Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mario Party 9 review (WII)Reviewed on March 30, 2012Mario Party 9 operates differently. Rather than four players wandering around a board to buy a star from Toad, all the players travel together in a single vehicle, taking turns at being behind the wheel. The boards aren’t circuits; they have a start and a finish, and they feel like the right length – not too short that the game is over too quickly, not too long that the game drags on. If you only have two or three human players, you don’t have to have an AI controlled character if you don’t want... |
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Desert Falcon review (A2600)Reviewed on March 30, 2012Although Desert Falcon tries to be an arcade shooter and a progress quest, it's neither here nor there. The game suffers because of this indecision. Rather than strengthening one aspect, the developers spread their efforts thin, and the end result is a bland, awkward shmup. |
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Journey review (PS3)Reviewed on March 30, 2012The aim of Journey is an attempt at engendering empathy without overtly inserting it. Rather than rely on story to build empathy with a virtual character, Journey offers us the opportunity to empathize with the general human condition. |
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Mass Effect 3 review (X360)Reviewed on March 30, 2012The hype that surrounded Mass Effect 3 was bursting from the seams. A game that has ruffled the collar of the RPG genre, a game that is a prime example of virtual excellence, I can only praise it with sweet tender love. EA and Bioware have pushed the boundaries, massaging the heart and core of brilliance, utilizing their skills to the very limit, stretching the tendon of profound imagination. As the player you can get pushed into the deep end, or you can let the intriguing storyline unfold. It’s... |
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Kid Icarus: Uprising review (3DS)Reviewed on March 29, 2012Kid Icarus is finally back, and in style. |
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Dead Island review (X360)Reviewed on March 28, 2012At first, I honestly thought Dead Island would have been flawed greatly, a game that would only be eligible for the bottom shelf. But I was wrong. Dead Island is actually very well composed and structured accordingly. It can be rough around the edges, it does have its bugs, but I thought its riveting storyline bombarded and killed off the aftertaste. When I placed it into the console, I thought, yet another zombie game that lacks bite and quality. But I was surprised by the depth and intensity. ... |
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Demon Attack review (A2600)Reviewed on March 28, 2012Devilishly great! |
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Warp review (PC)Reviewed on March 27, 2012That second part makes Zero less of something that escaped out of a Cartoon Network special and more of a psychotic killer that will hold no remorse if it will end with him escaping captivity. |
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Rocket: Robot on Wheels review (N64)Reviewed on March 27, 2012Disclaimer: If you actually did buy Rocket: Robot on Wheels, disregard the first paragraph. |
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Lode Runner review (WDS)Reviewed on March 26, 2012That couldn't disguise the exact same levels made by kids pulled off the street long ago back in 1980...when so many Lode Runner games come with level editors (also part of the original) that the developers themselves never seem to use, it's hard to believe much care went into these products. |
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Q*bert review (ARC)Reviewed on March 26, 2012Q*Bert is one of the first arcade games I feel I really solved. I don't mean that I figured how to beat the hardest level until I got bored of it, like you would in Asteroids or something. I also don't mean reaching the end like when you flip the level bit in Pac-Man or even escape Dr. Boom in Cloak and Dagger. |
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Resident Evil: Operation Raccoon City review (X360)Reviewed on March 25, 2012Resident Evil games have become a prime inclusion is gamer diets over the years. It’s a brand that has pushed boundaries in the survival horror genre, fastening itself onto the gaming world like a parachute waiting to engage and open. The storylines have always been profound and intriguing, gory and frightening. If you delve your head and mind into the under soil of these games, you will find gold. Capcom worked tirelessly to rejuvenate the genre, back in the nineties, with Resident Evil one and... |
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Maximum Chase review (XBX)Reviewed on March 25, 2012Developed by Genki, the very same who created so many Tokyo Xtreme Racer games, MC is a hybrid title, meshing high-speed chases with on-rail shooting segments, all wrapped in a silly plot told through cutscenes involving live actors in front of CGI backdrops. It's as goofy as it sounds... which is why I wanted it. |
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Deadly Premonition review (X360)Reviewed on March 23, 2012“Visit beautiful Greenvale!” |
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Deadly Duck review (A2600)Reviewed on March 22, 2012Devious. Diabolical. DEADLY! |
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Journey review (PS3)Reviewed on March 19, 2012ThatGameCompany have proved that it is possible to create a gorgeous and exhilarating game that does not rely on competition but celebrates the joys of online collaboration. |
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The Elder Scrolls V: Skyrim review (X360)Reviewed on March 18, 2012It’s very cold – in the thematic sense, though the snow certainly helps. Skyrim is one of the increasingly few Western RPGs to understand that “dark” is not synonymous with “edgy,” and its sheer prettiness prevents it from being as oppressively bleak as post-apocalyptic DC was. |
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Rez HD review (X360)Reviewed on March 18, 2012I don’t think it’s great art, but it is brilliant escapism. |
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Ys II review (NES)Reviewed on March 16, 2012Most of the time, it only takes a couple of levels to crush your enemies. Sure, you might be throwing grapes at elephants for how little damage you do, but you'll never get hurt – even head-on – as long as you constantly press forward. Eventually you'll be able to annihilate them with just a few choice blows. |
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Braid review (PC)Reviewed on March 15, 2012What impressed me the most was the willingness the developers showed to craft such an entertaining and challenging title despite placing the lion's share of the emphasis on the metaphoric story. Strip away the plot and we're left with an addictive puzzle/platformer. |
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