Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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God Hand review (PS2)Reviewed on November 09, 2006When God Hand’s not funny, it’s thrilling. When it’s not thrilling, it’s funny. And sometimes it manages both at once. |
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Conflict: Desert Storm II - Back to Baghdad review (PS2)Reviewed on November 08, 2006Shoot them in the leg and watch the blood well up in the affected joint and a supporting hand cover the wound; chuck a grenade at them and watch as they panic and flee; waste a flare gun round on one, and watch him flail about on fire before smouldering into an ashen heap at your feet. You could almost feel sorry for them. |
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Mateki Densetsu Astralius review (TGCD)Reviewed on November 07, 2006Mateki Densetsu Astralius is a promising game, and that promise almost pulled it from the slimy, slippery tar pits populated by other PC Engine fossils. But sometimes promise isn't enough. |
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Death Jr. II: Root of Evil review (PSP)Reviewed on November 06, 2006This is not a shocking new step for the platformer, but what makes Death Jr. II fun is its light-hearted, irreverent approach. We’re not dealing with another “hip” animal mascot -- we’re dealing with the Grim Reaper’s son! |
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Marvel: Ultimate Alliance review (PS2)Reviewed on November 03, 2006Like its big brother X-Men Legends, Ultimate Alliance wastes no time; there’s no cities to traverse, no prologue to wade through, no sappy love story to stomach. Things start off blazing and they stay that way right up until the final battle. |
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Rengoku II: The Stairway to H.E.A.V.E.N. review (PSP)Reviewed on November 02, 2006The premise behind Rengoku 2 is exactly the same as the original. It's a pointless game where a customizable robot fights arena battles against other robots until it reaches the top of a not-so-massive tower, thus ending the game. |
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Bully review (PS2)Reviewed on November 01, 2006It's not odd for weaker individuals to be singled out by stronger individuals, made the butt of every joke, ostracized and degraded just because they're good in school or they know how to play chess or they know what ‘dilettante’ means. It's not odd for teachers to turn a blind eye on the torment, just because the tormenter happens to own a Varsity jacket. Money and lies, cliques and discrimination, scandals and extortion; school is a bitch and then you graduate. Jimmy Hopkins would agree. |
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Night Trap review (SCD)Reviewed on October 31, 2006This game was once singled out as representing everything wrong with the entire industry. That’s hard to do! |
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Waxworks review (PC)Reviewed on October 31, 2006Waxworks is a 1st person, real-time dungeon crawl that’s sure to provides hours of wholesome entertainment for the whole family – that is, if you’re the Addams Family. |
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Night Trap review (PC)Reviewed on October 31, 2006The last and best release of Night Trap, unfortunately the PC version is also the most scarce; most people aren’t even aware that it exists! But while you’d really have to be a fan of the original’s campy humor and ridiculous acting to bother tracking it down, those who do so are going to be treated to a significant upgrade of this timeless Sega CD “classic.” |
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Brides of Dracula review (AMIGA)Reviewed on October 31, 2006Whether he’s being portrayed by Sir Christopher Lee or George Hamilton, one simple fact remains the same: Count Dracula is history’s greatest pimp. |
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.hack//G.U. Vol. 1: Rebirth review (PS2)Reviewed on October 30, 2006Everything’s happening real-time (except when you access menus for healing items), so you can set up brutal combo attacks and then follow through with special moves that add significantly to the damage you inflict. Another benefit is that sometimes, colored bands of light will briefly circle around your impending victims. That’s your cue to use a special move, which will add to the experience points you and your friends gain once the confrontation has come to its bloody conclusion. |
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Phantom Fighter review (NES)Reviewed on October 28, 2006In this game you assume the role of an aged kung-fu master who channels his years of ancient wisdom so that he can kick vampires in the nads. |
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Harvest Moon DS review (DS)Reviewed on October 28, 2006For those who have toiled along the sun-parched fields of Harvest Moon over the years, one thing has been made evidently clear: repetition is fun. |
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Sam & Max Episode 1 - Culture Shock review (PC)Reviewed on October 28, 2006Your enjoyment of Sam & Max: Culture Shock will depend on why you play adventure games: if you play for the genre staple of awesome plots and comic-like personation, this will not bother you. Flying through the puzzles within will simply allow you to progress more quickly for the fantastically insane plot and keep the new sight gags and witty on-liners flowing freely. But should you play for a sense of achievement, of working out one's brain by undoing some devious tasks, you may find yourself disappointed in the offerings here. |
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Silent Hill 2 review (PS2)Reviewed on October 27, 2006I remember feeling a sense of impending doom late in the game, as I controlled James as he descended through what seemed a nonstop series of holes in the ground. To me, this small section of the game seemed more of a metaphor for my character’s mental state as he came closer to discovering the truth. And who could blame him for being a little bit over the edge by this point? |
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Spectral Souls: Resurrection of the Ethereal Empires review (PSP)Reviewed on October 26, 2006It’s all but impossible to talk about Spectral Souls without coming back to those load times. They affect the experience that much and you’re never far from their next appearance. So insidious are they that any joy you might have felt is sucked out of your very soul. |
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Dance Dance Revolution SuperNova review (PS2)Reviewed on October 24, 2006Putting fresh covers over tired gameplay has been a regrettable attitude of Dance Dance Revolution, and SuperNOVA does little to fix this trend. |
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Magnetica review (DS)Reviewed on October 23, 2006As you advance through the levels, the track designs change and make things more taxing. Suddenly, two streams of marbles may be approaching the hole and you might have more than one bay from which to draw your own marbles. Or maybe there’s a switch that keeps turning the track so that you have multiple intersections to worry about. There are a few tricks like this throughout the game, and they really make things frantic and addictive. |
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Garfield: A Tail of Two Kitties review (DS)Reviewed on October 23, 2006As it turns out, Garfield is something of a wuss. He doesn’t have any attack, unless you count the few moments when you must blow into the DS microphone to let out a loud meow. This is good for scaring off pigeons, waking bats or fooling around with empty suits of armor, but it won’t do much against his enemies. |
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