Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Beat 'Em & Eat 'Em review (A2600)Reviewed on July 24, 2007While Mystique is promoting godless onanism and shall burn in the lake of fire for all eternity, I must commend them for avoiding their usual mix of copulation, rape, and dick-devouring alligators. |
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Sword of the New World: Granado Espada review (PC)Reviewed on July 23, 2007Time to phone your friends and family one last time and wave goodbye to your social life for a good long while: there's a new MMORPG in the shops, and it's a biggie. |
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Shin Megami Tensei: Persona 3 review (PS2)Reviewed on July 23, 2007The effort you must apply toward the protagonist’s social progression is one of the most interesting things about Persona 3. If he doesn’t seize every opportunity for a conversation with one of his peers at the local high school (or in the community that lies outside its halls), he’ll be significantly outclassed by his enemies when battles occur. |
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Brooktown High: Senior Year review (PSP)Reviewed on July 22, 2007The one thing that The Sims sold was complexity; the thing that Brooktown sells is fun. From the very beginning, you realize it doesn’t take itself too seriously. The game starts out with huge-headed, tiny-bodied characters playing volleyball, jumping freeways on skateboards and racing to class, while “Out Here All Night”, an upbeat and edgy tune blares in the background. |
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Disney/Pixar Ratatouille review (GBA)Reviewed on July 22, 2007There are license-based adventures on the Game Boy Advance that provide a fantastic experience. Ratatouille isn’t one of them. It doesn’t even come close. Without ever truly failing on a technical level, the game sucks all of the fun out of its license. The resulting product isn’t entertaining in the slightest. |
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Transformers: Decepticons review (DS)Reviewed on July 22, 2007Whether you choose to follow the game’s story, which is told through a series of missions, or elect to simply spend the afternoon driving the police nuts by raising and lowering your “wanted” level (a gauge measuring how vigorously the authorities pursue you; smash stuff to raise the level, behave and the cops will leave you alone), there is a lot of sadistic fun to be had with the game. Being that you’re playing as a bad guy, you’ll probably want to break as much stuff as possible, if only just to live up to your name. |
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Transformers: Autobots review (DS)Reviewed on July 22, 2007Activision and developer Vicarious Visions have really pulled something spectacular with this game. Transformers: Autobots is the kind of “sandbox” game that people have been waiting for. In the most popular “sandbox” title, the Grand Theft Auto series, players are given control of a racial stereotype and have the ability to steal cars and shoot people in an urban cityscape. Yawn. In Transformers: Autobots, you have four full stages to explore and the ability to become any car or vehicle you can imagine. |
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Splatterhouse review (ARC)Reviewed on July 21, 2007The wanton cruelty of SplatterHouse is what really makes it worth sinking one's teeth into, much like the famished parasitic leeches that soon bore out of the surrounding rancid flesh to feast upon Rick’s warm, tasty blood if given the chance. |
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Exit 2 review (PSP)Reviewed on July 20, 2007Sorry, but I've not played the first Exit and unless you're a big puzzle enthusiast or Japanese (in which case, konichi wa!) odds are, neither have you. Despite racking up respectable review scores, Taito's PSP brain teaser/action hybrid didn't fly off shelves. If the sequel is anything to go off of, that's really a bit of a shame. |
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Lifeline review (PS2)Reviewed on July 18, 2007Lifeline’s notorious gimmick is the near-complete neglect of the controller. Instead, it relies upon voice recognition through the PS2 headset. Since you are stuck in the monitor room and Rio has the analytical mentality of a first-grader, you have to guide her every move through the space station via vocal commands. |
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Nancy Drew: The White Wolf of Icicle Creek review (PC)Reviewed on July 17, 2007As a mystery story, White Wolf is somewhat dry. Nancy has been hired to investigate a series of dangerous incidents, including a few explosions, at Icicle Creek Lodge, but in order to fully investigate she’ll have to pull triple duty as a maid, cook, and detective. The plot unfolds steadily enough, but there’s never really the level of intrigue or danger that it so desperately tries to achieve. Sure, there are bombings—but nobody dies. Yeah, everyone’s a viable suspect with possible motives—but, really, so what? |
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Leisure Suit Larry 1: In the Land of the Lounge Lizards (VGA Remake) review (PC)Reviewed on July 17, 2007The outlandish visuals are obviously a major leap forward – the world of Lost Wages has been completely redefined in 256-color VGA to the point where it looks like a zany cartoon. Those lovelorn ladies, on the other hand, go for sultry realism . . . except for that one time when you have to get it on with a deluxe model blow-up doll, but that doesn’t really count. |
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Sex Vixens from Space review (AMIGA)Reviewed on July 16, 2007Whether pretty graphics, raunchy humor or rugged sex appeal, there’s no start to its good points. |
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Vapor Trail review (GEN)Reviewed on July 13, 2007In Vapor Trail you can take three hits before blowing up while your pilot’s WONDERFULLY digitized voice utters something along the lines of ”A gin olt gi!” (possible translation: “I can’t hold it!”). Oh, and this isn’t just a case of giving a player one plane that can take three hits — you have three lives, as well. Sure, the next life will start out with no weaponry beyond a weak gun, but this game still is far more generous than the average shooter. |
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Marvel Trading Card Game review (DS)Reviewed on July 12, 2007The nice thing about card games is that they allow for an absurd number of characters to be included, even if their roles are nearly meaningless. This lends itself nicely to a world like Marvel, where characters already exist in spades, and don't have to be created to suit the game. Everyone can find a home in a deck of cards. |
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Attack on Pearl Harbor review (PC)Reviewed on July 11, 2007Choosing to play as either a Japanese or American pilot, you'll follow the tale of a single air force member from start to finish. The single-player game involves following a clever mission-based campaign mode, fighting the real battles of the war in the South Pacific. |
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Big Brain Academy: Wii Degree review (WII)Reviewed on July 10, 2007It's hard to find a title explicitly set on teaching that players will want to get better at and that everyone in the family can enjoy together. |
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The King of Fighters 2006 review (PS2)Reviewed on July 09, 2007When you buy this game, you will be holding in your hands the game that you really hoped the first one was. You will have the game that you wanted, that you needed, and that you deserved. |
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Disney/Pixar Ratatouille review (WII)Reviewed on July 05, 2007It also happens to be a title that was clearly developed with the PlayStation 2 in mind. The game works like a charm on the system, and there are times when the Wii version feels clunky by comparison. Fortunately for the Wii, the inverse is sometimes true. For example, there are many places where Remy will run along a series of wires, or jump across a series of poles suspended high in the air. With the Wii Remote and Nunchuk, it’s easy to pull off such daring moves. |
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The King of Fighters XI review (PS2)Reviewed on July 05, 2007It's the mediocre games that are destined to be forgotten about, confined to the great recycling centre in the sky, leaving a trail of average reviews in their wake. Sadly, King Of Fighters XI is one such game. Check out our review to find out why. |
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