Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mario Party 8 review (WII)Reviewed on August 03, 2007With Mario Party 3 on the N64 being my only experience with the franchise, I feared I was getting in over my head (tents?), but long and behold, nothing much has changed. |
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Dragon Knight III review (TGCD)Reviewed on August 02, 2007As a professional video game expert, it’s my job – no, my duty – to tell you all about the awesome obscure imports that you’ll never get to play because you suck. But I’m also a lazy bastard, so I decided to pull this disc out of the mighty Turbo collection instead. |
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Drakengard review (PS2)Reviewed on August 01, 2007That's the real problem with Drakengard: it's annoying. Killing stuff just isn't fun. If it were, I'd be able to gloss over such faults and thrive in the moment. Alas, a poor camera (you cannot manually control the view) and a lack of impact (weapon blows feel like they're striking sacks of wheat, not people) further hamper the action. |
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The Guardian Legend review (NES)Reviewed on August 01, 2007Optomon doesn’t initially seem so imposing. This circular, one-eyed mass of vegetation does little but float from one side of the screen to the other while emitting bullets and unpredictable, but slow-moving, lasers. But, while pummeling the monster with everything she has, the Guardian brushes one of those lasers and watches her life bar get decimated. Suddenly, this fight has become a lot more tense as she realizes even the smallest mistake could be her last. And take my word on it — it’s easy to get so focused on dodging lasers that this critter’s weak bullets are what deals the killing blow.... |
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Dungeon Maker: Hunting Ground review (PSP)Reviewed on August 01, 2007I was given free reign to make my dungeon look any way I wanted. Even when I had to put the game down, I was planning my next floor. “Do I want long corridors towards several rooms," I would find myself asking with every floor "or do I want curved, turning hallways to spiral out from the starting point?” |
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The Final Fantasy Legend review (GB)Reviewed on August 01, 2007I’ll give it credit for one thing: this game’s release was a radical departure from all the other RPGs of its day. |
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Clock Tower review (SNES)Reviewed on July 31, 2007Considerably more obscure than its PlayStation sequel, the original Clock Tower nevertheless enjoys a cult following today thanks to an unofficial English translation. And why shouldn’t it? You’ll explore a roomy old house, engage in a healthy bit of kleptomania, and struggle to escape the blades of a misshapen serial killer. |
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Brave Story: New Traveler review (PSP)Reviewed on July 30, 2007Brave Story is the type of game that takes the core things that make up its genre, and then does them very well without adding a lot of fluff. It has no qualms about telling you bluntly that it is a symbolic plunge into your own imagination. |
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Voyage: Inspired by Jules Verne review (PC)Reviewed on July 30, 2007The game adaptation draws inspiration from the book, but, ultimately, gives you the adventure that Verne's three explorers could only dream about as their shell floated past their target. |
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Tombs & Treasure review (NES)Reviewed on July 29, 2007At first glance Tombs & Treasure might resemble a 1st person dungeon crawl, but it actually plays more like a dumbed-down Shadowgate with a helping of faux-RPG elements tossed in for good measure. |
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Maniac Mansion (Famicom) review (NES)Reviewed on July 28, 2007Every fan of awesome graphic adventures knows that Maniac Mansion is one of the all-time classics of the genre and that it can’t possibly get any weirder than it already is. However only one of these statements is actually true! |
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The Legend of Zelda: Twilight Princess review (WII)Reviewed on July 27, 2007I liked the game, darn it! It is majestic, captivating, engrossing, and above all, fun. So what's my problem?! |
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Prince of Persia: The Two Thrones review (PS2)Reviewed on July 26, 2007Getting close to an unsuspecting enemy will cause things to slow down and go blurry, allowing the prince to initiate a very fast, and very stylish kill. His dagger will flash blue when the time is right to hit the attack button. If your timing is off, you'll bollocks up the sequence, and have to fight the enemy the old fashioned way, or else use a Sand Tank to rewind time and try it again. |
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Seirei Senshi Spriggan review (TGCD)Reviewed on July 25, 2007To truly succeed, to inspire awe and admiration, a shooter needs more than lots of things to shoot at. It needs depth, and it needs heart — fortunately, Spriggan delivers both. |
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Oddworld: Abe's Oddysee review (PSX)Reviewed on July 25, 2007With a forebodingly somber score and intricately detailed, pre-rendered backgrounds, Abe’s Oddysee is a sensual luxury, but the gameplay is straight from Out of This World, and just as hard. |
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Dragon View review (SNES)Reviewed on July 25, 2007Part of the reason I found so many of the monsters to be easy to kill was because I'd wind up blundering through so many one-way doors and had to fight the same groups of enemies repeatedly that, for a good portion of the game, Alex was over-leveled for just about everything he faced. |
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Transformers: The Game review (X360)Reviewed on July 24, 2007Rearranged and mutated, much of the epic feel of the film has thus been lost in translation and Transformers is left to stand solely on its playability and graphical achievement. |
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Beat 'Em & Eat 'Em review (A2600)Reviewed on July 24, 2007While Mystique is promoting godless onanism and shall burn in the lake of fire for all eternity, I must commend them for avoiding their usual mix of copulation, rape, and dick-devouring alligators. |
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Sword of the New World: Granado Espada review (PC)Reviewed on July 23, 2007Time to phone your friends and family one last time and wave goodbye to your social life for a good long while: there's a new MMORPG in the shops, and it's a biggie. |
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Shin Megami Tensei: Persona 3 review (PS2)Reviewed on July 23, 2007The effort you must apply toward the protagonist’s social progression is one of the most interesting things about Persona 3. If he doesn’t seize every opportunity for a conversation with one of his peers at the local high school (or in the community that lies outside its halls), he’ll be significantly outclassed by his enemies when battles occur. |
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