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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
X-COM: Terror From the Deep (PC)

X-COM: Terror From the Deep review (PC)

Reviewed on December 04, 2005

This is the difference Terror from the Deep presents. It takes valid threats from Enemy Unknown and overdoses them with huge injections of improved AI, accuracy and toughness. The oppressive alien fleet is back to wipe humanity from the face of the earth -- but this time, they mean business. For returning X-Com fans, that's all you need to know. For the uninitiated, killing a whole new cast of intergalactic terrorists has never been so much fun!
EmP's avatar
Dragon Warrior IV (NES)

Dragon Warrior IV review (NES)

Reviewed on December 02, 2005

Against the game’s final bosses, it didn’t take long for me to realize that every move my hero made was crucial. Since my other characters tended not to cast healing spells until someone had one foot in the grave, it was up to me to keep everyone healthy. When a boss raised its defense to a level where even Ragnar and Alena could barely dent its hide, it was my job to magically remove that additional protection.
overdrive's avatar
Densha de Go! Pocket: Yamanotesen Hen (PSP)

Densha de Go! Pocket: Yamanotesen Hen review (PSP)

Reviewed on November 29, 2005

One of the great things about living in Japan is the number of cute high school girls... another would be the train sims. I know, I know. Like you probably just did a moment ago, there was a time when I scoffed at such ideas as well. On a scale of cool to geek, train watching ranks up there with comb-overs and plaid pants, yet I can most honorably confirm that Densha de GO! Portable is the bomb.
midwinter's avatar
The Legend of Heroes: A Tear of Vermillion (PSP)

The Legend of Heroes: A Tear of Vermillion review (PSP)

Reviewed on November 28, 2005

Most RPG's would be content with just telling us, "Eimelle loved animals. This forest girl might be her." Legend of Heroes has already given us the background information to understand such a statement. That level of authenticity makes the game more believable and more compelling.
zigfried's avatar
Grand Theft Auto: Liberty City Stories (PSP)

Grand Theft Auto: Liberty City Stories review (PSP)

Reviewed on November 27, 2005

From a purely technical stand point, Grand Theft Auto: Liberty City Stories is a smashing success. Rockstar have compromised nothing in bringing their crime epic to the portable front, delivering what has arguably become the PSP's premiere title... but of course, you've played it all before.
midwinter's avatar
Ridge Racer 6 (Xbox 360)

Ridge Racer 6 review (X360)

Reviewed on November 23, 2005

Though the artificial intelligence for most of the cars is apparently set to “moronic Sunday driver,” the top five opponents really know their way around a steering wheel. Races begin with you at the back of the pack, fighting to work your way forward past buffoons who crawl around each corner and basically just get in your way. Then, as you finally make it to the lead, more aggressive guys will sometimes ram you from behind as you’re in a drift.
honestgamer's avatar
True Crime: New York City (PlayStation 2)

True Crime: New York City review (PS2)

Reviewed on November 23, 2005

What happens next is a scene fit for a John Woo movie, dropping you right back into Marcus’ sneakers and getting to the action. A massive gunfight that takes you down hallways, peeking around corners and scoring headshots, using theatre seats for cover and littering the floor with blood and shells. And the fat lady sings during the entire bullet ballet, cementing the scene’s cinematic feel.
lasthero's avatar
Dragon Warrior (NES)

Dragon Warrior review (NES)

Reviewed on November 23, 2005

Posing as the son of the great warrior Erdrick (who wasn’t great enough to wipe out the resident Dragonlord threat threatening the land of Alefgard), he is not only handy with a sword, but also with magic. Or, I should say, he will be....eventually. Initially, he is only suited to clumsily bopping weak slimes with a club and then running back to town before those weaklings overwhelm him.
overdrive's avatar
LMA Manager 2005 (Xbox)

LMA Manager 2005 review (XBX)

Reviewed on November 19, 2005

LMA 2005 can be easily summed up: It's LMA 2004 with cosmetic changes to the gameplay and an updated roster. Just like any annually-released sports game, if you've played one version, you've played them all. But 2005 takes this to a new extreme.
EmP's avatar
Tony Hawk's American Wasteland (GameCube)

Tony Hawk's American Wasteland review (GCN)

Reviewed on November 18, 2005

I was especially interested because it promised massive environments that stream to create one huge city, full of places to skate and things to do. I heard whispers that everything was fixed, that this was a return to what made the series so great. Those rumors were lies. In the end, the game exaggerates every flaw its predecessors ever possessed. Tony Hawk has officially jumped the shark.
honestgamer's avatar
Doom (PC)

Doom review (PC)

Reviewed on November 18, 2005

Just as you feel you have a chance to overcome these stacked odds, an unholy screams emits, filling the room with a further sense of dread. Because it's then you know that further hostiles exist. And they are right behind you!
EmP's avatar
Kuusou Kagaku Sekai: Gulliver Boy (SNES)

Kuusou Kagaku Sekai: Gulliver Boy review (SNES)

Reviewed on November 18, 2005

It didn’t take me long to figure out all this weirdness was because Gulliver Boy simply is one of the shortest action-RPGs I’ve ever played. The reason the plot feels so rushed and that characters are introduced, only to be immediately discarded, is because this game seemingly was designed to be beaten in one afternoon.
overdrive's avatar
Disney's Chicken Little (PlayStation 2)

Disney's Chicken Little review (PS2)

Reviewed on November 18, 2005

While they’re certain to keep everyone entertained, anxious to see what the next level brings, the differing game styles may be disorienting to younger children who aren’t experienced at quickly switching skill sets. The ease with which they quickly finish the first few stages will quickly evaporate once Chicken Little and friends discover the real threat, an alien invasion of sorts.
honestgamer's avatar
Tech Romancer (Dreamcast)

Tech Romancer review (DC)

Reviewed on November 17, 2005

Wrecking buildings, shooting eye-beam lasers, and kicking a giant alien in the crotch: Priceless
lasthero's avatar
Marchen Adventure Cotton 100% (SNES)

Marchen Adventure Cotton 100% review (SNES)

Reviewed on November 17, 2005

Fortunately, Marchen Adventure has its atmosphere to fall back on when aspects of the gameplay felt a bit too simplistic. As mentioned before, this game is simply gorgeous, with beautifully-detailed backgrounds. However, some questionable music did break the mood in a number of stages.
overdrive's avatar
Dynamite Duke (Genesis)

Dynamite Duke review (GEN)

Reviewed on November 16, 2005

Not a single enemy or background object — not even a parking meter right in front of you — can be hit with a melee attack. Until you reach the end-of-level boss, your punches and kicks are futile, harmlessly poking through whatever onscreen sprite you're trying to bash.
zigfried's avatar
Conflict: Global Terror (Xbox)

Conflict: Global Terror review (XBX)

Reviewed on November 16, 2005

Even in the first mission, a claustrophobic set of buildings your squad finds itself in after an unfortunate enemy ambush, walls melt together. It’s easy to spend a few minutes wandering around, checking doors ten times over, pretty much moving in circles because some of the floor plans just make no sense.
honestgamer's avatar
Midway Arcade Treasures 2 (GameCube)

Midway Arcade Treasures 2 review (GCN)

Reviewed on November 14, 2005

But Midway Arcade Treasures 2 wasn’t content to burn my memories to ashes and let them fly off in the wind; no, it had to let them smolder first. It doesn’t just include the one Midway game I liked as a kid, it includes all the ones I hated and all the ones I’ve never heard of, too.
lasthero's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on November 13, 2005

The reason is simple: every place you visit in Chrono Cross feels right. When you leave your home village to gather some shells and make your sexy girlfriend a necklace, lizards scramble across mounds of pale sand while peaceful waves lap at the distant shore. When you sneak into a mansion at night, the moonlight bathes the lush foliage in its pale glow. Ghost ships emerge from foggy mists.
honestgamer's avatar
Metroid Prime Pinball (DS)

Metroid Prime Pinball review (DS)

Reviewed on November 13, 2005

So if Metroid Prime Pinball has taken its visual presentation a step further than most, does that mean to say its gameplay has been similarly endowed? Flipping Samus' morphball around the screen in search of bonus multipliers and basic game modes could have been fun. A full convergence of Metroid Prime sensibilities however, would be off the scale.
midwinter's avatar

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