Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Lord of the Rings: The Two Towers review (GBA)Reviewed on April 15, 2003The sheer size of The Two Towers, the number of levels and the fact that there are five different characters make this an extremely impressive title for a portable system. Yet at the same time, the levels often seem empty and needlessly long. |
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Strikers: 1945 review (PSX)Reviewed on April 14, 2003Everything remains steady the whole way through, even when enough sprites are flying around the screen that the sweating geek inside of you cringes and expects smoke to start pouring out of the Playstation. It's amazing to see so much solid detail to the levels and so many projectiles peppering the environment, but no noticeable drop in framerate. |
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The Legend of Zelda: The Wind Waker review (GCN)Reviewed on April 09, 2003The entire sailing element is a love-hate sort of experience: if you don’t mind occasionally spending five minutes crossing the entire ocean to get from point A to point B or constantly changing the direction of the wind, then you can easily dismiss the potential frustration and realize that it is actually a rather fun experience, and simply exploring the ocean, finding all the islands and their respective objectives, is actually enjoyable. |
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The Three Stooges review (GBA)Reviewed on April 07, 2003While it makes sense to port the flagship games of the Nintendo, Super Nintendo and Genesis, which featured gaming icons like Mario, Sonic the Hedgehog and Earthworm Jim, one has to wonder what sort of logic was behind the decision to port The Three Stooges, an obscure NES game based on characters from a fifty year old black & white television show. |
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Skies of Arcadia Legends review (GCN)Reviewed on April 06, 2003Dungeons, too, are nearly flawless. Void of the usual maze and switch puzzles found in so many RPG’s, the dungeons in Skies of Arcadia Legends, although not entirely difficult, contain what feel more like actual traps than useless obstacles whose only intent is to hinder your progress. Although disappointingly scarce, the puzzles are only the backdrop to the real meat and potatoes of any RPG: the battles (luckily, the frequency of random encounters has been toned down a bit since the past incarnation). |
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The Legend of Zelda: The Wind Waker review (GCN)Reviewed on April 05, 2003It's at this point, where you're wondering if you should just grit your teeth and sail against the wind or play the baton again, that you start scratching your head and wondering if something is wrong. The answer, of course, is 'yes.' This one little flaw, repeated into perpetuity, is enough to seriously interfere with your enjoyment of what otherwise is a stunning experience. |
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Oddworld: Munch's Oddysee review (XBX)Reviewed on April 05, 2003Munch’s Oddysee takes basic platformer elements like running, jumping and item-collecting and combines them with intelligent puzzles. Abe and Munch both have different strengths and weaknesses, so getting through each puzzle requires cooperation - you can switch between the characters with the press of a button. |
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Panic Restaurant review (NES)Reviewed on February 28, 2003A fun, well-executed game that ultimately doesn't succeed so much as it could have because it's over almost before it begins, Panic Restaurant is still a title worth playing. Particularly if you manage to find it in a bargain bin somewhere. |
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.hack Part 1: Infection review (PS2)Reviewed on February 17, 2003Let the buff guy go in and take the damage while you back him up with healing spells to keep him from dying. If he should die, you can always revive him with the appropriate item. Unfortunately, your buddies won't return the favor. Even if you buy them healing items and hand them over, those friends of yours will just stare blankly at your ghost should you happen to perish in battle. |
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Sly Cooper and the Thievius Raccoonus review (PS2)Reviewed on February 09, 2003As Sly Cooper, you'll be able to learn quite a bit as one page of the Thievius Raccoonus after another falls into your paws. There are somewhere around 15 moves--some of them merely enhancements of simpler ones--that you can learn. But here's the best part: none of them are required. You can go through the game without learning a single one if you're so inclined. |
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Jet X2O review (PS2)Reviewed on February 04, 2003Don't pass through enough gates or perform enough tricks and your opponents will leave you in their wake for certain. Get too experimental and try tricks you can't manage, and you'll wipe out and loose a huge chunk of that carefully-acquired rocket power. Success in a race means you've learned to walk the fine line between daring and intelligent, with just enough attention to each attribute. |
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Teenage Mutant Ninja Turtles IV: Turtles in Time review (SNES)Reviewed on January 30, 2003Part of the problem is that the turtles are mostly fighting the same enemies, no matter what twist the story may take. You see the same guys in just about every stage, with only the occasional difference that is likely to be the same guy with a palette swap and a slightly different AI routine. You'll learn to anticipate what moves you should make not by shape, but by color. |
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Darkwing Duck review (NES)Reviewed on January 27, 2003Play control is tight as can be. If you die, it's not because Darkwing Duck failed to jump where you told him to. He can hop with the best of them, grab onto beams above him, and fire several shots at a time. Switching to his special weapon is a snap, too. You'll find yourself comfortable with the controls to their fullest extent within the first five minutes of play. |
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Dead or Alive Xtreme Beach Volleyball review (XBX)Reviewed on January 24, 2003If you lose your team partner, it's a major loss. You then have to work your tail off to get another team member so you can go back to playing volleyball. This is done through what serves as the other majority of the game, the gift exchanging. See, each girl has likes and dislikes, besides the whole winning and losing thing. |
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Gungrave review (PS2)Reviewed on January 19, 2003The lumbering goon of a main character, Grave, is well-equipped for fighting the mindless goons of this world, but wouldn't last a minute if he were up against the misfits from Streets of Rage, Shinobi, or pretty much any other game where the opposition actually fights back. |
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Panzer Dragoon Orta review (XBX)Reviewed on January 18, 2003Choosing the proper form for the task at hand becomes monumentally important. One part of a stage may seem near impossible with one skill set, but another will blaze through it in no time. Often, particularly in a boss battle, the best choice is not one form, but a combination of the two. For example, you might need to glide around to an enemy's rear side, then switch to the attack style with tougher firepower to bring down the foe's gauge quickly. |
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Shinobi review (PS2)Reviewed on January 15, 2003But then there are those who'll love the challenge, revel in the startlingly addictive gameplay, and see past the mundane-looking environments, amazing themselves with the slick, fashionable elegance the game's artwork possesses. |
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BMX XXX review (GCN)Reviewed on January 03, 2003There is some nudity (even if it's bad) and some humor (even though it gets old fast) and there's enough stuff to do that you'll be busy for a while (even though you won't be having much fun). If that sounds about like an experience you want, pick up the game. |
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Dead or Alive 3 review (XBX)Reviewed on January 03, 2003It's easy to forget you're looking at polygons. When a butterfly flaps past, or a rushing waterfall cascades down a moss-covered cliff, you won't be thinking how many polygons that must've taken. You won't likely be thinking about anything technical at all, in fact, because everything looks so natural. This is true of everything from the leaves to the breasts. |
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Metroid Fusion review (GBA)Reviewed on December 08, 2002You run around, shooting hostiles, collecting powerups such as energy and rocket containers. You fight bosses and gain items which permit you access to new areas, and every now and then you get a nice little story sequence/cutscene. All of this is revamped from the other Metroids, and I wouldn't have it any other way. Except, a new element has been introduced, which changes the gameplay flow notably. |
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