Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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NiGHTS into Dreams review (X360)Reviewed on October 14, 2012The Sega Saturn is a go. It’s out at stores near you. It’s bigger, badder, and more uncut than any piddly PSX. It features Sonic Team’s, and therefore SEGA’s, most state-of-the-art |
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Ghost Manor review (A2600)Reviewed on October 14, 2012Ghost Manor sacrifices incremental difficulty boosts for variety, essentially providing you with multiple "level ones" that lack the challenge, bite and addictiveness of a typical 2600 game. |
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Vampire Rain review (X360)Reviewed on October 13, 2012For five years, Vampire Rain had me spooked, and not because of the experience I had with it. In fact, I never even played this release until 2012. |
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Dishonored review (X360)Reviewed on October 12, 2012It's not the shooting or the sneaking or the cutting of throats that makes Dishonored fun. So many games are all about figuring out precisely what the developers intended for you to do. In Dishonored, you'll frequently do things that the developers didn't intend, but it'll work anyway, and it'll be awesome. |
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BloodRayne review (GCN)Reviewed on October 11, 2012BloodRayne is not a taut scare game or a breathtaking artsy experience. It's an over-the-top action title with horror elements that hits all of the right marks, and sometimes that's all you need. |
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Zombie Shooter 2 review (PC)Reviewed on October 09, 2012Even as a cheap thrill, Zombie Shooter 2 fails to impress, as its unwarranted frustration factor will leave you looking for a more intense and less irksome experience. |
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Slender: The Eight Pages review (PC)Reviewed on October 08, 2012When I think about my favorite fear moments in video games, the ones that come immediately to mind are those in which I’ve had no ability to fight. Escaping from the Nemesis in Raccoon City; pounding my way through rooms in the Himuro mansion while being pursued by the unstoppable Kirie; desperately fleeing horrifying visions in Amnesia; these define what I look for in a true horror experience. Those moments are all Slender is. |
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Wonder Boy review (SMS)Reviewed on October 06, 2012Ask any owner of the console if there were any franchises synonymous with the Master System, and you'll likely get Alex Kidd or Wonder Boy as your top answer. |
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Clock Tower review (PSX)Reviewed on October 03, 2012Clock Tower has some bite to it, mostly because you are not as enabled as Leon Kennedy or even Alan Wake. Your choice of heroes includes a school girl, her not-combat-trained friend, an investigator, and a reporter. In other words, you're screwed. |
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Soul review (X360)Reviewed on October 01, 2012I wish I could further yammer on about Soul and its face-breaking difficulty, but the truth is it's a very simple, straightforward game. What you see is what you get. You guide a soul through passageways and try not to touch obstructions. This is familiar territory, as it has been covered by many a flash game. |
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Spirit Camera: The Cursed Memoir review (3DS)Reviewed on September 29, 2012As a tech demo, Spirit Camera: The Cursed Memoir is an excellent piece of programming, making extensive use of three of the Nintendo 3DS’s internal features: gyroscope, camera, and 3D. Too bad Nintendo did not price it like a tech demo. They priced it like a full game, with a $40 price-point. |
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Gradius III review (SNES)Reviewed on September 29, 2012Mangled. Stripped down. Butchered. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles. |
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Transformers: Fall of Cybertron review (PC)Reviewed on September 20, 2012At first glance, most modern gamers will think that this title is a pure copy of the Gears of War games, due to the similar interface and gameplay. You control your robots through the familiar over-the-shoulder look, and guide them through the world of Cybertron, using walls for cover and destroying various enemies with a large arsenal of weapons. |
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Mindjack review (X360)Reviewed on September 16, 2012If it wasn't for its gimmick, Mindjack could have been the most timid third-person cover shooter I've played in recent memory. The flow follows the formula with such generic conviction, going from segmented area to segmented area as you shoot off rounds from pistols and assault rifles against an endless supply of soldiers, cops, and shotgun-wielding astronauts (I honestly can't explain that last one) in a futuristic metropolis setting. |
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Sleeping Dogs review (X360)Reviewed on September 14, 2012Sleeping Dogs wouldn't have even existed without Square Enix and that could only have been bad thing. Activision didn’t want to give it a chance, but that most certainly doesn’t mean that you shouldn’t either. Delve into the seedy and brutal criminal underworld of a dense and vibrant Hong Kong... |
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King's Knight review (NES)Reviewed on September 10, 2012Although it sounded like an interesting hybrid of shooter and RPG, the mix wasn't enough to hold my attention as a kid. Without the game's selling point to hold me in thrall, there was nothing to dull the stiff challenge I experienced. |
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Anarchy Reigns review (X360)Reviewed on September 09, 2012The multiplayer... the main focus of Anarchy Reigns and the obvious reason the game has been stripped of its former glory. |
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Centipede: Infestation review (3DS)Reviewed on September 08, 2012Centipede: Infestation could best be described more as a reimagination than a bastardisation of the Centipede franchise. While only superficially resembling the classic arcade game, Infestation does borrow heavily from other arcade games of the era . In each of the game’s 40 stages, your primary mission is to survive, accomplished by sending endless bullet spray at overgrown wasps, spiders, ants and other assorted icky-crawlies, mowing them down by the hundreds with your tru... |
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Mega Man 6 review (NES)Reviewed on September 03, 2012I want to reflect for a moment on how much Mega Man 6 represented the end of an era. The first Mega Man was released in 1987, only two years after the Nintendo Entertainment System came to Western shores. It appeared in the same year as Contra, Castlevania, and Metal Gear. It was the year that saw the American release of The Legend of Zelda and Metroid and, in Japan, Final Fantasy. There is n... |
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Rage review (X360)Reviewed on September 03, 2012When RAGE is in its comfort zone we're treated to a masterclass in brutal combat - a graduate from the Doom and Quake academy. Outside it we see a genuine attempt to step out of the shadow of those very classics, but without any meaningful success. |
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