Staff reviews

4,693 reviews · showing 4,421–4,440

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  • Staff GameCube

    Mario Kart: Double Dash!! review

    There's never a moment while playing Mario Kart: Double Dash where you'll pause the game to catch your breath and question how you can be experiencing such a masterpiece. However, early reports of the game being a major disappointment are…

    Jason Venter · November 20, 2003

  • Staff TurboGrafx-16

    Vigilante review

    While it's often compared to Double Dragon, Vigilante is really more of an update to the kitsch classic, Kung Fu, for the NES. It's similar in that some of the burly toughs are limited to holding you in some kind of vitality-draining bear…

    Marc Golding · November 16, 2003

  • Staff TurboGrafx-16

    World Class Baseball review

    Orange Juice Style: Sweet gameplay keeps squeezing out OR Beats the competition to a pulp

    Marc Golding · November 16, 2003

  • Staff Sega Master System

    Shadow Dancer: The Secret of Shinobi review

    Dance Gandolf, dance! Dance for me in the shadows!

    Marc Golding · November 15, 2003

  • Staff Sega Master System

    The Cyber Shinobi review

    If you listen carefully, you can almost hear old man Musashi rolling in his grave.

    Marc Golding · November 15, 2003

  • Staff Sega Master System

    Strider review

    When you do a number 2, do you ever look down?

    Marc Golding · November 15, 2003

  • Staff NES

    Pac-Man (Tengen) review

    If the preceding statement is true, there's only one thing more I need to tell you about, the game's conversion. This is because while the NES saw its fare share of ports, most of them sucked, or at the very least paled in comparison to…

    Jason Venter · November 2, 2003

  • Staff NES

    Karate Champ review

    When you see the title screen, you might have reason to be optimistic. It shows that two people can play (though I later learned that even a single person wasting time with the game is a small miracle), and the letters that make up the…

    Jason Venter · November 2, 2003

  • Staff NES

    Muppet Adventure: Chaos at the Carnival review

    Each level is distinctly different from the next, meaning there are basically four little mini-games you must pass on your way to the grand finale. The first of these is a kayaking trip down a little river. Kermit is the guy in charge, and…

    Jason Venter · November 2, 2003

  • Staff NES

    Super Sprint review

    A typical race is going to involve flooring the accelerator, dashing to the first corner, then swinging wildly about it like a drunken ballerina and hopefully aligning with the rails on the next turn so as to avoid smashing into a barrier…

    Jason Venter · November 1, 2003

  • Staff GameCube

    Tony Hawk's Underground review

    At first I thought this new feature might be a lame addition compared to the revert, the invert, and the manual. Then I had a chance to get used to it and decided it might not be so bad after all. Unfortunately, by the 'end' of the game I…

    Jason Venter · November 1, 2003

  • Staff Game Boy Advance

    Robotech: The Macross Saga review

    Scouring the libraries of the original GameBoy, Sega’s Game Gear, Atari’s Lynx and the NeoGeo Pocket yields precious little. Finding a portable shooter has always been akin to a diehard gamer finding a girlfriend. And finding an…

    Marc Golding · October 30, 2003

  • Staff Nintendo 64

    Star Soldier: Vanishing Earth review

    This game’s existence will surprise many people, on many levels. One, it’s an N64 shooter available in North America. When I informed a handful of fellow gamers that I was engaged in shoot-em-up action for the big N’s ill-supported…

    Marc Golding · October 30, 2003

  • Staff TurboGrafx-16

    Deep Blue review

    This game has gotten a lot of bad press. Surprisingly though, that bad press is rarely quite as bad as it should be. I enjoy a good 2-D shooter, probably even more than the next guy. But there is almost nothing good about Deep Blue. I will…

    Marc Golding · October 27, 2003

  • Staff TurboGrafx-16

    Cyber-Core review

    An opening ‘cinema’ educates us on the state of the world. Hyper-insects (where is your Ritalin cannon when called upon?) have taken over the Earth, and it is your responsibility to repel them. And what better way than to merge your…

    Marc Golding · October 27, 2003

  • Staff TurboGrafx-16

    China Warrior review

    Remember Kung Fu for your old NES? Think hard and it will all come rushing back to you. It was a punch, kick and jump side-scroller, and it featured amateur martial artists who would rush at you so they could hug you to death…

    Marc Golding · October 27, 2003

  • Staff TurboGrafx-16

    Bloody Wolf review

    When I was younger, I loved war games. You name it, and it was sure to have a special place in my cold, iron, war-lovin’ heart. From the classic Contra, to the underrated Cabal, to the mostly silly Guerilla War, to the two-faced Bloody…

    Marc Golding · October 27, 2003

  • Staff PlayStation 2

    Castlevania: Lament of Innocence review

    Try not to stare as you walk through a chapel and see some benches upright, some tossed to their sides, and still others draped by cobwebs. Everything looks so tremendously organic. There's also a lot of color variation. Even though…

    Jason Venter · October 25, 2003

  • Staff PlayStation 2

    Shadow of Destiny review

    Dying is never fun. Knowing you're about to die is even less of a joyful prospect. But worst of all perhaps, is knowing you're going to die again and again and again. Such is the fate of Eike Kusch. That's you, in case you were wondering.

    Marc Golding · October 21, 2003

  • Staff PlayStation 2

    Disgaea: Hour of Darkness review

    In short, Disgaea: Hour of Darkness is the sequel that might have happened if Square weren't developing for the Game Boy Advance at the time. Then again, it may not have. You see, the game has all kinds of personality that we haven't seen…

    Jason Venter · October 18, 2003