Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Lode Runner review (WDS)Reviewed on March 26, 2012That couldn't disguise the exact same levels made by kids pulled off the street long ago back in 1980...when so many Lode Runner games come with level editors (also part of the original) that the developers themselves never seem to use, it's hard to believe much care went into these products. |
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Q*bert review (ARC)Reviewed on March 26, 2012Q*Bert is one of the first arcade games I feel I really solved. I don't mean that I figured how to beat the hardest level until I got bored of it, like you would in Asteroids or something. I also don't mean reaching the end like when you flip the level bit in Pac-Man or even escape Dr. Boom in Cloak and Dagger. |
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Resident Evil: Operation Raccoon City review (X360)Reviewed on March 25, 2012Resident Evil games have become a prime inclusion is gamer diets over the years. It’s a brand that has pushed boundaries in the survival horror genre, fastening itself onto the gaming world like a parachute waiting to engage and open. The storylines have always been profound and intriguing, gory and frightening. If you delve your head and mind into the under soil of these games, you will find gold. Capcom worked tirelessly to rejuvenate the genre, back in the nineties, with Resident Evil one and... |
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Maximum Chase review (XBX)Reviewed on March 25, 2012Developed by Genki, the very same who created so many Tokyo Xtreme Racer games, MC is a hybrid title, meshing high-speed chases with on-rail shooting segments, all wrapped in a silly plot told through cutscenes involving live actors in front of CGI backdrops. It's as goofy as it sounds... which is why I wanted it. |
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Deadly Premonition review (X360)Reviewed on March 23, 2012“Visit beautiful Greenvale!” |
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Deadly Duck review (A2600)Reviewed on March 22, 2012Devious. Diabolical. DEADLY! |
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Journey review (PS3)Reviewed on March 19, 2012ThatGameCompany have proved that it is possible to create a gorgeous and exhilarating game that does not rely on competition but celebrates the joys of online collaboration. |
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The Elder Scrolls V: Skyrim review (X360)Reviewed on March 18, 2012It’s very cold – in the thematic sense, though the snow certainly helps. Skyrim is one of the increasingly few Western RPGs to understand that “dark” is not synonymous with “edgy,” and its sheer prettiness prevents it from being as oppressively bleak as post-apocalyptic DC was. |
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Rez HD review (X360)Reviewed on March 18, 2012I don’t think it’s great art, but it is brilliant escapism. |
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Ys II review (NES)Reviewed on March 16, 2012Most of the time, it only takes a couple of levels to crush your enemies. Sure, you might be throwing grapes at elephants for how little damage you do, but you'll never get hurt – even head-on – as long as you constantly press forward. Eventually you'll be able to annihilate them with just a few choice blows. |
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Braid review (PC)Reviewed on March 15, 2012What impressed me the most was the willingness the developers showed to craft such an entertaining and challenging title despite placing the lion's share of the emphasis on the metaphoric story. Strip away the plot and we're left with an addictive puzzle/platformer. |
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The 3rd Birthday review (PSP)Reviewed on March 15, 2012This basic sequence of the shooter genome has been in place for a while now, and perhaps that’s enough for some people. But no one puts Aya Brea in a new game without tweaking a little DNA. |
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F1 2011 review (VITA)Reviewed on March 14, 2012The Vita has by far the best handheld version of F1 2011, but it could have equalled the home console version with a little more lending to the systems strengths. |
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Final Fight: Streetwise review (XBX)Reviewed on March 11, 2012For me, though, there's one particularly insane, earth-shattering scene that sums up all the wrong things about Final Fight: Streetwise. I would like to note this happens AFTER you defeat a monster that attacks with electricity and replenishes health by eating mutant rats. |
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Mole Mania review (GB)Reviewed on March 10, 2012After getting frustrated with one level where I made a dumb mistake, I walked around to take my mind off the game. I started whistling a tune, and I realized it was one from the game itself. I sat back down and got it right. |
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Flotilla review (X360)Reviewed on March 09, 2012I want you to understand just how inept a tactician I am so that you’ll understand the magnitude of my meaning when I say Flotilla makes me feel like I’m in Ender's Game. You won’t spend all day playing it, but you might find you come back every few weeks for a new adventure, and to kick a smug deer’s ass one more time. |
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Xardion review (SNES)Reviewed on March 06, 2012Its shortness is its strength, and there's no chance of getting bored since each stage only consists of a few screens. However, that's also its weakness, and it's a shame they didn't make more use of the three characters, or introduce some navigational challenge. |
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Syndicate (2012) review (PC)Reviewed on March 05, 2012When all is said and done, one can' t feel but disappointed with Syndicate. It tried to do a lot of things, and for that congratulations are in order, but in most things it tries, it fails. |
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Virtua Athlete 2000 review (DC)Reviewed on March 04, 2012Sega's other track and field title for the Dreamcast, Virtua Athlete 2000, rarely gets a mention because of its under-the-radar release, so not a whole lot of players remember or even know of its existence. Hell, Sega didn't even publish the game in North America, despite the allure of being developed by the same team that created the then-hot Virtua Tennis. However, it was snatched up by Agetec, a publisher who was known at the time for releasing niche titles no one else would touch. |
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Resident Evil 4 HD review (X360)Reviewed on March 03, 2012I didn’t die all that much during my playthrough of RE4, yet I constantly – constantly – felt like I was within an inch of my death, scraping for ammo, thrust into overwhelming situations that I was ill-equipped to handle. RE4 is a game that unyieldingly makes you feel helpless when you never are. |
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