Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Silent Hill: Origins review (PSP)Reviewed on January 10, 2008The spectre of Dahlia—the cult’s resident fanatic, bent on raising a god borne of pain and suffering—still serves as thematic backdrop for a lonely trek guided toward fate by broken doors and crumbling streets which gape at oblivion. |
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MX vs ATV Untamed review (PS3)Reviewed on January 09, 2008That means that if you hate the MX moments, you'll likely despise the frequent stretches where you're forced to drive a motorcycle. The worst news of all, though, is that you have to clear each track twice consecutively within a series of events. Once you finish a race the first time, regardless of your position, you have to turn around and immediately play through it again (or exit out and lose your progress). |
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NBA 08 review (PS3)Reviewed on January 08, 2008NBA 08 is a solid basketball game featuring attractive visuals, a great soundtrack and the very entertaining NBA Replay mode. Basketball fans will especially find many of the modes very appealing. |
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Code Lyoko: Quest for Infinity review (WII)Reviewed on January 08, 2008Aside from being counter-intuitive, these moves feel like a chore. In any other game, even some really bad games, the wave-your-hand-like-you-just-don’t-care attacks are active at all times. It might not make much sense to waste time attacking when there’s nothing to attack. But that’s what gamers are used to. We’ve become accustomed to certain elements, primarily those that allow us to do whatever we want, whenever we want. |
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Crazy Pig review (DS)Reviewed on January 07, 2008Crazy Pig is a bit of an enigma, and by an enigma I mean a flat-out lie. Billed as a dual game that allows you to raise a piglet from scratch and play a slew of mini-games, the title only really delivers on the latter promise. The raising of your porker is little more than throwing food and drink at it when the hunger and thirst levels are low, making a fuss of it when it's sad or cleaning the messy little bugger periodically. |
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Skate review (X360)Reviewed on January 07, 2008Like the hard pavement of reality, skate. can be mercilessly unforgiving. My first 30 minutes of bailed grinds incited a vocal rampage that would have made the halls of Def Jam blush. Where some might have seen all the joy of self-flagellation, I saw the second coming of skating games. |
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NeoGeo Battle Coliseum review (PS2)Reviewed on January 05, 2008Whether you like Marvel vs. Capcom or dream of seeing all your favorite NeoGeo characters duke it out, there's something here for you. |
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SunAge review (PC)Reviewed on January 03, 2008Whether through great AI programming, great mission design, or both, I very often find myself outmanned and outgunned, forced to fight an uphill battle and struggle for every scrap of ground I gain on my objectives. SunAge's singleplayer is challenging, in a way I haven't been challenged by an RTS since I first played StarCraft. |
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Warhammer 40,000: Squad Command review (DS)Reviewed on January 01, 2008Plasma cannons were so utterly devastating to an area that I didn’t have to bother hitting the target. Walls and barricades became momentary nuisances as my squad razed the battlefield. With the plasma cannon’s range I avoided Overwatch and stomped through mission after mission with barely a scuff on my armor. |
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Wally Bear and the No Gang review (NES)Reviewed on December 30, 2007The first few levels are pitifully easy and repetitive as hell. Then, towards the end, the difficulty level reaches the WTF?!? phase that horrid NES games seemingly took pride in achieving as Wally, who isn't the easiest guy to control in mid-air, is stuck doing a number of precise jumps with death being the price of failure. And all he's trying to do is get to his uncle's house for a party. Maybe Wally should scrap his morality lessons and hang out with Ricky Rat — all he has to do is jump some dogs and dodge some birds to visit him! |
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Harvest in the Heartland review (DS)Reviewed on December 29, 2007Harvest in the Heartland is surprisingly fun for the first few hours, and hardcore Harvest Moon nuts may want to give it a look just out of curiosity, to see how an American developer approaches what has until now been an exclusively Japanese genre. |
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Football Manager 2008 review (PC)Reviewed on December 24, 2007You’ll tell yourself that you’ll only play one more match, only to play three more. One thing that hasn’t changed about the series is its scary ability to draw you in and keep you addicted. |
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.hack Part 3: Outbreak review (PS2)Reviewed on December 21, 2007 |
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Sweet Home review (NES)Reviewed on December 21, 2007You know, I can remember once seeing this game on the release forecast within the hallowed pages of NINTENDO POWER – man, Nintendo of America must have shit themselves when they got a preview copy, because Sweet Home is the grotesque inspiration for Resident Evil. |
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Crackdown review (X360)Reviewed on December 21, 2007A lot of hype has been slapped upon non-linear sandbox-games as of late, but any disconcerting player can see through all the buzzwords and deduce that all your Deux Ex's, your Lost Cause's and your Knights of the Old Republic's all walk you towards a set destination – they just offer differing and often intertwining paths in which to reach them. In this regard, Crackdown’s really no different; however, how it manages to take a step above the majority of’ ‘open’ games is in just how many different paths it presents. |
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Lufia: The Ruins of Lore review (GBA)Reviewed on December 21, 2007So, what you’ll be doing in virtually every dungeon is constantly switching between characters to have them break what needs to be broken and then flipping a switch or pressing a button to get to the next room. Great “puzzles”, guys! With the lack of brain power needed to accomplish this, it really makes you notice certain things about the dungeons — like how they’re really long and dull. |
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Tenchi o Kurau II: Shokatsu Koumei Den review (NES)Reviewed on December 20, 2007It’s not that it’s a bad game by any means — it just doesn’t offer anything important that already wasn’t in the original Destiny of an Emperor. In fact, this game essentially takes the majority of the first one and adds a lot of story-telling to what is essentially a Dragon Warrior clone set in feudal China. |
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Supreme Commander: Forged Alliance review (PC)Reviewed on December 19, 2007Forged Alliance is more or less what you'd expect from an expansion pack: more of the same. But hey, that's alright, because Supreme Commander was great to begin with. |
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Super Mario Galaxy review (WII)Reviewed on December 17, 2007Once he satisfies the current requirements, a new launch pad appears and he can rocket off to his next adventure. Usually, it's another planet with a new assignment. Each area mixes objectives so often that it's almost impossible to get bored because there's always something new on hand. Sometimes you'll clear a stage and go back to it not because you have to, but because you're not yet finished having fun! |
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Avatar: The Last Airbender - The Burning Earth review (DS)Reviewed on December 13, 2007For example, The Burning Earth picks up right after a large battle against the Fire Nation and has Aang and his two compatriots, Sokka and Katara, off to train in the ways of Earthbending. If this last sentence read like a foreign language, Avatar: The Last Airbender - The Burning Earth is not the game for you (unless you have a child, cousin, niece or nephew under the age of 10 to explain things). |
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