Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Pangya review (PC)Reviewed on August 31, 2009Pangya is a golf game on the surface. A quirky, eccentric, anime-injected golf game. The best example of its sensibilities that I can give you is this: you can spend as much time upgrading your chosen character's golf game as you can saving points to buy a happy bear that carries your clubs for you. If you're in the market for a golf sim you should probably just go grab Tiger Woods PGA Tour and buy a bunch of polo shirts. |
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Broken Sword: Shadow of the Templars - The Director's Cut review (DS)Reviewed on August 30, 2009It’s all in Director’s Cut. But so are those trade offs. |
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Guitar Hero: Aerosmith review (PS3)Reviewed on August 29, 2009Basically, you choose from a few possible rockers—none of them from the actual band—and then you are taken through a scattered recollection of their rise to fame. Between every five or so songs, there's a mess of interview footage that seems to have been edited by a chimpanzee with trouble concentrating on any one subject for more than three or four seconds. After a few sentence's worth of interesting trivia, you're taken to the song selection list and you get to choose from two songs that will be performed by musical acts who have connections to Aerosmith, such as Run DMC or Lenny Kravitz or The Black Crowes. Clear these and you'll be able to finish up with three Aerosmith songs. |
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Batman: Arkham Asylum review (X360)Reviewed on August 29, 2009Batman's a game with a few problems, yet it remains utterly captivating throughout the journey. Every inch of Arkham Island, every character nuance, every animation and every gameplay mechanism has been refined to a ludicrous extent. Every transition between styles is utterly seamless. It's a cohesive, captivating world, a tremendously engaging mix of action and sneaking, and one of the most exciting games of the year. |
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Disaster Report review (PS2)Reviewed on August 28, 2009Each subsequent step in Disaster Report can prompt an aftershock and a split-second decision. There are instances where Keith needs to ignore the shaking ground and just run like hell. The rush from knowing Death is following one step behind – always – is something that we game-players savor. In the middle of a catastrophe, there's no shortage of ways to be caught. |
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Metroid Prime Trilogy review (WII)Reviewed on August 25, 2009Those who have played through the games before can likely think of a number of places where improved control would come in handy, and they should rest assured that in most cases the experience feels every bit as wonderful as they imagine. |
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Mazes of Fate review (GBA)Reviewed on August 20, 2009Despite not being overly enthralled with this place, it was paradise compared to the Underground Temple, which started with a lengthy fetch quest. In this sort of game, I might be told to obtain one item or another, but I won't feel like I'm doing some sort of mundane busywork in the process. If some guy says, |
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Tales of Monkey Island: Chapter 2 - Siege of Spinner Cay review (PC)Reviewed on August 19, 2009It's a thoroughly good, thoroughly traditional adventure game that's sure to please fans of the original Monkey Island series and adventure-savvy newcomers alike. It's nothing remotely special, but it's unlikely that was ever its intention. Judged for what it is, it's a solid, entertaining and often exceptionally amusing way to pass a couple of afternoons. |
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Pangya: Fantasy Golf review (PSP)Reviewed on August 16, 2009This game is a time-killing, cute-girls-dancing golf epic. Using the "tap for power, tap for accuracy" gauge system that evolved across years of video game golfing, Pangya mixes tournament play with versus-mode battles against oddball opponents (such as a policeman who looooooves fried chicken), an assortment of challenges (such as ten tries to make a hole-in-one), and ridiculously cute costume changes. |
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Fat Princess review (PS3)Reviewed on August 16, 2009Units look like little toy Vikings and they scream defiance and taunts with the squeakiness of cartoon chipmunks. Watching them jump off pirate ships or run through treacherous lava fields brings to mind a nostalgic sense of playing with action figures as a child. Baroquian jigs set the mood as these guys hack and maim each other, often resulting in explosive sprays of blood and gore as they are decapitated, squashed, blown up, and eviscerated. Meanwhile, the princesses yell orders in increasingly baritone voices: “Save me, my hero! Feed me more cake!” |
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Ghostbusters: The Video Game review (WII)Reviewed on August 16, 2009It's got the script, style, and soul of its source material, but fails to build a compelling game around these elements. |
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Killing Floor review (PC)Reviewed on August 15, 2009Killing Floor's amateur origins are uncomfortably clear, and there's no doubting that a little more polish would have gone a long way. Still, when you find yourself scurrying between cover in an open field at night, carefully aiming for the heads of a stream of mutated foes, before someone chimes in on the radio and makes a gag about liking "the big ones" the best, you'll understand. For all its quirks, inconsistencies and annoyances, you'll likely find something to love. |
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G.I. Joe: The Rise of Cobra review (PS3)Reviewed on August 15, 2009Instead of copying something like Halo or even a third-person shooter along the lines of Gears of War, two options that surely must have been appealing and may have led to something interesting, the developers went a different route. The result is a shooter viewed primarily from far overhead. Its not-quite-isometric viewpoint allows for expansive environments, large battles and lots of run 'n gun action, a bit like classic Contra if it were turned 90 degrees. |
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The King of Fighters XII review (X360)Reviewed on August 14, 2009The King of the Fighters XII may have a new sheen, but it's missing a lot of what made some of those early titles so entertaining. At times it just feels incomplete. Some characters have regressed to their move sets from much earlier games, while others have been cut altogether. |
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G.I. Joe: The Rise of Cobra review (X360)Reviewed on August 12, 2009Finishing a mission on "Casual" level won't award you as many tokens as the more challenging choices and effectively prevents you from ever recruiting a full team of mercenaries. That's disappointing since one of the game's coolest features is the ability to recruit four special Cobra characters. You'll either need to man up and repeat stages on the higher difficulty setting (or do so right from the start), or you'll need to play through the whole adventure as Duke and Scarlet so that you have points left once the coolest characters become available. |
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'Splosion Man review (X360)Reviewed on August 09, 2009In possibly the most massive scientific lab ever imagined, the scientist you control made an awesome discovery allowing him to detonate his own body regularly with no physical harm. Unfortunately, there was a minor side effect, as the chap is now pretty frickin' insane; causing the other scientists to lock him away in solitary confinement. |
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Ghostbusters: The Video Game review (PS3)Reviewed on August 08, 2009The plot begins by ambitiously introducing two new central characters—a strange young woman and a rookie member of the ghostbusters team—but after that it almost immediately turns into a retread of familiar adventures. Many of the same faces and places make new appearances, to the point that although the story is technically all-new (and penned by Dan Aykroyd and Harold Ramis, who drafted the original), it often feels like a rerun. This time, though, someone stripped out most of the good parts. There's nowhere near enough of the memorable dialog that made the film so good and even the most interesting bits wear out their welcome because you're playing the thing, not watching it. |
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Naruto: Clash of Ninja 2 review (GCN)Reviewed on August 08, 2009Naruto: Clash of Ninja 2 pretends it doesn't have that little number at the end of its title. It uses the same cel-shaded graphics, features the same fighting engine, and even recycles combos for reappearing characters. The game goes so far as to completely subsume the story of its predecessor, starting over to tell Naruto's tale from the very beginning. Clash of Ninja 2 is superior, though, because of one profound improvement: four-way multiplayer. |
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Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled review (X360)Reviewed on August 06, 2009Something a lot of fans will appreciate is the ability to chase Krang and Shredder through time as a united team. On consoles, no more than two friends have ever been able to team up for the cause, but now you can gather three other buddies and really raise some |
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Wallace & Gromit’s Grand Adventures: The Bogey Man review (PC)Reviewed on August 06, 2009It's never overtly bad. It's just grossly unambitious, lacking in any real flair, and growing stale at an alarming rate. So while Grand Adventures has been a fun ride, it's for the best that it's reached its conclusion. It just could have done to finish last month instead. |
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