Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Warhammer 40,000: Squad Command review (DS)Reviewed on January 01, 2008Plasma cannons were so utterly devastating to an area that I didn’t have to bother hitting the target. Walls and barricades became momentary nuisances as my squad razed the battlefield. With the plasma cannon’s range I avoided Overwatch and stomped through mission after mission with barely a scuff on my armor. |
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Wally Bear and the No Gang review (NES)Reviewed on December 30, 2007The first few levels are pitifully easy and repetitive as hell. Then, towards the end, the difficulty level reaches the WTF?!? phase that horrid NES games seemingly took pride in achieving as Wally, who isn't the easiest guy to control in mid-air, is stuck doing a number of precise jumps with death being the price of failure. And all he's trying to do is get to his uncle's house for a party. Maybe Wally should scrap his morality lessons and hang out with Ricky Rat — all he has to do is jump some dogs and dodge some birds to visit him! |
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Harvest in the Heartland review (DS)Reviewed on December 29, 2007Harvest in the Heartland is surprisingly fun for the first few hours, and hardcore Harvest Moon nuts may want to give it a look just out of curiosity, to see how an American developer approaches what has until now been an exclusively Japanese genre. |
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Football Manager 2008 review (PC)Reviewed on December 24, 2007You’ll tell yourself that you’ll only play one more match, only to play three more. One thing that hasn’t changed about the series is its scary ability to draw you in and keep you addicted. |
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.hack Part 3: Outbreak review (PS2)Reviewed on December 21, 2007 |
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Sweet Home review (NES)Reviewed on December 21, 2007You know, I can remember once seeing this game on the release forecast within the hallowed pages of NINTENDO POWER – man, Nintendo of America must have shit themselves when they got a preview copy, because Sweet Home is the grotesque inspiration for Resident Evil. |
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Crackdown review (X360)Reviewed on December 21, 2007A lot of hype has been slapped upon non-linear sandbox-games as of late, but any disconcerting player can see through all the buzzwords and deduce that all your Deux Ex's, your Lost Cause's and your Knights of the Old Republic's all walk you towards a set destination – they just offer differing and often intertwining paths in which to reach them. In this regard, Crackdown’s really no different; however, how it manages to take a step above the majority of’ ‘open’ games is in just how many different paths it presents. |
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Lufia: The Ruins of Lore review (GBA)Reviewed on December 21, 2007So, what you’ll be doing in virtually every dungeon is constantly switching between characters to have them break what needs to be broken and then flipping a switch or pressing a button to get to the next room. Great “puzzles”, guys! With the lack of brain power needed to accomplish this, it really makes you notice certain things about the dungeons — like how they’re really long and dull. |
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Tenchi o Kurau II: Shokatsu Koumei Den review (NES)Reviewed on December 20, 2007It’s not that it’s a bad game by any means — it just doesn’t offer anything important that already wasn’t in the original Destiny of an Emperor. In fact, this game essentially takes the majority of the first one and adds a lot of story-telling to what is essentially a Dragon Warrior clone set in feudal China. |
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Supreme Commander: Forged Alliance review (PC)Reviewed on December 19, 2007Forged Alliance is more or less what you'd expect from an expansion pack: more of the same. But hey, that's alright, because Supreme Commander was great to begin with. |
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Super Mario Galaxy review (WII)Reviewed on December 17, 2007Once he satisfies the current requirements, a new launch pad appears and he can rocket off to his next adventure. Usually, it's another planet with a new assignment. Each area mixes objectives so often that it's almost impossible to get bored because there's always something new on hand. Sometimes you'll clear a stage and go back to it not because you have to, but because you're not yet finished having fun! |
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Avatar: The Last Airbender - The Burning Earth review (DS)Reviewed on December 13, 2007For example, The Burning Earth picks up right after a large battle against the Fire Nation and has Aang and his two compatriots, Sokka and Katara, off to train in the ways of Earthbending. If this last sentence read like a foreign language, Avatar: The Last Airbender - The Burning Earth is not the game for you (unless you have a child, cousin, niece or nephew under the age of 10 to explain things). |
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Call of Duty 4: Modern Warfare review (X360)Reviewed on December 11, 2007COD4 is epic in scope and short on time, but brevity can be a powerful tool in capable hands. Over the course of two days, I stormed terrorist bunkers, marched a tank through city streets, and held an entire militia at bay. I was exhausted, and yet, so moved by the climax that I immediately began the battle again. |
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Left Brain Right Brain review (DS)Reviewed on December 10, 2007After you've completed a set of exercises, the game will present a handy little chart that shows where you've proven your skills lie. Both left and right hand are rated, so you can see what difference there really is. For the most part, that's the hook behind the whole game. You're essentially playing just another Brain Age clone, only this one actually has a unique purpose that helps it stand apart from the crowded field of peers. |
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Beowulf: The Game review (X360)Reviewed on December 10, 2007It doesn't help that the soldiers that follow you around are about as intelligent as the nicely bumpmapped rocks you'll constantly be wandering over. They constantly run out and bash the crap out of anything they start to see... even if they're as harmless as little blue crabs or as powerful as one of the huge ogres that take too damn long to take down. Oh, and don't think that you'd just let them die and keep going without them. If all of your worthless peons die, it's game over. It's every bit as annoying as it sounds. The peons are also used to open doors, which you assist by pressing the right button in time with the music that's playing in order to cheer them on. I guess even Beowulf, carnal warrior and Norse badass, likes a good game of Dance Dance Revolution. |
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Fury review (PC)Reviewed on December 07, 2007It's a lot of hassle to go through for a game that's just very...bland. Fury isn't exactly bad at what it does, but what it does is so limited that it's hard to take it seriously when compared to other bigger MMOs. What Fury is, is an MMO devoted entirely to PVP, and where the game runs into problems is that there's no less grind than other MMOs. |
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Red Stone review (PC)Reviewed on December 07, 2007Red Stone is the thousandth MMO the market doesn’t need, and it differentiates itself so little from others that only those who are already fans of the genre will appreciate it. |
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WordJong review (DS)Reviewed on December 07, 2007The change actually makes for a much more interesting experience, since your mind is now put to the test a bit more. There often will be a few options available, so your job is to figure out which will do the most to help your score. For example, why settle for 'cede' if the letters for 'succeed' happen to be available? |
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Avatar: The Last Airbender - The Burning Earth review (WII)Reviewed on December 04, 2007The two-player mode offers small amounts of dumb fun, but otherwise, The Burning Earth is ultimately shallow, problematic, and frustrating. Go for it if you've got room in your heart for another licensed brawler. Otherwise, you're better off bending air elsewhere. |
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The 80's Game With Martha Quinn review (PC)Reviewed on December 04, 2007I was a little scared by the box’s blatant abuse of the word “gnarly,” but let all be forgiven by the image of one woman – Martha Quinn. If you grew up with cable TV, you shouldn’t need an introduction to this illustrious VJ. |
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