Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Pokemon Silver Version review (GBC)Reviewed on Date UnknownSometimes when beating a trainer, they will ask to give you their number. If you agree, they will call you from time to time with hints of where to catch wild Pokémon. I just found this an annoyance, but it can also be an advantage. |
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The Legend of Zelda: Link's Awakening DX review (GBC)Reviewed on Date UnknownNew in Link's Awakening DX is a full-color dungeon, only accessible through the GBC. In it, you will have to solve various color-oriented puzzles, and after defeating the boss, Link may don either a blue or red tunic, each with their own advantages and disadvantages. |
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Mega Man 2 review (NES)Reviewed on Date UnknownIs this knowledge necessary to complete the game? For the most part, no. It's just good fun. Little tricks like that do quite a bit to add to the experience. More importantly, they present a player with new ways to play. Even if you've gone through the game once using one strategy, it's always fun to try again by defeating the robots in a different order. |
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Mega Man 3 review (NES)Reviewed on Date UnknownSo the whole 'more of a good thing' aspect of Mega Man 3 isn't what disappoints me. Rather, it was a lack of heart. Where Mega Man 2 had absolutely genius level design and totally cool environments, Mega Man 3 takes a more sterile approach. There are lots of wide, open spaces where not much of anything is happening. The polish isn't there in quite the same evidence, and some of the game's size is derived from repetition. |
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Super Dodge Ball Advance review (GBA)Reviewed on Date UnknownAnd that brings me to this point: the single-player replay value stinks! After your first two or three championships, you will find that the game just isn't any fun anymore. Even at the highest difficulty setting it is still way too easy... |
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Mega Man 4 review (NES)Reviewed on Date UnknownAnother thing I like here is that the robots fit their stages so much better. By the time you reach the end of the sewers that make up Toad Man's home, the confrontation with the robot master will seem perfectly natural. Though the same could be said of some of the stages in Mega Man 3, the techniques this time around don't make me think Capcom got lazy. |
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Ecco the Dolphin: Defender of the Future review (DC)Reviewed on Date UnknownNot only does Defender of the Future have absolutely no replay value whatsoever, it is so gosh-darn hard that you probably won't even finish the freakin' thing! Nonetheless, the game does contain at least some enjoyment, and it looks so good that you'll probably spend all your time admiring your sourroundings and ignoring the actual objective of your quest. |
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Mega Man 5 review (NES)Reviewed on Date UnknownThe eight stages may not seem all that original (many of them just seem like variations of some of the less memorable stages from past games), but their actual construction is still proficient. Gamers will guide Mega Man along the top of a train, and inside its engine. They'll ride bubbles toward a spike-lined ceiling, hop aboard a watercraft for some shooting fun on the river. |
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Jet Grind Radio review (DC)Reviewed on Date UnknownFrom what I understand, Sega created a new program, apparently called ''CelShader,'' that draws a black outline around three-dimensional polygon figures, giving them a cartoony-look. Well, they decided to use this in Jet Grind Radio, and the result is some very pretty characters. |
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NFL 2K1 review (DC)Reviewed on Date UnknownBoth the play-by-play and color commentary are awesome, and that play-by-play excellence should be noted a million times. The commentators accurately depict the events of the contest, and include player names, yardage, and... |
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Spiritual Warfare review (NES)Reviewed on Date UnknownIt's all quite cool, but odd in that the setting is contemporary (obviously that would explain the forklifts I mentioned above). Link never visited a bar and got thrown out. Link never went through the junkyard. So even if this is a clone, it covers some new territory. |
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NHL 2K review (DC)Reviewed on Date UnknownAnd finally, even on All-Star mode, it's too damn easy to score goals, and it's too damn hard for the other team to score. This basically leaves you to either an undefeated season, or a 150-point journey... |
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Phantasy Star Online review (DC)Reviewed on Date UnknownNot only are the textures incredibly smooth and detailed, but the characters are very well animated, and their appearance changes under certain lights, such as turning a realistic orange tint under an orange light, and looking like a disco bouncer when standing under a teleport, with the strobe light effect reflecting on them. |
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Paperboy 2 review (NES)Reviewed on Date UnknownIf Paperboy was John Candy, then its sequel is Chris Farley. The colors are gaudy, they clash ridiculously with even themselves, and yet somehow they look bland and unremarkable unless they're throwing themselves in your face. The cartoony look from the first title is mostly gone, yet the NES can't really handle the new visual direction. As a result, it's almost depressing. |
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Shenmue review (DC)Reviewed on Date UnknownWith plenty of twists and turns and loops and corkscrews, and several different ways to reach a certain objective, the story is neither flat nor boring. And, may I note, is a far different story than your traditional RPG, along with a difference in gameplay. |
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Chip 'N Dale: Rescue Rangers review (NES)Reviewed on Date UnknownAhead, a kettle lies over a burner, boiling a sludgy mixture while killer bees bomb at you kamikaze-style from the right. You know that a single misstep will turn you into an appetizer, so you watch a bee and then plot your jump as the space is clear. Suddenly, your bushy charge is plummeting into the soup and instant death, the victim of a crate to the head. It appears your devious cohort was waiting for you to let down your guard. |
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Skies of Arcadia review (DC)Reviewed on Date UnknownThis is perhaps one of the best RPGs ever created. Excellent graphics, a moving, imaginative story, a simply amazing soundtrack, awesome gameplay, wonderful detail... They all add up for what is one of the best experiences in video game history. This game is brilliant. |
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The Simpsons: Bart vs. the Space Mutants review (NES)Reviewed on Date UnknownWhen the flash is gone, you’re left with a rather hollow husk that’s satisfying only because the game keeps kicking your butt. Some of you freaks enjoy that, I know. You’ll revel in the amount of effort you must exert just to beat the first level, grin as wide leaps over bottomless pits in the museum send you to your death and back to the game’s beginning. For the rest of us, though, something is slightly off-center. |
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Sonic Adventure 2 review (DC)Reviewed on Date UnknownThough Sonic and Shadow's levels are fun, it's a shame the game isn't exclusive to them. Tails and Eggman's levels are decent, but hardly great. And Knuckles/Rouge's levels are--oh my God--BAD! Since I love Knuckles, I kept trying to reassure myself saying, ''it's not that bad, it's not that bad,'' and then realizing, through the awful time I was having, that they really... |
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Tennis 2K2 review (DC)Reviewed on Date UnknownThe key is to find out when to use each of these techniques, as a successful strategy will wipe out your opponents easily. If the ball is volleyed high enough, your player (or the computer--yikes!) will automatically jump up (when you press a button, obviously), and spike it. This adds another level of strategy, forcing you to control your volleys so they stay low, and don't sail up high leading to your ultimate doom. |
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