Protocol review (PS3)Reviewed on July 16, 2010In most attempts at creating role-playing video-games, the approach will be to let the story continue from one end to the other, while allowing the player to decide the motivations and intentions of the protagonist. Sometimes the story will branch in controlled segments, or have chapters where you can choose at least your intention on how to complete them. But the ambiguity in the story-telling will be wrapped up in the way that no matter how you complete the chapters, they will always have the ... |
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Asteroids review (ARC)Reviewed on July 15, 2010Pong is lionized. Space Invaders is romanticized. Asteroids is marginalized. |
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Pocket Racers review (PSP)Reviewed on July 15, 2010I don’t like playing games that act like they hate me. Well, not me specifically but gamers in general. |
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Jet Grind Radio review (DC)Reviewed on July 15, 2010Speak with someone who owned a Dreamcast in 1999 or 2000 and they’ll likely recall fond memories of a fantastic library tailored to the “hardcore” gaming crowd. But gamers who never adopted the console usually aren’t hunting it down on eBay. The fact is many of its best games ranging from high-profile titles like Sonic Adventure and Crazy Taxi to niche import releases like Guilty Gear X and Ikaruga have been ported to more successful consoles. There are, however, a f... |
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Left 4 Dead 2 review (PC)Reviewed on July 15, 2010I've never understood video game boycotts. From Diablo 3 to Call of Duty: Modern Warfare 2, a small segment of fanatic gamers responds to seemingly any sequel with rage normally found in only the worst fanboys. Left 4 Dead 2's recent release was yet another surrounded by threats from gamers angry that developer Valve was releasing a sequel so quickly. After spending countless hours filling forums with post after post listing a litany of reasons why they weren’t going t... |
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MadWorld review (WII)Reviewed on July 11, 2010It's easy to understand why many players think MadWorld is a badass beat 'em up when playing through it for the first time. An exaggerated cross between Escape from New York and The Running Man, MadWorld throws you into a black and white, noir-style, comic book setting, expecting you to pummel opponents in the most gruesome ways possible. A typical stage places your character, Jack, a 40-something with a chainsaw attached to his arm, in a closed section of the island city, and is t... |
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Doom review (PSX)Reviewed on July 09, 2010Doom has evolved into its very own software platform, and because of that, all of its straightforward console versions would be useless even if most of them weren't wretched. Most of iD's original maps are great, sure, but I'd have stopped playing years ago if that's all there was. It only takes one or two trips through each before you're wise to the tricks and sleepwalking through the traps. No, Doom owes its absurd longevity to all of the user-made maps that are still being churned out even in... |
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The Legend of Zelda: The Wind Waker review (GCN)Reviewed on July 09, 2010Expectations can be dangerous, especially when what you get is not what you wanted. The real tragedy is that sometimes what you get is actually better than what you wanted, but you’re simply unable to see it. Ten years ago, there was a tech demo for the GameCube showcasing its power. One of the videos shown was a realistic styled adult Link and Ganondorf locked in an epic duel. Even though it was just a video that ran for about a minute to show what the console could do, and not a trailer of any... |
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Super Mario Galaxy review (WII)Reviewed on July 08, 2010Here’s what you know. You know that when you tilt the analog stick, Mario will run in that direction. You know that pressing the A button makes Mario jump, and that if you land on top of a monster, that monster will disintegrate and drop a coin. You’re probably aware that Mario is frequently tasked with collecting stars, and that this endeavor will eventually lead to the rescue of Princess Peach from the clutches of the ever-persistent Bowser. These are the basics, and they are likely the only a... |
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Wheelman review (PC)Reviewed on July 08, 2010In so many ways, The Wheelman is a fitting title to mark the final major product released by the now defunct Midway Games. Riddled with references to the gems of the company’s past, the game has all of the classic trappings – good and bad – of Midway’s massive library of releases. What that means for players is that you’ll occasionally smile when you see “SPYHNTR” or “JOUST” on a license plate, but for the better part of the game, you’ll have to suffer through an incredibly dull experie... |
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Dead Rising review (X360)Reviewed on July 08, 2010Frank West is a photojournalist, but I think he played a bit of football in college. I say this because in Dead Rising Frank bludgeons, maims, shoots, and burns more zombies than any Redfield has. Sensing a juicy story, Frank heads to a small Colorado town recently closed off by the military. Upon arrival, he discovers the source of the quarantine: zombies, zombies, and more zombies. Fortunately Frank has taken a page from a George Romero’s script and found refuge at the local shopping ma... |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on July 08, 2010Regarding Metal Gear Solid 2: Sons of Liberty I have a dilemma. It’s not a bad game by any means, but it just doesn’t have the same flair its predecessor had. It’s true that some features, like stealth and basic combat, are remarkably improved. However, its storytelling has gone completely in the wrong direction. |
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