Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Soul review (X360)Reviewed on October 01, 2012I wish I could further yammer on about Soul and its face-breaking difficulty, but the truth is it's a very simple, straightforward game. What you see is what you get. You guide a soul through passageways and try not to touch obstructions. This is familiar territory, as it has been covered by many a flash game. |
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Spirit Camera: The Cursed Memoir review (3DS)Reviewed on September 29, 2012As a tech demo, Spirit Camera: The Cursed Memoir is an excellent piece of programming, making extensive use of three of the Nintendo 3DS’s internal features: gyroscope, camera, and 3D. Too bad Nintendo did not price it like a tech demo. They priced it like a full game, with a $40 price-point. |
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Gradius III review (SNES)Reviewed on September 29, 2012Mangled. Stripped down. Butchered. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles. |
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Transformers: Fall of Cybertron review (PC)Reviewed on September 20, 2012At first glance, most modern gamers will think that this title is a pure copy of the Gears of War games, due to the similar interface and gameplay. You control your robots through the familiar over-the-shoulder look, and guide them through the world of Cybertron, using walls for cover and destroying various enemies with a large arsenal of weapons. |
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Mindjack review (X360)Reviewed on September 16, 2012If it wasn't for its gimmick, Mindjack could have been the most timid third-person cover shooter I've played in recent memory. The flow follows the formula with such generic conviction, going from segmented area to segmented area as you shoot off rounds from pistols and assault rifles against an endless supply of soldiers, cops, and shotgun-wielding astronauts (I honestly can't explain that last one) in a futuristic metropolis setting. |
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Sleeping Dogs review (X360)Reviewed on September 14, 2012Sleeping Dogs wouldn't have even existed without Square Enix and that could only have been bad thing. Activision didn’t want to give it a chance, but that most certainly doesn’t mean that you shouldn’t either. Delve into the seedy and brutal criminal underworld of a dense and vibrant Hong Kong... |
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King's Knight review (NES)Reviewed on September 10, 2012Although it sounded like an interesting hybrid of shooter and RPG, the mix wasn't enough to hold my attention as a kid. Without the game's selling point to hold me in thrall, there was nothing to dull the stiff challenge I experienced. |
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Anarchy Reigns review (X360)Reviewed on September 09, 2012The multiplayer... the main focus of Anarchy Reigns and the obvious reason the game has been stripped of its former glory. |
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Centipede: Infestation review (3DS)Reviewed on September 08, 2012Centipede: Infestation could best be described more as a reimagination than a bastardisation of the Centipede franchise. While only superficially resembling the classic arcade game, Infestation does borrow heavily from other arcade games of the era . In each of the game’s 40 stages, your primary mission is to survive, accomplished by sending endless bullet spray at overgrown wasps, spiders, ants and other assorted icky-crawlies, mowing them down by the hundreds with your tru... |
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Mega Man 6 review (NES)Reviewed on September 03, 2012I want to reflect for a moment on how much Mega Man 6 represented the end of an era. The first Mega Man was released in 1987, only two years after the Nintendo Entertainment System came to Western shores. It appeared in the same year as Contra, Castlevania, and Metal Gear. It was the year that saw the American release of The Legend of Zelda and Metroid and, in Japan, Final Fantasy. There is n... |
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Rage review (X360)Reviewed on September 03, 2012When RAGE is in its comfort zone we're treated to a masterclass in brutal combat - a graduate from the Doom and Quake academy. Outside it we see a genuine attempt to step out of the shadow of those very classics, but without any meaningful success. |
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The Last Story review (WII)Reviewed on August 30, 2012No phoenix downs here, sorry. |
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Sonic the Hedgehog 3 review (GEN)Reviewed on August 30, 2012In a way, the game feels like a return to form, since it flows more like the first Sonic title than the second, and dare I say, acts almost like the real successor to Sonic 1. |
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Sonic the Hedgehog 2 review (GEN)Reviewed on August 26, 2012Level design. |
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D review (3DO)Reviewed on August 21, 2012Tonight I bring you a review I had hoped never to write. I like to play my games before I pen something about them, but D left me with no such option. I don’t mean to imply that I watched a trailer or read the blurb on the back of the box in lieu of getting my hands dirty with what D has to offer, but the truth in the matter is that no one has ever genuinely played this game. Not even Kenji Eno, whose name blankets the end credits as lead producer, writer, and music composer! |
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Catherine review (PS3)Reviewed on August 21, 2012A piss the bed nightmare if there ever was one. |
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Mega Man 5 review (NES)Reviewed on August 21, 2012You know what the majority of Mega Man 5 feels like? It feels like a chore to complete before being allowed to play the real game. That game is to be found in the walls of the castle stages, where the challenge finally picks up and presents us with some of the best-designed death traps in Mega Man history. It might fall apart a little bit with the final bosses, but by the time you get there you’ll be ready to see the credit screen anyway, so you might not mind. |
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Illbleed review (DC)Reviewed on August 19, 2012Illbleed drives me nuts. It offers 1000 ideas from 1000 different sources. Some of them are good. Most feel out of place. All of these ideas combine to give Illbleed a unique feel when compared to other games within the survival horror genre, as well as on the Dreamcast. It’s like the developers threw everything they could think of at a wall and hoped that only the best would stick. Problem is, everything stuck and nothing was cut out, causing Illbleed to become lumbering and illogical. I... |
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Desert Demolition Starring Road Runner and Wile E. Coyote review (GEN)Reviewed on August 19, 2012BlueSky Software, who later went on to create the Vectorman games, should be commended for doing their homework, from successfully recreating the atmosphere and sound effects, to the vivid animations that make you feel part of its world. |
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Jeopardy! review (NES)Reviewed on August 17, 2012This isn't You Don't Know Jack for the NES; it's hang man with trivia questions. |
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