Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Simpsons: Hit & Run review (XBX)Reviewed on September 29, 2003In the later stages, in the interests of raising the difficulty bar, the developers force you to drive from point A to point B in almost perfect form, then probably to point C in even less time, and perhaps even to point D. Sound tedious? It can be. And if you mess up, it's back to point A for a rehash. |
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Silent Hill 2 review (PS2)Reviewed on September 16, 2003You can't escape the fear… but you'll keep running anyway. And running and |
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Silpheed: The Lost Planet review (PS2)Reviewed on September 16, 2003Silpheed was never good. Never mind the great stories you hear passed down by your big brother or uncle or whoever. As a Sega CD title, it looked great (is that really saying much?)--ahead of its time even--but it was never a good vertical shooter. With that in mind, Silpheed: The Lost Planet is a worthy sequel! It looks positively smashing and debonair, all decked out in smooth as oil polygons, but it's severely lacking in the substance department. |
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R-Type review (TG16)Reviewed on September 10, 2003Love it or hate it...the Bydo alien armada is threatening to misbehave, and ‘time out’ has failed to make the intended impression. So the fate of the free world rests on the shoulders of an untested contingency plan. Yes, the R9 spaceship in your control represents our lone retort against waves of alien menaces (no pressure). |
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Fantasy Zone review (TG16)Reviewed on September 10, 2003She's been around, but you’ll want to plug it in anyway... |
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Psychosis review (TG16)Reviewed on September 10, 2003Absolute beauty that lies just past your unconscious, right under the skin... |
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Pirates of the Caribbean review (XBX)Reviewed on September 08, 2003Or if you're feeling particularly daring, you can find contraband on one island, then head to the tavern on another and set up a secret liason with some smugglers. Here, your luck comes into play, and perhaps your ability to handle yourself on land in more of those annoying melee battles, but it's easy to save just before trying to make the deal. Though it feels cheap, you'll soon find that if you save just before any minor skirmish, you can just replay it until you're satisfied with the outcome. |
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One Piece Mansion review (PSX)Reviewed on September 05, 2003Each such room represents an apartment within the complex, and you'll see the occupants doing their thing. Of course, their thing might interfere with the something the guy to the left or right enjoys. That's what One Piece Mansion is all about, then: keeping everyone in each of the rooms happy with the people around them. |
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Brandish review (SNES)Reviewed on September 02, 2003Playing it is like going to prison, and then breaking out |
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Vandal Hearts review (PSX)Reviewed on August 30, 2003While Ogre Battle now receives the credit it deserves, Vandal Hearts has gone ignored by the same audience. It may not offer the immense depth of these previous titles, but it does feature simplified gameplay and a good plot that should endear itself to the Final Fantasy Tactics crowd. |
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Beyond the Beyond review (PSX)Reviewed on August 30, 2003The cold truth is that Beyond the Beyond would suck regardless of when it was released. |
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Warcraft III: The Frozen Throne review (PC)Reviewed on August 30, 2003It’s simple to recommend The Frozen Throne. It lengthens the experience of an already great game, while providing a new style of gameplay and balancing to top it all off. If you enjoyed Warcraft 3: Reign of Chaos, then there’s no question that you will also enjoy The Frozen Throne. |
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Xenogears review (PSX)Reviewed on August 30, 2003Being a roleplayer immediately signifies your intelligence over casual gamers, because the ability to read dense text and make simple statistical based decisions requires far more mind power than split second reactions and nerves of steel seen in nearly every other genre. |
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Pipe Dream review (PC)Reviewed on August 30, 2003While it lacks the elaborate back story of a Mario game (omg savu tha princez??!??!), Pipe Dream provides a solid time wasting experience for those tired of Solitaire and Bejeweled. |
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Gemfire review (NES)Reviewed on August 17, 2003In any other game, sitting around waiting for a chance to cultivate your fields might not seem all that interesting. But in Gemfire, it can quickly become an obsession. Then you realize you were a moron to plant so much corn because it really didn't do you all that much good after your neighbor stomped all over your farmers with his massive army. |
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Tom Clancy's Ghost Recon: Island Thunder review (XBX)Reviewed on August 13, 2003The end result was that I was skirting this level or that for quite some time, trying to find the path the arrow thought was there, and I never really did. This is a problem that was present in the first game, too, but this time around it seems actually to have grown worse instead of improving as one might expect. Again, I blame this on the more intricate levels. |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on August 11, 2003I think of Aria as SotN-lite - a wonderful experience, one of the best Castlevanias of all time, yet it ends far too quickly. If you’re thinking about purchasing it, you’ll have to ask yourself whether or not you’re willing to shell out 30 hard earned dollars for 8 hours of fun. |
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Puss 'N Boots: Pero's Great Adventure review (NES)Reviewed on August 08, 2003Just when you're starting to really enjoy yourself, you realize that you've reached its conclusion. Then you look back and realize with horror that it only took you perhaps 15 minutes to do so. From the first stage to the last, they are quick little jaunts almost without exception. The vehicle rides are all quite fun, but they end almost as soon as they begin, and there are arguably too many of them. |
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Faceball 2000 review (SNES)Reviewed on August 06, 2003The system simply wasn't made to handle three dimensions, and that's all there is to it. Really, Faceball 2000 is quite the impressive technical feat. Even though the floors are featureless, and the walls, and even though the balls look more like misshapen blobs, it's impossible to forget that what you're looking at shouldn't have been possible on Nintendo's gray and purple box of mystery. |
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Chip 'N Dale: Rescue Rangers 2 review (NES)Reviewed on August 04, 2003The first level is pretty good, a promising start for the game. The heroes run through a restaurant in an effort to diffuse a bomb someone has set in the building. It's not a match for the first stage in the first game, but it's good, a promising start. Unfortunately, things never really get any better. |
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