Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Skies of Arcadia review (DC)Reviewed on Date UnknownThis is perhaps one of the best RPGs ever created. Excellent graphics, a moving, imaginative story, a simply amazing soundtrack, awesome gameplay, wonderful detail... They all add up for what is one of the best experiences in video game history. This game is brilliant. |
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The Simpsons: Bart vs. the Space Mutants review (NES)Reviewed on Date UnknownWhen the flash is gone, you’re left with a rather hollow husk that’s satisfying only because the game keeps kicking your butt. Some of you freaks enjoy that, I know. You’ll revel in the amount of effort you must exert just to beat the first level, grin as wide leaps over bottomless pits in the museum send you to your death and back to the game’s beginning. For the rest of us, though, something is slightly off-center. |
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Sonic Adventure 2 review (DC)Reviewed on Date UnknownThough Sonic and Shadow's levels are fun, it's a shame the game isn't exclusive to them. Tails and Eggman's levels are decent, but hardly great. And Knuckles/Rouge's levels are--oh my God--BAD! Since I love Knuckles, I kept trying to reassure myself saying, ''it's not that bad, it's not that bad,'' and then realizing, through the awful time I was having, that they really... |
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Tennis 2K2 review (DC)Reviewed on Date UnknownThe key is to find out when to use each of these techniques, as a successful strategy will wipe out your opponents easily. If the ball is volleyed high enough, your player (or the computer--yikes!) will automatically jump up (when you press a button, obviously), and spike it. This adds another level of strategy, forcing you to control your volleys so they stay low, and don't sail up high leading to your ultimate doom. |
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Advance Wars review (GBA)Reviewed on Date UnknownFactors like terrain and weather effect the performance, speed, and attack damage of units. Units have special abilities, like being able to capture bases or transport other units. Most of the game takes place on the map-screen, but once the option to attack is selected, a new, split-screen appears which shows the battle actually taking place in detail. |
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Castlevania: Circle of the Moon review (GBA)Reviewed on Date UnknownThe backgrounds are well detailed, and in certain parts actually move, and appear to be 3D. The animations in the game are fairly choppy, but you really won't notice if you're paying attention to the game. Menus and labels are clear and easy to read, and enemies are easily distinguishable. I was very happy with the graphics, but not astounded. |
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Super Mario Bros. 3 review (NES)Reviewed on Date UnknownAs you play through this title, you're likely to pause at least once and wonder why games aren't this good anymore. The level design is bliss, the graphics beyond good and appropriate, the music engaging, the challenge level perfect. |
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Doom review (GBA)Reviewed on Date UnknownProbably the first aspect of this game you'll notice are the graphics. You'd also probably be wondering about them the most--Are they as good as the PC version? Are they up to the standard? And, sad as it may be, the answer is no. Let's face it--Having those kind of graphics on a handheld game would seem impossible, and really... |
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Dark Castle review (GEN)Reviewed on Date UnknownOf these gaming failures, there has to be one above all others that misses even the lowest and most reasonable of expectations. That game is Dark Castle: a title with a target audience of none. |
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F-Zero: Maximum Velocity review (GBA)Reviewed on Date UnknownAnd because of the fact that there are NO other elements incorporated into the game except straight racing (and this isn't even realistic, folks), the game gets incredibly boring. I don't want to make it sound as if there is no fun whatsoever in this game; it's just that after a while, it can get rather dull. |
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Golden Sun review (GBA)Reviewed on Date UnknownIf you're unsure of what you'd be enjoying visuals-wise when you buy Golden Sun, expect lush, detailed backgrounds with the most variant and complex color palette of any GBA game so far. Sprites are well-animated and look better than many PSX sprites. |
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Konami Krazy Racers review (GBA)Reviewed on Date UnknownFor one, it almost makes Konami seem cheap and unoriginal, because they use Nintendo's formula down to the tiny detail. For example, in Mario Kart, powerups and items were collected from little floating boxes... In Krazy Racers, you collect them from little floating bells. |
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Mario Kart: Super Circuit review (GBA)Reviewed on Date UnknownWith the same SNES engine improved upon, adding smoother animations, and far more detailed graphics (they even move.) For any racing fan, or specifically a kart fan, this game is sure to impress. |
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Spider-Man: Mysterio's Menace review (GBA)Reviewed on Date UnknownGraphically, Spiderman is a step ahead of other 2D sidescrollers and platformers on GBA, such as Castlevania and Klonoa. The crisp, detailed sprites are very smoothly animated. Instead of the 3-frame running animation in Castlevania, I can't even tell how many frames the running animation is in Spiderman. |
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Metal Gear Solid review (GBC)Reviewed on Date UnknownYou can still crawl on the floor, put your back against walls to hide from enemies, and use a variety of nifty gadgets and weapons to aid you in combat. This is the main area where the gameboy version of MGS shares the most similarities with the PSX version. |
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Pokemon Silver Version review (GBC)Reviewed on Date UnknownI really don't see how Pokemon got so much praise... It really doesn't deserve it. Sure, it's not terrible, but it needs a lot of work in terms of gameplay. It's just so repetitive that it becomes boring after a short period of playing. Really, this is only for people who really like to catch cute little monsters, or |
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Devil May Cry review (PS2)Reviewed on Date UnknownDevil May Cry's gameplay is like a cross between Castlevania, Resident Evil, Mario, and a corny 80's horror movie. |
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X-Men review (NES)Reviewed on Date UnknownThen there are the enemy formations, always designed so that you're cornered and bounced around from foe to foe, or into the lethal toilets or lava pits. And sometimes, when all you need is an invulnerability icon to proceed, the game will give you nothing for minutes at a time. Then it will shower you with them once you die and resume your mission as a new mutant. I can almost hear the bitter developers laughing at me from beyond the television screen whenever I play this game. |
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Final Fantasy X review (PS2)Reviewed on Date UnknownFFX introduces many new elements which have never been seen before in a Final Fantasy game. I guess the one with the biggest impact is the new battle system. Square finally decided to just throw exp/levelling-up out the window. |
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Streets of Rage 2 review (GEN)Reviewed on Date UnknownMr. X would never hide Adam somewhere normal! You've got to truly search high and low to find your missing buddy. THAT is why you discover that the baseball diamond is a massive hidden elevator leading to an underground hideout! It's there because Mr. X is just that damn clever, it has nothing to do with the game designers smoking too much crack! |
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