Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Brandish review (SNES)Reviewed on September 02, 2003Playing it is like going to prison, and then breaking out |
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Vandal Hearts review (PSX)Reviewed on August 30, 2003While Ogre Battle now receives the credit it deserves, Vandal Hearts has gone ignored by the same audience. It may not offer the immense depth of these previous titles, but it does feature simplified gameplay and a good plot that should endear itself to the Final Fantasy Tactics crowd. |
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Beyond the Beyond review (PSX)Reviewed on August 30, 2003The cold truth is that Beyond the Beyond would suck regardless of when it was released. |
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Warcraft III: The Frozen Throne review (PC)Reviewed on August 30, 2003It’s simple to recommend The Frozen Throne. It lengthens the experience of an already great game, while providing a new style of gameplay and balancing to top it all off. If you enjoyed Warcraft 3: Reign of Chaos, then there’s no question that you will also enjoy The Frozen Throne. |
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Xenogears review (PSX)Reviewed on August 30, 2003Being a roleplayer immediately signifies your intelligence over casual gamers, because the ability to read dense text and make simple statistical based decisions requires far more mind power than split second reactions and nerves of steel seen in nearly every other genre. |
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Pipe Dream review (PC)Reviewed on August 30, 2003While it lacks the elaborate back story of a Mario game (omg savu tha princez??!??!), Pipe Dream provides a solid time wasting experience for those tired of Solitaire and Bejeweled. |
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Gemfire review (NES)Reviewed on August 17, 2003In any other game, sitting around waiting for a chance to cultivate your fields might not seem all that interesting. But in Gemfire, it can quickly become an obsession. Then you realize you were a moron to plant so much corn because it really didn't do you all that much good after your neighbor stomped all over your farmers with his massive army. |
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Tom Clancy's Ghost Recon: Island Thunder review (XBX)Reviewed on August 13, 2003The end result was that I was skirting this level or that for quite some time, trying to find the path the arrow thought was there, and I never really did. This is a problem that was present in the first game, too, but this time around it seems actually to have grown worse instead of improving as one might expect. Again, I blame this on the more intricate levels. |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on August 11, 2003I think of Aria as SotN-lite - a wonderful experience, one of the best Castlevanias of all time, yet it ends far too quickly. If you’re thinking about purchasing it, you’ll have to ask yourself whether or not you’re willing to shell out 30 hard earned dollars for 8 hours of fun. |
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Puss 'N Boots: Pero's Great Adventure review (NES)Reviewed on August 08, 2003Just when you're starting to really enjoy yourself, you realize that you've reached its conclusion. Then you look back and realize with horror that it only took you perhaps 15 minutes to do so. From the first stage to the last, they are quick little jaunts almost without exception. The vehicle rides are all quite fun, but they end almost as soon as they begin, and there are arguably too many of them. |
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Faceball 2000 review (SNES)Reviewed on August 06, 2003The system simply wasn't made to handle three dimensions, and that's all there is to it. Really, Faceball 2000 is quite the impressive technical feat. Even though the floors are featureless, and the walls, and even though the balls look more like misshapen blobs, it's impossible to forget that what you're looking at shouldn't have been possible on Nintendo's gray and purple box of mystery. |
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Chip 'N Dale: Rescue Rangers 2 review (NES)Reviewed on August 04, 2003The first level is pretty good, a promising start for the game. The heroes run through a restaurant in an effort to diffuse a bomb someone has set in the building. It's not a match for the first stage in the first game, but it's good, a promising start. Unfortunately, things never really get any better. |
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Ys III: Wanderers From Ys review (SNES)Reviewed on July 29, 2003Every time you complete a dungeon, you can count on an interesting plot twist, some new items, and a sense of accomplishment that should be at odds with your realization that the dungeon you just conquered wouldn't have puzzled a two-year-old, but somehow isn't. |
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Magic Pengel: The Quest for Color review (PS2)Reviewed on July 10, 2003In case you haven't heard, Magic Pengel: The Quest for Color is a role-playing game that eschews the massive world, grand storyline, and extensive inventories so many consider staples of the genre. Instead, it embraces a system through which gamers collect magic crystals and parts, then use them to create just about any character they can imagine. For the first time, we have the chance to play a role-playing game that isn't limited so much by hardware, but rather our own imaginations. |
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Mega Man Network Transmission review (GCN)Reviewed on June 21, 2003By the time you reach the end of the game, you'll be quite familiar with most of those skills. There are 137 in all. You gain these by defeating enemies, who sometimes leave behind bits of data. It pays to continue defeating the same enemy, too, because the more of one type of data you have, the more times you can use it within a level. |
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Golden Sun review (GBA)Reviewed on June 20, 2003Despite the attractive environment that the game immersed me in, what dawned on me quite early on into the adventure was that Golden Sun actually seems to purposefully conspire to make the process of playing it as mundane and drawn out as possible. |
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Beyond the Beyond review (PSX)Reviewed on June 18, 2003I can say without a hint of malice that I've always liked the towns in such 16-bit titles, and that they are present in full force in Beyond the Beyond. Each town does look different from the next. Years later, there is the slim possibility you'll find yourself remember your first trip through that one town at night, or the descent into the volcano, or that pyramid I mentioned before. |
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Skies of Arcadia Legends review (GCN)Reviewed on June 14, 2003I found myself hooked into the story almost immediately. You're given a mystery of sorts to investigate in the very first scene--who is this girl in the strange clothes? Why is she here? And it just gets more interesting from there. |
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Armored Core 3 review (PS2)Reviewed on June 03, 2003Enemy AI is drastically improved this time around. Your opponent will hide behind objects and use various fighting styles, requiring you to plan your method of attack based on what you know about your foe. |
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Brute Force review (XBX)Reviewed on June 02, 2003Brute Force would benefit so much from more open level designs. Your tactical options would exponentially increase and your enemies could do something useful like flank you, or ambush you, bringing much more excitement into the game. |
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