Staff reviews

4,730 reviews · showing 4,041–4,060

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  • Staff PSP

    Bleach: Heat the Soul review

    Still oddly enough, Bleach: Heat the Soul manages to entertain. The action while hardly technical is enjoyable for what it is, proving that style over substance can, from time to time, be quite rewarding. You won't find the depth of…

    Michael Scott · April 12, 2005

  • Staff Xbox Review of the Week

    The Thing review

    Throughout the game, Blake will recruit, lose, and reacquire soldiers of the three differing flavours that all need to be managed. And manage them you must; in an obviously hostile environment, newly discovered troops will not always…

    Gary Hartley · April 10, 2005

  • Staff PlayStation 2

    Ring of Red review

    With metallic clanking accompanying your units movements, you'll soon discover that you control your troops much like you would play a game of chess. This gives you a free hand to traverse around the topographic mapscape, which is littered…

    Gary Hartley · April 7, 2005

  • Staff PlayStation HG exclusive

    Asuka 120% Special Burning Fest review

    Pummel your opponent for a few seconds and build your Super Meter up to 100 percent, unlocking the ominously-named Kero Kero Anger or ferocious twirling pom-pom attacks! The Super Meter isn't a new invention, but Asuka takes it to the…

    Zigfried · April 6, 2005

  • Staff PlayStation 2 HG exclusive

    Shin Megami Tensei: Digital Devil Saga review

    If you make a stupid blunder, the enemy will take advantage of it. Similarly, if you happen to manage something clever or you’ve learned the right spells, you can trick the enemy into wasting its turns with ineffectual magic. The robust…

    Jason Venter · April 5, 2005

  • Staff PC HG exclusive

    Pick Me, Honey! review

    How seriously can you take a game when the most colorful cast member is the protagonist’s testicles? Reiji’s unit displays more emotion than any of the female diversions. It grows angry and rigid, explores moments of honesty, twitches…

    Jason Venter · April 3, 2005

  • Staff Nintendo 64 HG exclusive

    Perfect Dark review

    I'd be remiss if I didn't mention Perfect Dark's wicked multiplayer mode, one packed with enough depth and nuance to make bland crapfests like Timesplitters 2's (admit it, you only liked playing as the monkey) squirm. The design is rad…

    John L · April 3, 2005

  • Staff PlayStation 2

    LMA Manager 2004 review

    For the rest of you, LMA 2004 can be easily summed up: It's LMA 2003 with cosmetic changes to the gameplay and an updated roster. Just like any annually-released sports game, if you've played one version, you've played them all.

    Gary Hartley · March 31, 2005

  • Staff DS

    Meteos review

    Though the whys and wherefores behind such an oversight may be obvious, it should be noted that in pandering to the portable 5 minute ethos, Meteos' heady mix of brain twisting action has sadly been rendered stilted and neut. It's action…

    Michael Scott · March 28, 2005

  • Staff PlayStation 2 HG exclusive

    God of War review

    When you first meet Ares early in the game, it's pretty daunting. Hundreds of flaming arrows pierce Athen's midnight sky on their hopeless flight to the god's impenetrable skin. Ares' hand-hurled fireballs blast the city walls to bits…

    Zigfried · March 27, 2005

  • Staff TurboGrafx-16 HG exclusive

    Gekibo: Gekisha Boy review

    Pernicious pictorials to publicize perverted persons, prose pending.

    Sho · March 27, 2005

  • Staff PC HG exclusive

    Casual Romance Club review

    Suddenly, it’s not so awesome that you’re given so much freedom, because the way the game is set up makes taking advantage of your options unpractical. More than in any other hentai game I’ve played, earning the nudity becomes a tedious…

    Jason Venter · March 26, 2005

  • Staff PC HG exclusive

    Cobra Mission review

    The best part is the combat itself. Instead of merely selecting "Attack", guide the mouse to a certain location on the opponent and ferociously CLICK. Armored guards are vulnerable at the unprotected neck — well-endowed female bodybuilders…

    Zigfried · March 26, 2005

  • Staff Xbox HG exclusive

    Brothers in Arms: Road to Hill 30 review

    Even though most of the game amounts to repeating the same "suppress then flank" tactic over and over, the elaborate environments make each situation feel unique. It really feels like you're being sneaky when you traipse through a creek or…

    Zigfried · March 22, 2005

  • Staff Game Boy Color

    International Track & Field review

    As if that weren’t enough, you're faced with computer opposition that you simply won't catch. Even in practise mode, your competitors will be running circles round you, making your meagre efforts look akin to those of an…

    Gary Hartley · March 22, 2005

  • Staff DS

    Pac-Pix review

    Pac-Pix is gameplay in its most pure of forms. A simple, expressive challenge that hides its hidden depth under a welcoming exterior of warm nostalgia and high tech cool. The graphics while simplistic are mostly a product of your own hand…

    Michael Scott · March 22, 2005

  • Staff SNES HG exclusive

    Mecarobot Golf review

    There are some games where, when you buy 'em, you know they're going to be bad. Mecarobot Golf for the SNES is one of those. I knew I was buying a clunker, but I expected to get at least a dash of fun for my $2.99. I was wrong.

    Zigfried · March 21, 2005

  • Staff SNES HG exclusive

    Rival Turf! review

    The music is muffled, the graphics are blurry, and the animation is just awful. The action starts out on the streets of L.A. with Oozie murdering packs of identical masked Mexican wrestlers (they must be part of the Villano family). I…

    Zigfried · March 19, 2005

  • Staff NES

    Advanced Dungeons & Dragons: Heroes of the Lance review

    You might have hoped that this game gets its dismal reputation because of poor graphics, the complexities of the AD&D rules, or something equally asinine. Hope is the denial of reality.

    Sho · March 19, 2005

  • Staff NES

    Contra review

    Contra’s weapons don’t blow their loads in retarded, premature fashion as is the case with other games in the genre. These weapons kill hard and die harder. The Laser rips through anything in its path, the Machine gun eats up alien troops…

    Marc Golding · March 19, 2005