Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Shadow Madness review (PSX)Reviewed on Date UnknownThe story in this game is its peak. It's quite good, actually. It's about a plague, and well... a plague. It doesn't sound like much, but it really does prove to be involving, and somewhat suspenseful. |
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Star Ocean: The Second Story review (PSX)Reviewed on Date UnknownYou only control one of your characters at a time, although you can switch when you want to. Different attacks are assigned to different buttons, and you can press triangle (I think it is) to enter a menu where you can choose to use and item, or pick the tactics that you want your party members to use. |
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Street Fighter Alpha 3 review (PSX)Reviewed on Date UnknownThere are 3 main fighting styles in this game: X-ism, Y-ism, and A-ism. Each fighting style has its own combos, and attributes. X-ism is the most basic, and probably fit for beginners. If you're fighting with X-ism, your character has high defense, and has one big super combo. |
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Suikoden review (PSX)Reviewed on Date UnknownThe duals are extremely challenging indeed, and I found myself getting very frustrated over them! It is also a challenge to recruit all 108 party members; it was fun doing it. Most party members require you to do some sort of ''chore'' before you get them. |
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Frequency review (PS2)Reviewed on Date UnknownBearing a surprising number of similarities to Parappa the Rapper yet supporting style and substance all its own, Frequency manages to be a breath of fresh air the belongs on your shelf if you're a fan of the narrow genre in which it falls. |
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Tekken 3 review (PSX)Reviewed on Date UnknownBut other than that, they kept the original arcade mode, and added other modes like beach ball mode, Tekken street mode, etc... There's lots of stuff to do here, and tons of replay value. |
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Tenchu: Stealth Assassins review (PSX)Reviewed on Date UnknownThe view in Tenchu is much like that of Tomb Raider. A 3rd-person back-view. You must creep your way through several levels, while fighting some truly tough bosses. |
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Tenchu 2: Birth of the Stealth Assassins review (PSX)Reviewed on Date UnknownWhile some players may be tempted to just run out into the open, and run to the end of the level, they'll hardly get any points, and it'll be much harder. It's much more fun to take your time on a level (around 15-20 minutes), and try not to be spotted. |
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Vagrant Story review (PSX)Reviewed on Date UnknownThe graphics in Vagrant Story are some of the best I've seen in a while... very smooth and life-like animations, stunning cinemas, phenomenal lighting, detailed polygons... this game's got it all. There is nothing here that's 2D; the characters and environments are all fully 3D. |
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Vandal Hearts review (PSX)Reviewed on Date UnknownThey're very flat looking, and after playing FFT, it was sometimes hard for me to even see the characters and tell them apart on the battle map. There are no cutscenes, and the graphics are basically the biggest downfall in this game. Boring, sloppy, and not by any means eye-pleasing. |
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Xenogears review (PSX)Reviewed on Date UnknownThe gear battles are similar, and use the same system with weak, medium, and strong attacks. You can still do combos, but each turn you go without doing a combo, your attack level goes up... And the higher the attack level, the better combos you can do. |
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Mega Man X5 review (PSX)Reviewed on Date UnknownParts of certain levels are a real pain... It took me a dozen tries to get through some areas, but I always managed to find a way of proceeding. It just takes a bit of trial and error sometimes, and that's been a given ever since the first MegaMan game... |
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Advance Wars review (GBA)Reviewed on Date UnknownWhat makes the game good is that there are such a wide variety of ways the enemy can screw you over while you are hunting him down. Some maps have snow, which the enemy always finds a more welcome element than you do. |
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Jak and Daxter: The Precursor Legacy review (PS2)Reviewed on Date UnknownThink Banjo-Kazooie come Mario and Crash Bandicoot, with superior level-design, graphics and control. |
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NHL 2001 review (PC)Reviewed on Date UnknownSeason, of course, is where the meat of the game lies. Pick your team (including the Minnesota Wild and Columbus Blue Jackets expansion teams) and play through their 2000-2001 schedule, attempting to grab the elusive Stanley Cup. |
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Zone of the Enders review (PS2)Reviewed on Date UnknownThere are a lot of very well-done features in this game, which should not be overlooked, but also enough cons to lessen the pack of it's punch a great deal. |
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American McGee's Alice review (PC)Reviewed on Date UnknownAfter finding your first weapon (the Vorpal Blade), it will become quite clear that you're not just in Wonderland for sightseeing. This becomes even more clear when you are attacked by one of the Heart Queen's guards. |
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Sonic Adventure review (DC)Reviewed on Date UnknownSee, the game isn't just about action stages. Taking a note from Mario, Sega decided to include a central hub that collects levels. This area is populated by people and wide open spaces where nothing is happening. To get from one area to the next, Sonic must traverse the extremely dull hub, and perhaps even solve a few puzzles along the way. Even if he happens to be retrieving some power-up, though, this portion of the game is downright dull. |
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Super Mario Bros. Deluxe review (GBC)Reviewed on Date UnknownI remember when men were men and mushrooms were the villainous scum standing between us and a kiss from the princess. Nintendo’s efforts to reinvigorate the classic with new modes is definitely appreciated, but that shouldn’t make you buy the cartridge. Instead, pick it up if you like the idea of stomping mushrooms on the road. In the end, that’s what it comes down to. |
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Smashing Drive review (GCN)Reviewed on Date UnknownThe minute you have control of your cab, things start happening. Cars are speeding toward you, jets are landing and taking off, ferries are moving across the water, a giant gorilla is scaling a skyscraper, and so forth. The environments always sport a good level of activity. |
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