Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Saints Row 2: Corporate Warfare review (X360)Reviewed on December 10, 2011Silence, brand! |
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Metroid review (NES)Reviewed on December 09, 2011To think that 70% of this game, so familiar to so many players, occupies exactly 0 bytes of data. The glimpses I see of Real Zebes break a spell indeed... It is one thing to understand how a game works, but it is another entirely to see how it work. |
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Deus Ex: Human Revolution review (PC)Reviewed on December 06, 2011When taken at face value and not as the latest entry of a venerable RPG franchise, DE:HR proves to be a very playable FPS with some RPG elements, in fact it stands out as probably the best of its kind this year. |
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Neverwinter Nights 2 review (PC)Reviewed on December 06, 2011Neverwinter Nights 2 is a mixed bag, like a surprisingly tasty diet chicken soup. |
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Saints Row 2: Ultor Exposed review (X360)Reviewed on December 05, 2011Ultor Exposed crams a lot of potential greatness in its small package, yet forgets the most important element. Even the presence of pornstar Tera Patrick doesn't save the painfully generic and tame--the last word you would ever want to associate with a Saints Row experience--missions. All three of them. |
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Quake Arena Arcade review (X360)Reviewed on December 04, 2011It may seem strange to criticize the game for its single-player considering Quake III built its entire legacy on multiplayer, but it was this version’s one and only chance to prevent itself from being redundant. Instead, redundant is exactly what Quake Arena Arcade is. |
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Saints Row: The Third review (X360)Reviewed on December 04, 2011Not only is Saints Row: The Third more efficient, but it handles better. Vehicles drive more smoothly, animation is more fluid and takes full advantage of high definition, and each scenario stands on its own. I'll gladly trade the ability to wear a tie with my hoodie for quality activities, less repetition, and improved mechanics any day. |
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Assassin's Creed: Revelations review (X360)Reviewed on December 03, 2011When the game ends, we’re right where we started, only now we have a general idea of where the writers will take us in the next entry. Christ, it’s like Dragon Age II all over again. |
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Travian review (PC)Reviewed on December 03, 2011Travian ensures that browser-based gaming can still pull its weight in this era of triple-A titles and HD remakes. |
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GoldenEye 007: Reloaded review (X360)Reviewed on December 02, 2011The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license. It's certainly gotten a little more polish than your average licensed Activision release, but it’s still not worth your time. |
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Wally Bear and the No Gang review (NES)Reviewed on November 29, 2011Lesson learned from Wally Bear and the No Gang: taking drugs is reprehensible, but killing neighborhood dogs with hubcaps is a-okay! |
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Romance of the Three Kingdoms review (NES)Reviewed on November 27, 2011After a short hour into a playthrough, the player may feel as though they've accomplished nothing---this is likely true. Do not mistake: there is strategy in Romance of the Three Kingdoms, it is simply difficult to extrapolate when you are falling asleep in your chair. |
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Jackal review (NES)Reviewed on November 22, 2011Jackal is a fine slice of 8-bit war game heaven. It keeps the action rolling forward, but isn't completely mindless. Mashing buttons and watching things explode isn't what Jackal is all about. Dodging bullet after bullet and learning to deal with each situation as it arises is the meat of the game, and Jackal handles it without killing the pace. |
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Shadow Hearts From the New World review (PS2)Reviewed on November 20, 2011Cola for Kids |
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Otomedius Excellent review (X360)Reviewed on November 19, 2011After 26 years of Gradius games and various spin-offs, this is what the long-running franchise has come to: a new series featuring school girls in revealing outfits, piloting equally skimpy ships as they fight Bacterians invading Earth, who, by the way, consist mainly of women in "interesting" outfits. |
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Broken Sword: Director's Cut review (PC)Reviewed on November 18, 2011Despite all of its pretensions of intrigue and mystery, the most fun to be had in Broken Sword: The Director’s Cut is found by going around, bothering every character by showing them every piece of junk in your inventory, and eliciting their amusingly rude responses to your queries. There was clearly someone involved in Broken Sword who had incredible writing talent, because the colorful cast of characters is truly one of a kind. Unfortunately, this talent was misguided and misused, and having t... |
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Bejeweled 3 review (X360)Reviewed on November 15, 2011All PopCap could do to evolve the experience was to polish the presentation, and tack on enough variations of the main game to entice us to dive in. Fortunately, they’ve done both fairly well here. The results aren’t spectacular, as they were with EA’s exquisitely refined Tetris, but it’s about as good a job as can be expected. |
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Super Mario Bros. 2 review (NES)Reviewed on November 14, 2011Viewed as a sequel, SMB2 is a victory because the experience is as fresh and imaginative as it is challenging and exciting. Viewed as a repackaging, it's still a win because it's a stellar platformer with or without Mario and company. |
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Dream Master review (NES)Reviewed on November 10, 2011This nightmare is a delightful dream for any retro gamer. |
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Halloween review (A2600)Reviewed on November 10, 2011Once the shock wears thin, you'll still have inventive gameplay. However, the act of running from one room to another, saving children, trying to survive, and stabbing Michael Myers becomes a slow and tedious one. There's little in the way of fast-paced or addictive gameplay, so the simplicity and extreme repetition make for a rather dull experience. |
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