Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Tombs & Treasure review (NES)Reviewed on July 29, 2007At first glance Tombs & Treasure might resemble a 1st person dungeon crawl, but it actually plays more like a dumbed-down Shadowgate with a helping of faux-RPG elements tossed in for good measure. |
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Maniac Mansion (Famicom) review (NES)Reviewed on July 28, 2007Every fan of awesome graphic adventures knows that Maniac Mansion is one of the all-time classics of the genre and that it can’t possibly get any weirder than it already is. However only one of these statements is actually true! |
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The Legend of Zelda: Twilight Princess review (WII)Reviewed on July 27, 2007I liked the game, darn it! It is majestic, captivating, engrossing, and above all, fun. So what's my problem?! |
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Prince of Persia: The Two Thrones review (PS2)Reviewed on July 26, 2007Getting close to an unsuspecting enemy will cause things to slow down and go blurry, allowing the prince to initiate a very fast, and very stylish kill. His dagger will flash blue when the time is right to hit the attack button. If your timing is off, you'll bollocks up the sequence, and have to fight the enemy the old fashioned way, or else use a Sand Tank to rewind time and try it again. |
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Seirei Senshi Spriggan review (TGCD)Reviewed on July 25, 2007To truly succeed, to inspire awe and admiration, a shooter needs more than lots of things to shoot at. It needs depth, and it needs heart — fortunately, Spriggan delivers both. |
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Oddworld: Abe's Oddysee review (PSX)Reviewed on July 25, 2007With a forebodingly somber score and intricately detailed, pre-rendered backgrounds, Abe’s Oddysee is a sensual luxury, but the gameplay is straight from Out of This World, and just as hard. |
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Dragon View review (SNES)Reviewed on July 25, 2007Part of the reason I found so many of the monsters to be easy to kill was because I'd wind up blundering through so many one-way doors and had to fight the same groups of enemies repeatedly that, for a good portion of the game, Alex was over-leveled for just about everything he faced. |
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Transformers: The Game review (X360)Reviewed on July 24, 2007Rearranged and mutated, much of the epic feel of the film has thus been lost in translation and Transformers is left to stand solely on its playability and graphical achievement. |
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Beat 'Em & Eat 'Em review (A2600)Reviewed on July 24, 2007While Mystique is promoting godless onanism and shall burn in the lake of fire for all eternity, I must commend them for avoiding their usual mix of copulation, rape, and dick-devouring alligators. |
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Sword of the New World: Granado Espada review (PC)Reviewed on July 23, 2007Time to phone your friends and family one last time and wave goodbye to your social life for a good long while: there's a new MMORPG in the shops, and it's a biggie. |
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Shin Megami Tensei: Persona 3 review (PS2)Reviewed on July 23, 2007The effort you must apply toward the protagonist’s social progression is one of the most interesting things about Persona 3. If he doesn’t seize every opportunity for a conversation with one of his peers at the local high school (or in the community that lies outside its halls), he’ll be significantly outclassed by his enemies when battles occur. |
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Brooktown High: Senior Year review (PSP)Reviewed on July 22, 2007The one thing that The Sims sold was complexity; the thing that Brooktown sells is fun. From the very beginning, you realize it doesn’t take itself too seriously. The game starts out with huge-headed, tiny-bodied characters playing volleyball, jumping freeways on skateboards and racing to class, while “Out Here All Night”, an upbeat and edgy tune blares in the background. |
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Disney/Pixar Ratatouille review (GBA)Reviewed on July 22, 2007There are license-based adventures on the Game Boy Advance that provide a fantastic experience. Ratatouille isn’t one of them. It doesn’t even come close. Without ever truly failing on a technical level, the game sucks all of the fun out of its license. The resulting product isn’t entertaining in the slightest. |
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Transformers: Decepticons review (DS)Reviewed on July 22, 2007Whether you choose to follow the game’s story, which is told through a series of missions, or elect to simply spend the afternoon driving the police nuts by raising and lowering your “wanted” level (a gauge measuring how vigorously the authorities pursue you; smash stuff to raise the level, behave and the cops will leave you alone), there is a lot of sadistic fun to be had with the game. Being that you’re playing as a bad guy, you’ll probably want to break as much stuff as possible, if only just to live up to your name. |
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Transformers: Autobots review (DS)Reviewed on July 22, 2007Activision and developer Vicarious Visions have really pulled something spectacular with this game. Transformers: Autobots is the kind of “sandbox” game that people have been waiting for. In the most popular “sandbox” title, the Grand Theft Auto series, players are given control of a racial stereotype and have the ability to steal cars and shoot people in an urban cityscape. Yawn. In Transformers: Autobots, you have four full stages to explore and the ability to become any car or vehicle you can imagine. |
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Splatterhouse review (ARC)Reviewed on July 21, 2007The wanton cruelty of SplatterHouse is what really makes it worth sinking one's teeth into, much like the famished parasitic leeches that soon bore out of the surrounding rancid flesh to feast upon Rick’s warm, tasty blood if given the chance. |
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Exit 2 review (PSP)Reviewed on July 20, 2007Sorry, but I've not played the first Exit and unless you're a big puzzle enthusiast or Japanese (in which case, konichi wa!) odds are, neither have you. Despite racking up respectable review scores, Taito's PSP brain teaser/action hybrid didn't fly off shelves. If the sequel is anything to go off of, that's really a bit of a shame. |
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Lifeline review (PS2)Reviewed on July 18, 2007Lifeline’s notorious gimmick is the near-complete neglect of the controller. Instead, it relies upon voice recognition through the PS2 headset. Since you are stuck in the monitor room and Rio has the analytical mentality of a first-grader, you have to guide her every move through the space station via vocal commands. |
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Nancy Drew: The White Wolf of Icicle Creek review (PC)Reviewed on July 17, 2007As a mystery story, White Wolf is somewhat dry. Nancy has been hired to investigate a series of dangerous incidents, including a few explosions, at Icicle Creek Lodge, but in order to fully investigate she’ll have to pull triple duty as a maid, cook, and detective. The plot unfolds steadily enough, but there’s never really the level of intrigue or danger that it so desperately tries to achieve. Sure, there are bombings—but nobody dies. Yeah, everyone’s a viable suspect with possible motives—but, really, so what? |
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Leisure Suit Larry 1: In the Land of the Lounge Lizards (VGA Remake) review (PC)Reviewed on July 17, 2007The outlandish visuals are obviously a major leap forward – the world of Lost Wages has been completely redefined in 256-color VGA to the point where it looks like a zany cartoon. Those lovelorn ladies, on the other hand, go for sultry realism . . . except for that one time when you have to get it on with a deluxe model blow-up doll, but that doesn’t really count. |
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