Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Pac-Man review (X360)Reviewed on August 09, 2006Blinky is riding you like a cowboy on a bronco and you’re doomed if you don’t reach the side warp in time. Every millisecond counts. You round a bend and you need to head left for safety, so you press the button. What happens on-screen? Pac-Man moves down. |
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Snatcher review (MSX)Reviewed on August 09, 2006Hideo Kojima’s SNATCHER is a kickass graphic adventure that’s best described as an inspired synthesis of “Blade Runner,” “Terminator,” and “Wacky Japanese Perverts on Parade.” No doubt you’re already well aware of this thanks to the highly sought-after Sega CD port, but the MSX2 original is definitely worth checking out – particularly since it’s been completely translated into English. |
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Monster House review (PS2)Reviewed on August 07, 2006The level design takes advantage of each character’s unique attributes. If you’re in control of Chowder, you can expect fewer enemies, yet battles that are every bit as tough because your adversaries can take a lot of damage and keep right on attacking. Jenny, meanwhile, is constantly swarmed by animated chairs and other menaces that will bite savagely into her life meter if she doesn’t keep moving wide of their assault. |
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Bad Boys: Miami Takedown review (PS2)Reviewed on August 07, 2006It doesn't take long to realize that Bad Boys is no mere game, but an abomination. |
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Galaga review (X360)Reviewed on August 04, 2006So it is that we come to a new question: though Galaga has ‘worked’ for many years, how does it fare on the Xbox 360? The answer is that it does quite well for itself, if you’re not expecting anything more than what the game has always been. |
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Exile review (GEN)Reviewed on August 03, 2006However, I soon realized that virtually everything had suddenly been reduced to nothing more than speed bumps. If an enemy hit me, I didn’t even flinch. My preferred boss strategy was simply to stand in front of the villain and hit the “attack” button as rapidly as I could until it perished. At some point in the game, Sadler learned magic. I never cast a single spell. I also didn’t bother purchasing the stat-enhancing items and only used a total of four healing goods (two during the final boss fight). |
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R-Type review (GB)Reviewed on August 03, 2006TYPEcast For Greatness. |
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Grandia Xtreme review (PS2)Reviewed on August 01, 2006Grandia faithfuls know that long dungeons aren't a problem with this series. Its Active Time Battle combat system is one of the best around, and Xtreme improves it. |
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The Texas Chainsaw Massacre review (A2600)Reviewed on July 30, 2006While it certainly pushes the envelope in terms of content even by today’s standards, this massacre of good taste quickly runs out of gas both metaphorically and quite literally. |
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N3: Ninety-Nine Nights review (X360)Reviewed on July 29, 2006Ninety-Nine Nights is grand, sweeping, and epic. Each character's attack style is varied, each storyline is different, and the secret character's adventure is a BLAST. At the best of times, the game's thoroughly engrossing and a joy to play. Unfortunately, because of numerous design issues, it can't fend off the bellowing swarms of other, better, older brawlers. |
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The Suffering review (PS2)Reviewed on July 28, 2006After a certain point in the game, most players will be used to that sort of chaotic action, as The Suffering revels in it. Torque spends much of the game trapped in a lunatic’s nightmare, surrounded by panicking guards and inmates fighting each other, as well as their otherworldly foes. |
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Time Crisis II review (PS2)Reviewed on July 27, 2006The clock is relentless, and the only way to beat it is to get through the walls of enemies as quickly as possible. Like cockroaches, terrorist thugs pour from doorways, pop out of windows, rappel from rooftops, and leap from trees, armed with everything from pistols, to machine guns, grenades, and tanks. |
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Tony Hawk's Underground 2 review (XBX)Reviewed on July 27, 2006Every now and then I forget this and foolishly revist the game, but in playing, I remember why I abandoned it. THUG2 is less about skating and more about a basic and ludicrous toilet humour that even rugby players wouldn't find amusing. |
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Jaws Unleashed review (PS2)Reviewed on July 21, 2006But once you get past its beauty, once you stop admiring and start playing, the problems come. Jaws was a movie about a shark that ate people in the 70’s. Jaws: Unleashed is a game about a shark that eats people in the modern day, targets chemical plants, destroys oil platforms, and sinks ships by hurling torpedoes at them, making him the shark equivalent of Captain Planet. |
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Arcus 1-2-3 review (SCD)Reviewed on July 21, 2006Wolf Team often waxes philosophical in their games, and Arcus is no exception. This time around, they've crafted a story about the evils of war: Rig Veda doesn't like how humans indiscriminately slaughter their own kind, so he's going to kill EVERYONE. It's an unusually reflective journey that often seems more concerned with exploring the nature of humanity than with saving the world. |
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Castlevania III: Dracula's Curse review (NES)Reviewed on July 20, 2006In Castlevania III, Death still is a brutal opponent (and making it a two-part battle doesn’t help), but a number of blocks are strategically placed in his room, so a skilled player can chase the reaper from one corner to the next. Trevor might have no safe places to hide, but neither does his undead foe! It might not seem like a big deal, but trust me — the odds are a lot more even here than in Castlevania. |
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Arcus II: Silent Symphony review (X68K)Reviewed on July 20, 2006Arcus II is clearly not like other RPGs. I've played some streamlined games that worked, such as Riviera, but this one is so minimal that it's pointless. By skipping cutscenes and using the "run and only kill bosses" method, it can be completed in about an hour. Yes, this is a roleplaying game that you can beat in ONE HOUR! |
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Wild Arms 4 review (PS2)Reviewed on July 16, 2006That might be the greatest thing about Wild Arms 4: Accessibility. The puzzles are tough enough, the battles take enough strategy and the plot has enough depth any deep-thinking gamer. But the frenzied gamer gets platforming action, a superior battle system and a story that never stops moving forward. |
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Zelda II: The Adventure of Link review (NES)Reviewed on July 15, 2006The reason Zelda II is special isn’t just the dungeons and their guardians, though, or the way it mixes two unique perspectives. What makes it so outstanding is how those elements contribute to the most tangible world the NES ever saw. It’s evident even in the way people talk about the game to this day. |
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Super C review (NES)Reviewed on July 12, 2006Winged soldiers come out of holes in the wall and glide to their level while mounted cannons provide a lethal distraction. And being distracted WILL lead to being dead on this level, as missing a jump and falling off the screen is as fatal as taking a round in the throat. As Scorpion and Mad Dog get closer to the top, an elevator catches up to them, forcing them to advance past these (and more) foes at a steady pace. |
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