Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Waxworks review (PC)Reviewed on October 31, 2006Waxworks is a 1st person, real-time dungeon crawl that’s sure to provides hours of wholesome entertainment for the whole family – that is, if you’re the Addams Family. |
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Night Trap review (PC)Reviewed on October 31, 2006The last and best release of Night Trap, unfortunately the PC version is also the most scarce; most people aren’t even aware that it exists! But while you’d really have to be a fan of the original’s campy humor and ridiculous acting to bother tracking it down, those who do so are going to be treated to a significant upgrade of this timeless Sega CD “classic.” |
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Brides of Dracula review (AMIGA)Reviewed on October 31, 2006Whether he’s being portrayed by Sir Christopher Lee or George Hamilton, one simple fact remains the same: Count Dracula is history’s greatest pimp. |
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.hack//G.U. Vol. 1: Rebirth review (PS2)Reviewed on October 30, 2006Everything’s happening real-time (except when you access menus for healing items), so you can set up brutal combo attacks and then follow through with special moves that add significantly to the damage you inflict. Another benefit is that sometimes, colored bands of light will briefly circle around your impending victims. That’s your cue to use a special move, which will add to the experience points you and your friends gain once the confrontation has come to its bloody conclusion. |
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Phantom Fighter review (NES)Reviewed on October 28, 2006In this game you assume the role of an aged kung-fu master who channels his years of ancient wisdom so that he can kick vampires in the nads. |
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Harvest Moon DS review (DS)Reviewed on October 28, 2006For those who have toiled along the sun-parched fields of Harvest Moon over the years, one thing has been made evidently clear: repetition is fun. |
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Sam & Max Episode 1 - Culture Shock review (PC)Reviewed on October 28, 2006Your enjoyment of Sam & Max: Culture Shock will depend on why you play adventure games: if you play for the genre staple of awesome plots and comic-like personation, this will not bother you. Flying through the puzzles within will simply allow you to progress more quickly for the fantastically insane plot and keep the new sight gags and witty on-liners flowing freely. But should you play for a sense of achievement, of working out one's brain by undoing some devious tasks, you may find yourself disappointed in the offerings here. |
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Silent Hill 2 review (PS2)Reviewed on October 27, 2006I remember feeling a sense of impending doom late in the game, as I controlled James as he descended through what seemed a nonstop series of holes in the ground. To me, this small section of the game seemed more of a metaphor for my character’s mental state as he came closer to discovering the truth. And who could blame him for being a little bit over the edge by this point? |
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Spectral Souls: Resurrection of the Ethereal Empires review (PSP)Reviewed on October 26, 2006It’s all but impossible to talk about Spectral Souls without coming back to those load times. They affect the experience that much and you’re never far from their next appearance. So insidious are they that any joy you might have felt is sucked out of your very soul. |
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Dance Dance Revolution SuperNova review (PS2)Reviewed on October 24, 2006Putting fresh covers over tired gameplay has been a regrettable attitude of Dance Dance Revolution, and SuperNOVA does little to fix this trend. |
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Magnetica review (DS)Reviewed on October 23, 2006As you advance through the levels, the track designs change and make things more taxing. Suddenly, two streams of marbles may be approaching the hole and you might have more than one bay from which to draw your own marbles. Or maybe there’s a switch that keeps turning the track so that you have multiple intersections to worry about. There are a few tricks like this throughout the game, and they really make things frantic and addictive. |
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Garfield: A Tail of Two Kitties review (DS)Reviewed on October 23, 2006As it turns out, Garfield is something of a wuss. He doesn’t have any attack, unless you count the few moments when you must blow into the DS microphone to let out a loud meow. This is good for scaring off pigeons, waking bats or fooling around with empty suits of armor, but it won’t do much against his enemies. |
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Noddy: A Day in Toyland review (GBA)Reviewed on October 22, 2006As Noddy strolls through the scenic locations in the game—which often include town streets, houses and finally a foreboding goblin forest—he’ll sometimes encounter threats to his life meter. These villainous creatures are never all that frightening, with the possible exception of the zombies that suddenly pop out of the soil at inopportune moments. |
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Franklin the Turtle: Franklin's Great Adventures review (DS)Reviewed on October 21, 2006Pressing the ‘R’ button will allow you to switch between the two available characters, who have different skills you’ll need to utilize. If you come across a wide body of water, that means the beaver is your buddy at that particular moment. He can dive into the watery depths and, while avoiding contact with fish, work his way through to a switch of some sort or another that will present Franklin with the means to proceed. |
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Puyo Puyo DA! review (DC)Reviewed on October 20, 2006As much as I enjoy the atmosphere, this game isn't going to create any new fans. The characters' behavior is amusing only because I already know how they're supposed to act. Without any dialogue or actual character-to-character interaction, Puyo Puyo Da fails to internally flesh out anything. |
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Gothic 3 review (PC)Reviewed on October 17, 2006Bigger. Badder. Not quite as buggy. |
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Veggie Tales: LarryBoy and the Bad Apple review (GBA)Reviewed on October 16, 2006LarryBoy and the Bad Apple is a game and needed to find some way to challenge players without forcing them into the evils of mindless slaughter. It found the solution to this quandary in the form of a time limit system. You don’t die. Instead, you’re slowed by hazards like errant basketballs (in one early boss encounter that will remind you of Donkey Kong) or vegetables that have given into the Bad Apple’s wicked ways. |
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I, Damiano review (PC)Reviewed on October 13, 2006Somewhere in the midst of all this frivolity are cheery themes like wholesale genocide, illicit sex, and an epidemic of the Black Death; this is of course followed by folk dancing, because Damiano is a very complex individual. |
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Gokuraku! Chuka Taisen review (TG16)Reviewed on October 13, 2006Yes, hero-boy’s steed of choice as he enters the fray is a cloud. Now, if I was a mythological Chinese hero, I’d prefer riding into battle on one of those cool-looking dragons those nutty folks are always worshipping or whatever, but to each his own, I guess. |
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Castlevania III: Dracula's Curse review (NES)Reviewed on October 10, 2006Everyone recognizes the gaming brilliance that is Castlevania III – which is why I’m not going to bother reviewing it. |
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