Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Castlevania: Symphony of the Night review (PSX)Reviewed on Date UnknownThe orchestrated soundtrack is full of wonderful, mood-setting tracks. Haunting latin vocals are also featured in certain parts of the game. While the voice-acting is just flat-out bad, there isn't enough dialogue in the game for it to make any difference, and the music and sound effects more than make up for it. |
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Tony Hawk's Pro Skater 3 review (GCN)Reviewed on Date UnknownThe R button, also, does the new Revert move, which, when you're coming off of a lip trick on a ramp, lets you maintain a combo by allowing you to string in a manual... |
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Chrono Cross review (PSX)Reviewed on Date UnknownDepending on what choices you make, you'll meet different characters, and complete different sub-quests. With multiple endings and paths you can take, this game has tons of replay value. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on Date UnknownIf you play your cards right, don't abandon the classic formulas, and continue to innovate, anything is possible, as shown in this, one of the best games ever created - on any system - The Legend of Zelda: Ocarina of Time. |
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Dino Crisis 2 review (PSX)Reviewed on Date UnknownThe game looks better than its prequel, but it just makes it a bit more awkward to navigate in the 2D world. Since you can't go ''anywhere'', like in a 3D game, it's sometimes hard to judge exactly where things are, where you can go, etc. |
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The Legend of Zelda: Majora's Mask review (N64)Reviewed on Date UnknownOverall, The Legend of Zelda: Majora's Mask is an improvement of its predecessor. However, it doesn't seem to capture the same epic feel as The Ocarina of Time, and, in the end, the first Nintendo 64 Zelda game will be the one you'll always remember. |
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Fear Effect review (PSX)Reviewed on Date UnknownWhen your fear meter is in the 'red' zone, a single shot will knock your character dead. It's much harder to bring your fear meter back down than it is to bring it up. You must shoot without being seen, and basically do all the opposite things it takes to make the meter increase. |
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Final Fantasy Tactics review (PSX)Reviewed on Date UnknownFFT's storyline is on-par with every other RPG in existence. |
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Final Fantasy VII review (PSX)Reviewed on Date UnknownStarting with a beautiful opening cinema, FF7 quickly jumps into the action with nice polygons and beautiful, pre-rendered backgrounds. In-game spells and attacks look great, especially the cinematically perfected summon spells. |
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Final Fantasy VIII review (PSX)Reviewed on Date UnknownThen it adds in a bunch of other interesting and likeable characters (also some not-so-likeable), gives you some solid information about them, and then, takes the player on an absolute rollercoaster ride between plotlines, brainwashing you several times, messing with your mind, betraying your trust, and ultimately, leading you to an epic and ingenious climax. |
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Final Fantasy III review (SNES)Reviewed on Date UnknownI'd have to say that the sound quality is also good for 16-bit, and makes the game much better over all. The sound really sets the mood in this game, and I think that it has the same victory music as FFVII, FFV, and FFVII. |
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Sonic Advance review (GBA)Reviewed on Date UnknownWhat no one would have believed 5 years ago, however, is that Sonic's triumphant return to his 2D roots would come on a Nintendo system, and that's just what's happened to the first Sonic game ever on a Nintendo-made system, Sonic Advance. |
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Galerians review (PSX)Reviewed on Date UnknownIt added some unique new features, and is propelled by an excellent storyline. Galerians isn't quite as scary as Silent Hill, but its seriousness definitely surpasses Resident Evil's ''jump-out-of-your-seat'' horror. |
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Gran Turismo review (PSX)Reviewed on Date UnknownNice looking reflections, and an awesome hi-fi mode that you can unlock which has even BETTER graphics. You can see the wheels spinning, and all the cars are extremely accurate, and are identical to the real thing. |
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Bible Adventures review (NES)Reviewed on Date UnknownThis is especially true of Noah. He can lift pigs, snakes, turtles, horses, and even cows (see, you thought I forgot my promise to get back to that). Amusingly, he can even rotate the order of animals in the stack, for when he needs to discard an unwanted one. This sometimes leads to Noah running toward the ark while a horse, cow, and pig are balanced atop a single acorn. |
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Gran Turismo 2 review (PSX)Reviewed on Date UnknownThe graphics in this game aren't exactly up to par with today's other games. Sure, they're good, but they really aren't much different than the first one's graphics. They did make a few touch-ups, but nothing terribly noticeable. |
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The Granstream Saga review (PSX)Reviewed on Date UnknownYou see the enemies, then you battle them. The battle engine is an over-and-behind view, and it plays kind of like a fighting game. The control is horrible, because your character walks painfully slow, and it's hard to turn. |
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Guardian's Crusade review (PSX)Reviewed on Date UnknownThe graphics are pretty good, but don't have enough detail. They don't do anything that hasn't already been done. They are polygonal characters, in a 3D world. This proves to handle pretty well, for the Playstation. Completely 3D. |
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Kartia: The Word of Fate review (PSX)Reviewed on Date UnknownAt least Kartia has an innovative story and battle system. The story has to do with monsters called Phantoms, that can be be summoned from cards called Kartia. In the game, your characters aren't your main attacking force. Your Phantoms are. Certain members of your party are able to create Phantoms. |
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Legend of Mana review (PSX)Reviewed on Date UnknownI guess the problem is that a lot of the time, it's hard (very hard in some parts) to navigate through dungeons and towns, because it's hard to tell what's what. I'm used to games where the environment is 3D, and you can rotate the camera angle to see things more clearly...None of that here! |
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