Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Tiny Toon Adventures 2: Trouble in Wackyland review (NES)Reviewed on January 26, 2005In the sequel, it seems a secret admirer has invited you to visit him at the fun house in an amusement park. Before you can get in, though, you must collect tickets from rides. You gain these only by successfully completing the rides. Things still don’t seem so bad. Then you try the different attractions and you realize something awful: they all suck. |
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Castlevania: Lament of Innocence review (PS2)Reviewed on January 26, 2005There are hidden bosses galore, including The Forgotten One, a boss that has to be seen to be believed. The abominable creature has been locked far, far beneath the castle, hidden down and around swirling castle steps streaked fearfully with the scent of doom--the ultimate embodiment of that which should not be. |
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The Flintstones: The Rescue of Dino & Hoppy review (NES)Reviewed on January 26, 2005Fortunately, there are plenty of reasons to keep trying, even when you find yourself dying more than you might like. For one, the levels themselves are quite pretty. Sure, they don’t boast a lot of polygons or even colors, but the artists rendered them in a quaint style that can cheer you as you travel through them. Dense jungles somehow seem cheerful thanks to vibrant colors. An undersea level oozes charm, as does a distant island resort you’ll visit late in the game. |
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Paperboy review (NES)Reviewed on January 24, 2005Of course, there are threats to your little newspaper empire. That cute little dog you see cowering in his home on the front lawn may very well bite you in the butt if you don’t toss a paper at just the right moment. And there are rumors that the Grim Reaper himself frequents the neighborhood from time to time. Add runaway lawnmowers, tires, go carts and disillusioned customers of times past and you have the formula for a rather dangerous job. |
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Doom II review (GBA)Reviewed on January 24, 2005The pillars in front of you open to display a veritable cornucopia of hellspawn, and you are quickly made aware that the ones behind you are doing the same. You are standing in the very centre of a rapidly closing circle of death: imps scream furiously at you as they unload a torrent of fireballs in your direction. |
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Captain Skyhawk review (NES)Reviewed on January 24, 2005To play the game well, you’ll have to adapt to the rapidly-changing environment. Glide left past one hill, then quickly rebound to the right as an imposing rock wall threatens to turn your aircraft into a charred stain. The whole time, you’ll have to keep an eye on the surface. Alien vehicles fire shots from the ground, star-shaped projectiles that will cause you to burst into flames if you should happen to collide with them. |
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Darkstalkers Chronicle: The Chaos Tower review (PSP)Reviewed on January 23, 2005Though it may have always been the black sheep of an over-achieving family, if one were to be honest it would be hard to deny the PSP release of Vampire Chronicle some well deserved dues. For yet again Capcom have put together a solid, inspired one on one fighter, imbuing each and every character with a level of personality that simply cannot be beat. |
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Mega Man X8 review (PS2)Reviewed on January 22, 2005You see, not every stage takes place with you watching from the sidelines. Sometimes, you’ll get an over-the-shoulder perspective. However, this is perfectly acceptable for two reasons. Firstly, only two areas make this deviation. And secondly, those stages are actually quite enjoyable! |
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Time Lord review (NES)Reviewed on January 17, 2005Suppose that you play through the Castle Marman level one time. You find one orb after picking mushrooms, one hanging on a tower high above a wide space, and a flying monkey (dragon?) drops another. Then there’s the one you randomly find when you jump down a set of stone columns. The last thing you really want to do the next time you play through is guess the location of that fourth orb. It’s just… not fun. |
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Puyo Puyo CD review (TGCD)Reviewed on January 16, 2005The Minions of Satan came to learn the customs of the PuyoPuyo, and used this knowledge to subjugate the pitiful little blobs by forming them into like-colored sequences of four or more. This was a great and vicious evil, for when the PuyoPuyo were connected in such a manner, they would EXPLODE into tiny, gelatinous bits. |
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Legion review (TGCD)Reviewed on January 16, 2005Legion's not cool at all. It sucks. And the depth of the developer's blunders amounts to a lot more than the vague cop-out synopsis, "it has good ideas but just isn't fun". Legion takes reasonable ideas and makes them look dumb. |
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The Legend of Zelda: Majora's Mask review (N64)Reviewed on January 13, 2005At times you may have to transform into a Goron to roll over that narrow hill, engage the Deku scrub's helicopter technique to cross a canyon, or use the boomerang fin trait of the Zora to hit that far off switch. The classic puzzles that have become a staple in the Zelda genre are all here and the fluctuating timing of them in each dungeon bring together a feeling of balance. |
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Lumines review (PSP)Reviewed on January 12, 2005What makes all this such a standout success however is how Mizuguchi-san has played with established genre concepts in blending the puzzle based action with his own particular passion for synaesthesia style music. The more squares you match up and cancel out the more interesting the tunes get, the faster you'll play, the deeper Lumines takes you. Catch 22, and now we're hooked! |
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Bloody Roar review (PSX)Reviewed on January 11, 2005Bloody Roar, a 3D fighter released during the modern glut of 3D fighters, relies on style over gameplay. I believe you can make the connection here. Fond memories of the title crop up every now and again, but when I yearn to play a PSX fighter, I find myself reaching for Soul Edge instead. |
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Cotton Boomerang review (SAT)Reviewed on January 10, 2005As you play the game and a vicious spitting flytrap smacks Appli down, Needle will zoom in and take her place, in King of Fighters fashion. If Needle bites it too, your third character will take the creepy critters on — all by herself! |
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Ai Cho Aniki review (TGCD)Reviewed on January 09, 2005If you've played Forgotten Worlds, you have some idea what Ai Cho Aniki is all about. Basically, I'm talking an airborne Contra, with multi-directional attacks and hand-to-hand combat . . . and naked bodybuilders. |
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Dragon Warrior review (NES)Reviewed on January 08, 2005Step outside the castle and you might make it fifteen or twenty steps. Or you might make it one step. Or two, or three. Suddenly, that village a half-screen away can seem almost out of reach. This is compounded by another problem: the hero is a wimp for the majority of the game. |
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World of Warcraft review (PC)Reviewed on January 08, 2005It is an MMORPG at its finest and the first of such to intrigue me in such a fashion since Asheron's Call. As previously mentioned, it is the obsession you have while playing the hero or villain you have created in these games, that overshadows the pre-defined protagonists of its single player predecessors. |
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Breath of Fire III review (PSX)Reviewed on January 08, 2005Cue two miners innocently going about their jobs when they stumble across a rather rich vein of chrsym ore. Overjoyed, the anxious two set their explosives, planning to blast free their latest find, but instead of the deceased fossil they expected, out pops a rather lively baby dragon. |
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Sakura Tsuushin: ReMaking Memories review (SAT)Reviewed on January 06, 2005The images — both characters and backgrounds — have been marinated in pungent hues of brown and red. I find such kwality to be inexcusable, considering the artistic excellence of Pia Carrot, Can Can Bunny Extra, High School Terra Story, Desire, and so on. Each of these games features colorful, stylish artwork — and each was released in the same year as Sakura Diaries, a game that exudes an aura of laziness. |
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