Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Final Fantasy VII review (PSX)Reviewed on Date UnknownStarting with a beautiful opening cinema, FF7 quickly jumps into the action with nice polygons and beautiful, pre-rendered backgrounds. In-game spells and attacks look great, especially the cinematically perfected summon spells. |
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Final Fantasy VIII review (PSX)Reviewed on Date UnknownThen it adds in a bunch of other interesting and likeable characters (also some not-so-likeable), gives you some solid information about them, and then, takes the player on an absolute rollercoaster ride between plotlines, brainwashing you several times, messing with your mind, betraying your trust, and ultimately, leading you to an epic and ingenious climax. |
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Final Fantasy III review (SNES)Reviewed on Date UnknownI'd have to say that the sound quality is also good for 16-bit, and makes the game much better over all. The sound really sets the mood in this game, and I think that it has the same victory music as FFVII, FFV, and FFVII. |
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Sonic Advance review (GBA)Reviewed on Date UnknownWhat no one would have believed 5 years ago, however, is that Sonic's triumphant return to his 2D roots would come on a Nintendo system, and that's just what's happened to the first Sonic game ever on a Nintendo-made system, Sonic Advance. |
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Galerians review (PSX)Reviewed on Date UnknownIt added some unique new features, and is propelled by an excellent storyline. Galerians isn't quite as scary as Silent Hill, but its seriousness definitely surpasses Resident Evil's ''jump-out-of-your-seat'' horror. |
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Gran Turismo review (PSX)Reviewed on Date UnknownNice looking reflections, and an awesome hi-fi mode that you can unlock which has even BETTER graphics. You can see the wheels spinning, and all the cars are extremely accurate, and are identical to the real thing. |
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Bible Adventures review (NES)Reviewed on Date UnknownThis is especially true of Noah. He can lift pigs, snakes, turtles, horses, and even cows (see, you thought I forgot my promise to get back to that). Amusingly, he can even rotate the order of animals in the stack, for when he needs to discard an unwanted one. This sometimes leads to Noah running toward the ark while a horse, cow, and pig are balanced atop a single acorn. |
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Gran Turismo 2 review (PSX)Reviewed on Date UnknownThe graphics in this game aren't exactly up to par with today's other games. Sure, they're good, but they really aren't much different than the first one's graphics. They did make a few touch-ups, but nothing terribly noticeable. |
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The Granstream Saga review (PSX)Reviewed on Date UnknownYou see the enemies, then you battle them. The battle engine is an over-and-behind view, and it plays kind of like a fighting game. The control is horrible, because your character walks painfully slow, and it's hard to turn. |
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Guardian's Crusade review (PSX)Reviewed on Date UnknownThe graphics are pretty good, but don't have enough detail. They don't do anything that hasn't already been done. They are polygonal characters, in a 3D world. This proves to handle pretty well, for the Playstation. Completely 3D. |
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Kartia: The Word of Fate review (PSX)Reviewed on Date UnknownAt least Kartia has an innovative story and battle system. The story has to do with monsters called Phantoms, that can be be summoned from cards called Kartia. In the game, your characters aren't your main attacking force. Your Phantoms are. Certain members of your party are able to create Phantoms. |
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Legend of Mana review (PSX)Reviewed on Date UnknownI guess the problem is that a lot of the time, it's hard (very hard in some parts) to navigate through dungeons and towns, because it's hard to tell what's what. I'm used to games where the environment is 3D, and you can rotate the camera angle to see things more clearly...None of that here! |
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Lunar: Silver Star Story Complete review (PSX)Reviewed on Date UnknownThe voice acting in the cutscenes can sound a little bit annoying, but so what? And it comes with a full soundtrack! How convenient. There are 2 songs in the game that have real singing, in english! |
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Lufia II: Rise of the Sinistrals review (SNES)Reviewed on Date UnknownThe fighting music is cool sounding, and the boss music is catchy and adventurous. The dungeon music is pounding, annoying, and not that nice to listen to. But, that's how it should be. |
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NFL Blitz 2000 review (PSX)Reviewed on Date UnknownThe sound in this game is one of its donwfalls. I guess that the small amount of music that is in the game is ok, but the voice acting that sometimes comes up between players is simply laughable! |
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Parasite Eve review (PSX)Reviewed on Date UnknownAfter a while the battles can get long and tedious, but fortunately it has enough gruesome FMV cutscenes to leave you gasping for more. The game doesn't have many extras; it's pretty straightforward. |
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Revelations: Persona review (PSX)Reviewed on Date UnknownWhen you went into a random battle, you could ''talk'' to the monster, and sort of become friends with it. It was an innovative idea, but very stupid. I didn't like it one bit. This was a major turn-off for me, and probably would be the same for other RPG-ers. |
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Resident Evil 2 review (PSX)Reviewed on Date UnknownThe character models are quite detailed, and so are the pre-rendered backgrounds. There're several different kinds of zombies, and they always seem to look a bit different. From the endless amounts of blood, to the expressions on the characters' faces, Resident Evil 2's graphics are nothing but top-notch. |
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Resident Evil 3: Nemesis review (PSX)Reviewed on Date UnknownYou grab this item, put it here, then run all the way back there to grab that item, then put it here. It can get boring, and tedious. And because the game doesn't take place in just one building, you sometimes have to run all the way back to the beginning of the game to grab something. |
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Tony Hawk's Pro Skater 2 review (GBA)Reviewed on Date UnknownThe controls are hard at first, but easy to grasp after a short practice session. They're very similar to those of the Playstation games. B is jump, A is grind, and either of the L buttons execute grabs. After you get the idea, you'll see that the control is actually very tight, and controlling a miniature skateboarder on your screen has never been easier. |
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