Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Final Fantasy XIV review (PC)Reviewed on September 30, 2010Should you have the patience to overcome these initial hardships, you'll find that Final Fantasy XIV has the potential to be a very enjoyable game, despite how detractors simply say it's a Final Fantasy XI clone with shinier graphics. There are, of course, some similarities. The locales are different, but because they used the same races as FFXI and the same design team created both games, they have a very similar aesthetic. Seeing videos of the FFXIV make gameplay look like FFXI, but prettier. It's not until you learn about the intricasies of the mechanics fueling both games that it becomes easy to understand how vastly different they are. |
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The Punisher review (ARC)Reviewed on September 30, 2010Spawned from the calamity came The Punisher, forever replacing our blue-collar "everyday hero" with a hell-bent, vengeance-seeking vigilante. This antihero is not out fighting for the common good; he's fighting against the vile criminals that took away his family, utilizing any means necessary to do so. Should a few distressed damsels be rescued and precious ecosystems be saved in the process, then that's okay too. It's just not the primary concern here; igniting gun-toting gangsters with a flamethrower before hurling a steel harpoon through their abdomens is of greater importance to this man. Even the costume reeks of bad attitude: a dark blue spandex suit, skull design across the chest clinging to his ripped brawny frame, massive calf muscles bulging out of white leather boots. This man isn't a superhero at all -- he's just one hundred percent badass. |
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Halo: Reach review (X360)Reviewed on September 29, 2010There’s success to be found in Reach but the conclusion is forever fated to be bitter-sweet. It’s your role to watch the planet you set out to defend burn, and there’s nothing you can do to stop it. All you can do is try to make sure that before the cities are crushed and the surface turned to glass, that the invading army knows fear the way you do. And if that’s not enough, that they also know that a 5.52mm bullet to the head is universally fatal independent of race. |
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Edward Randy review (ARC)Reviewed on September 29, 2010It is Jackson Pollock, wildly throwing colors against canvas and seeing what sticks. “He should fight a bulldozer.” “He should fight TWO tanks.” “These mutants need more body armor!” No outlandish idea was held back; creative expression trumped programming limitations and established good-gaming practices. “Let’s make him swing from the underside of ledges.” “Let’s make the plane he’s fighting atop do barrel rolls.” “Is there any way we can add more fire?" The flood of absurd ideas springing from Data East’s designers – yes, the folks behind Bad Dudes, of all people, are behind this inspired brainstorming – had nothing to do with what they technically could achieve, but simply what they wished they could do. |
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Tagin' Dragon review (NES)Reviewed on September 28, 2010*Taggin' |
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Final Fight review (ARC)Reviewed on September 28, 2010Take from it whatever preposterous character, whatever outrageous scene, whatever moment of sheer stereotypical brilliance you want. Pick a stray hammer up off the street to boost your high score! Partake in the greatest mini game ever: BREAK CAR!, where you attempt to obliterate a gang member’s wheels with a steel pipe within a thirty second time limit. Fight a never-ending onslaught of unforgettable attackers for the most just and noble of causes: the life of a pretty young girl, the livelihood of a city overrun by criminal influence. Witness the title that directly spawned The Punisher, Cadillacs & Dinosaurs and the rest of the beat ‘em up revolution of the early nineties. Relish your gritty, unadulterated manhood. |
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Altered Beast review (ARC)Reviewed on September 27, 2010Not only that, it succeeded: whereas the “technically brilliant” titles of yesteryear now wallow in their “good for their time” dubiety, Altered Beast remains the same guilty pleasure it always has. Undoubtedly, I think it was its vision all along to become the cheesy cult-classic of the video game world, to be so exuberantly, intriguingly ridiculous it would never be forgotten. Keep laughing at the thought, the absurd notion its lambasted legacy has only helped it become what it is. It’s Santa Claus Conquers the Martians. It won. |
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64th Street: A Detective Story review (ARC)Reviewed on September 26, 2010Meet private investigator Rick and his partner Allen, two rough-and-tumble sleuths who defiantly unsubscribe from the traditional detective stereotype. Look no further than their appearance: the mustachioed Rick rocks a violet dress shirt, dandelion tie and burnt orange trousers, while the much younger Allen prefers more discreet attire, accentuating his white tank top and blue denim jeans with a stylish maroon vest. This pairing doesn’t exactly conduct investigations by combing over crime scenes with a magnifying glass either. Instead they take it to the mean streets and start cracking skulls in hopes, sooner or later, someone will finger their man. |
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Resident Evil review (PSX)Reviewed on September 25, 2010Resident Evil deserves its recognition for what it accomplishes and what it brought to the table, but that doesn’t mean what it does wrong should get a get-out-of-jail-free card. |
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Sports Champions review (PS3)Reviewed on September 22, 2010It’s a title made up of little-known yet completely enthralling games that were put together extremely well, their mechanics scrutinized and the focused placed almost entirely on gameplay. If it were to be judged simply as a game, Sports Champions would rank incredibly high… |
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Super Darius II review (TGCD)Reviewed on September 20, 2010 |
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Etrian Odyssey III: The Drowned City review (DS)Reviewed on September 19, 2010As you venture through the unknown environments, you'll find points where it's possible to harvest, mine or just snatch up items that you can take back with you to town and possibly turn into new armor and weapons at the local city's single shop. So there's that element prodding you to actually explore (instead of simply walking circles in close proximity to a staircase) and there's the realization that at some point, you're going to have to actually plot your way into the darkness or you'll never find the next staircase and the next boss. The likelihood that said boss will summarily demolish you upon contact is really beside the point. |
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Zombie Estate review (X360)Reviewed on September 18, 2010B>Zombie Estate is sadistic. It’s pure, overwhelming numbers that know they boarder on cheapness, then double up out of spite, and you’ll love them for it. I’d like to start out by saying ‘things start off slowly’ out of a misguided sense of cliché, but I’d be lying. Things start out manageably. At this point, you’ll only have your basic pistol weapon, and you can finish the hordes off with a small sense of comfort if you find yourself proficient at dual-stick shooters. |
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Puzzle Bots review (PC)Reviewed on September 18, 2010 |
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Top Gun review (PS3)Reviewed on September 11, 2010It would be completely fair to suggest that there are worse flight sims available than the newest reiteration of Top Gun, but it would be foolish not to then consider just how many are better. |
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Broken Sword: Director's Cut review (PC)Reviewed on September 09, 2010It’s almost like Revolution have silently admitted the world is getting dumber, and wanted to baby a new generation along whilst they used to be content with challenging them. |
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Cho Aniki review (TGCD)Reviewed on September 08, 2010Ever since composer Koji Hayama played the drums for classmates at a school festival, his dream was to "be famous". Cho Aniki's serendipitous success made his dream come true. When the Japanese speak of culturally significant videogames, they speak of Dragon Quest, Final Fantasy, and Cho Aniki. |
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Virtua Fighter CG Portrait Series Vol. 3: Akira Yuki review (SAT)Reviewed on September 06, 2010Virtua Fighter CG Portrait Series Vol. 3 is a tale about one warrior versus mother nature. A non-interactive, grainy tale that’s over in five minutes. Pity poor Akira’s plight, but don’t line the pockets of those who wish to profit from it with shoddy Saturn imports! |
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Kane & Lynch 2: Dog Days review (X360)Reviewed on September 05, 2010Bullets rarely feel as if they’re making proper contact, and aiming serves little purpose other than to give the illusion of accuracy. In an attempt to make the game seem a little more realistic, weapons have been “handicapped,” if you will, to maintain the illusion that these are still two men on the run, testosterone and adrenaline fueling their every move. It doesn’t work, and as a result the game feels artificially lengthened by frustrating firefights and enemies who take more punishment than your controller while playing this game. |
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Sam & Max: The City That Dares Not Sleep review (PC)Reviewed on September 04, 2010Season Three follows this trend by not only being a more adventuresome series of bite-sized quests than those that precede it, but by spit-roasting the results over a curiously potent combination of insanity, Twilight Zone-esque noir and a healthy foundation of self deprecation. |
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