Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Space War Commander review (PC)Reviewed on May 30, 2009Space War Commander is simple enough that it can be picked up and learned very quickly, and won't eat up your time with long-winded matches like other RTS games. The only thing really missing is multiplayer support, but even so Space War Commander is a superb time-killer |
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Star Trek D-A-C review (X360)Reviewed on May 30, 2009At its very best, D-A-C is a good online game with the potential to offer up some epic six-on-six space wars. But when Xbox Live is slow and you can’t find a full game, all that’s left is an empty and lazy solo experience. |
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Rolling Thunder review (NES)Reviewed on May 27, 2009By the time I'd gotten to about the third or fourth of the game's 10 levels, I was tempted to check my Nintendo to see if a slot for me to dump quarters into had magically appeared. By the time I'd gotten through a bit more than half the game, I was so frustrated and emotionally spent that for a minute I thought I still was married. And I wasn't even earning the admiration of other gamers like I would have been by putting myself through this anguish in an arcade — I was alone, sitting at home and feeling about as opposite from however awesome "platinum awesome" might be as humanly possible. |
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Bionic Commando review (X360)Reviewed on May 26, 2009Development team GRIN, also responsible for Bionic Commando Rearmed, have created an immensely playable game. Unfortunately, it's not the fount of creative goodness that its predecessor was. Although the game is speckled with phenomenal moments, too much of Bionic Commando is spent casually running through empty cities. |
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Sword of the Stars: Ultimate Collection review (PC)Reviewed on May 25, 2009Sword of the Stars: Ultimate Collection brings in some wonderfully fresh ideas, but stays true to the 4X formula. This is a game with a lot of depth and a lot to learn, and you aren't likely to master it in a weekend. |
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Punch-Out!! review (WII)Reviewed on May 24, 2009I always enjoyed the portraits and the clever little sayings that opponents offered in the NES installment, but such elements could only go so far. Movements in the actual ring were likewise limited by hardware. This time around, things are much more convincing throughout. King Hippo laughs arrogantly as he faces you, as if insulted that such a puny challenger would dare to face him. Upon finding himself lying on the mat, Soda Popinski will resort to swigging liquid from a bottle before rising to his feet in a rage. |
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ZEN Pinball review (PS3)Reviewed on May 24, 2009The problem I encountered is that the "quick" matches are often too intimidating for inexperienced players. They amount to a score race, with every competitor playing simultaneously and trying to hit 5,000,000 (or some much higher number) before his worthy opponents. However, there are often penalties in place that take away as much as half of any score amassed. It's easy to quickly fall into a pattern where you have somewhere around 3,000,000 total points, gain around 300,000 on a new attempt, then lose 10% of your total and fall right back to where you were... again and again and again. Unless you're joined by someone more proficient, matches can last an eternity. |
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The Dark Spire review (DS)Reviewed on May 23, 2009Contrary to word-of-mouth, this isn't a Wizardry-style journey. It certainly pays homage to its legendary predecessor, but its wicked sense of humor and creepy atmosphere lend the adventure a personality all its own. The Dark Spire is an artistic, engrossing RPG that achieves immersion via intense exploration, puzzle-solving, and surprisingly addictive level-grinding. It's an experience, but more importantly, it is game. |
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Deus Ex review (PC)Reviewed on May 20, 2009Deus Ex knows what it is. It's a computer game, through and through. There's a reason why the new big-name releases boast about multiple routes and character-shaping; in-depth, branching stories; moral and practical dilemmas. This is that reason. And, in acknowledging how games work and confidently playing to such potential, it shines. |
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Star Trek D-A-C review (X360)Reviewed on May 20, 2009A lot of downloadable Xbox Live Arcade titles live off of simplicity and a good solid gimmick. Star Trek: D-A-C, however, is too simplistic and its gimmick is to bait in unknowing consumers with the Trek license; and that’s quite possibly its largest offense. |
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Dokapon Journey review (DS)Reviewed on May 19, 2009Perhaps the most disappointing difference this time around is that winning against your rivals is no longer an opportunity to serve a huge dish of delicious humiliation. One of the best things about Dokapon Kingdom was the number of ways in which you could poke fun at a rival after besting him in battle. Here, things seem more straight-forward. You can still rob a liberated town or steal a purse full of gold, but that's not as exciting as—and you'll pardon me, I hope, if this sounds juvenile—giving someone a poo-shaped hairstyle. |
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Velvet Assassin review (X360)Reviewed on May 15, 2009Few players will get through Velvet Assassin without grumbling about the camera issues or the many untimely deaths. But those who stick with it will have the privilege of viewing the game’s gorgeous graphics and color enhancements. They will be forced to overcome obnoxiously difficult scenarios that will test their true skills as virtual spies. Most importantly, they will have the joy of executing enemy soldiers with unwavering brutality. |
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Excitebots: Trick Racing review (WII)Reviewed on May 12, 2009Each time you manage a long power slide, you could earn anywhere from one to five stars. Launching into the air and staying there for a lengthy period of time also yields a similar reward, as does weaving between perilous stands of trees or even crashing spectacularly. There's a substantial bonus if you cross the finish line first, but the person who wins is ultimately the one who bags the most stars. |
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Demigod review (PC)Reviewed on May 10, 2009Though Demigod is an exceptional offering with unique strengths, one that does a fantastic job of straddling the genre fence and moving gaming forward, the multi-player headaches beg the question: is it ultimately worth buying? |
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Dragon Quest V: Hand of the Heavenly Bride review (DS)Reviewed on May 10, 2009Narrative strength is one of two important elements that make Dragon Quest V such an adventure. Monster recruitment is the other. As you wander the land, you'll defeat all manner of beasts that should be familiar to those who have been enjoying the franchise from the beginning. Sometimes, you'll have the opportunity to add those creatures to your army. They'll fight by your side, whether you choose a feisty little brownie or a healer or even a fierce golem. Much of the game is spent with only a few human companions available—as dictated by the furiously twisting plot—so your path to success requires that you cultivate working relationships with monsters. |
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Deathsmiles review (X360)Reviewed on May 09, 2009With so many entertaining scenes, it's clear that Cave put a lot of care and attention towards creating an appealing new world. They attempted something similar a while back with Mushihimesama, but this time the gameplay lives up to their previous best efforts. |
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Breath of Fire review (SNES)Reviewed on May 08, 2009The eight characters that compose Ryu's party all have their own specific uses and abilities, which makes backtracking very useful. Many early-game dungeons have their share of locked doors and crumbling walls hiding rooms full of treasure that isn't accessible until certain characters have joined. While it might not be mandatory to retrace your steps to grab most of these goodies, many are very useful — ranging from stat-enhancing items to equipment that's likely better than what was at that last shop you visited. |
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Wallace & Gromit’s Grand Adventures: The Last Resort review (PC)Reviewed on May 08, 2009There's a slightly uncomfortable predictability about The Last Resort, this second instalment of Telltale Games' Wallace & Gromit adaptation. The first episode, Fright of the Bumblebees, impressed with its faithful aesthetic and witty dialogue, but the mundanity of its first half left a little to be desired. In The Last Resort, you'll spend the first hour collecting things, and the second hour on customer service duty. Hmm. |
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Elven Legacy review (PC)Reviewed on May 06, 2009If you're a turn-based strategy fan looking for something new, a Fantasy Wars fanatic or even a real-time regular who appreciates the RISK-type features many titles feature on their overworld map, Elven Legacy is for you. It sucks you in and dupes you into playing hours at a time, whilst managing to make every minute enjoyable. Whilst some elements such as the unvaried objectives and linear path may put a lot of people off, the game compensates by throwing in exciting fights and a fascinating plot. |
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Plants vs. Zombies review (PC)Reviewed on May 05, 2009The addictive nature of Plants vs. Zombies comes as a bit of a surprise given the generally repetitive nature of its design. There are several available modes of play that switch things up with varying degrees of success, but they almost all come down to the same basic task: keep your brains in your cranium! Even the generous assortment of zombies that you'll face and the extensive cache of weapons at your disposal wind up feeling limited after awhile, but there's a good chance that you won't even care. |
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