Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Aggressive Inline review (GCN)Reviewed on October 05, 2002You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks. |
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Castlevania: Harmony of Dissonance review (GBA)Reviewed on September 28, 2002In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings. |
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Castlevania: Harmony of Dissonance review (GBA)Reviewed on September 25, 2002If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible. |
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Tekken 4 review (PS2)Reviewed on September 25, 2002In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here. |
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Animal Crossing review (GCN)Reviewed on September 19, 2002You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail. |
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Super Monkey Ball 2 review (GCN)Reviewed on September 13, 2002Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer. |
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Clu Clu Land review (NES)Reviewed on September 11, 2002Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating. |
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Balloon Fight review (NES)Reviewed on September 11, 2002You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards. |
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Mario Party 3 review (N64)Reviewed on September 09, 2002There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun. |
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Super Mario Sunshine review (GCN)Reviewed on August 31, 2002You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on August 28, 2002The plot, too, is forgettable. It's the RPG standard--destroy the bad guy--but without the lovely trimmings that usually come with said standard. There's little to hold my interest, and even less to inspire me to replay the game. |
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Donkey Kong Jr. Math review (NES)Reviewed on August 15, 2002There's really no challenge other than repetition and who is better at math with high digits. The only way to die is to fall into a pit, something so difficult to accomplish that you must do it on purpose. And the penalty? You start over while your opponent keeps working toward his goal. |
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Jak and Daxter: The Precursor Legacy review (PS2)Reviewed on August 06, 2002In the course of reversing Daxter's untimely ottselization, you'll trek across beaches, jungles, mountains, volcanoes, and more while unlocking the secrets of the Precursors and their ancient Eco-powered technology. |
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Eternal Darkness: Sanity's Requiem review (GCN)Reviewed on August 05, 2002However, ED adds to the incessant zombie slashing with the innovative ''Magick'' system. Aside from basic healing spells, the different magicks include enchanting items for added power or solving puzzles, creating a magick-proof shield to aid you, or revealing invisible enemies or objects, among others. |
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Drakan: The Ancients' Gates review (PS2)Reviewed on July 27, 2002Sony snuck up on everyone and released this part action, part adventure, part RPG hybrid. Few people were expecting it, and few really cared when it actually came out. After all, who wants a game that looks like Tomb Raider but plays more like a cross N64's Zelda games and Blizzard's Diablo? Luckily, Sony |
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Fallout 2 review (PC)Reviewed on July 24, 2002The wasteland truly does give a not inaccurate portrayal of what could be the cause and effect of nuclear war, and the aftermath which would erupt from it. Play this game, and express the power to choose. This is pre-GTA3, pre-Shenmue...Fallout 2 is a pioneer. |
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Lost Kingdoms review (GCN)Reviewed on July 20, 2002It's got none of those elements that make someone sit up and notice. Instead, Lost Kingdoms relies on that 'diamond in the rough' sort of theory. If you can get past the somewhat rough exterior, what lies inside is a true gem. The problem is that getting past that exterior takes enough effort that the overall experience isn't as rosy as it might otherwise have been. |
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Valkyrie Profile review (PSX)Reviewed on July 14, 2002Valkyrie Profile has a strong background based in Norse mythology. The end of the world, the Ragnarök, is at hand. The Vanir and Aesir (gods) must battle the dark forces to keep the world from ending. In order to do this, they require the souls of slain warriors. |
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Grand Theft Auto III review (PS2)Reviewed on July 13, 2002The back of the CD case says ''you'll have to rob, steal, and kill just to stay out of serious trouble,'' and whoever wrote that sure as hell wasn't kidding. You'll be faced with a lot of plot twists and stabs in the back--all of which you'll get to retaliate for in due course. |
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Final Fantasy X review (PS2)Reviewed on July 12, 2002FFX's gameplay, though, has some truly significant differences from its predecessors. The most drastic change is that you can swap characters in and out during battle simply by pressing the R1 button. This is extremely helpful because it keeps you from getting jacked in boss fights because you brought the ninja instead of the black mage. |
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