Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Devil May Cry review (PS2)Reviewed on Date UnknownDevil May Cry's gameplay is like a cross between Castlevania, Resident Evil, Mario, and a corny 80's horror movie. |
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X-Men review (NES)Reviewed on Date UnknownThen there are the enemy formations, always designed so that you're cornered and bounced around from foe to foe, or into the lethal toilets or lava pits. And sometimes, when all you need is an invulnerability icon to proceed, the game will give you nothing for minutes at a time. Then it will shower you with them once you die and resume your mission as a new mutant. I can almost hear the bitter developers laughing at me from beyond the television screen whenever I play this game. |
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Final Fantasy X review (PS2)Reviewed on Date UnknownFFX introduces many new elements which have never been seen before in a Final Fantasy game. I guess the one with the biggest impact is the new battle system. Square finally decided to just throw exp/levelling-up out the window. |
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Streets of Rage 2 review (GEN)Reviewed on Date UnknownMr. X would never hide Adam somewhere normal! You've got to truly search high and low to find your missing buddy. THAT is why you discover that the baseball diamond is a massive hidden elevator leading to an underground hideout! It's there because Mr. X is just that damn clever, it has nothing to do with the game designers smoking too much crack! |
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Grand Theft Auto III review (PS2)Reviewed on Date UnknownStealing cars, killing innocent pedestrians for their money, pissing off cops... It's all just standard fare for your character in Grand Theft Auto III. |
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Beyond the Beyond review (PSX)Reviewed on Date UnknownThe characters have no personality to them, and the game seems to just always be going SO slow. From the storyline, to the graphics, it all just seems slow and boring. Dungeons are pretty much long and tedious, with tons of random battles. |
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Breath of Fire III review (PSX)Reviewed on Date UnknownI never expected BOF3 to satisfy me this much. After playing the game, I'm willing to place it in my top 10 RPG's of all time, just because I love the atmosphere, the way it's presented, the characters, and almost everything about it. It may not meet some gamers' expectations, but I just love how it all falls together. |
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Little Nemo: The Dream Master review (NES)Reviewed on Date UnknownSee, Nemo carries with him an apparently endless supply of bubblegum. Naturally, any good beast appreciates something on which to chew, so you can chuck some of it at a creature, watch for it to start blowing bubbles, then ride it. The creatures that most instantly come to mind are a mole/badger sort of thing, a bumblebee, a crab, and an ape. |
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Felix the Cat review (NES)Reviewed on Date UnknownNot every stage is restricted to platform hopping. In one, for example, you fly over a desert in a hot air balloon, tossing frisbees at grounded foes. There are also places where you swim, or where you skim along the surface of the water on a dolphin's back. No one type of level is really overdone, so there's a good sense of variety. |
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Castlevania: Symphony of the Night review (PSX)Reviewed on Date UnknownThe orchestrated soundtrack is full of wonderful, mood-setting tracks. Haunting latin vocals are also featured in certain parts of the game. While the voice-acting is just flat-out bad, there isn't enough dialogue in the game for it to make any difference, and the music and sound effects more than make up for it. |
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Tony Hawk's Pro Skater 3 review (GCN)Reviewed on Date UnknownThe R button, also, does the new Revert move, which, when you're coming off of a lip trick on a ramp, lets you maintain a combo by allowing you to string in a manual... |
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Chrono Cross review (PSX)Reviewed on Date UnknownDepending on what choices you make, you'll meet different characters, and complete different sub-quests. With multiple endings and paths you can take, this game has tons of replay value. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on Date UnknownIf you play your cards right, don't abandon the classic formulas, and continue to innovate, anything is possible, as shown in this, one of the best games ever created - on any system - The Legend of Zelda: Ocarina of Time. |
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Dino Crisis 2 review (PSX)Reviewed on Date UnknownThe game looks better than its prequel, but it just makes it a bit more awkward to navigate in the 2D world. Since you can't go ''anywhere'', like in a 3D game, it's sometimes hard to judge exactly where things are, where you can go, etc. |
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The Legend of Zelda: Majora's Mask review (N64)Reviewed on Date UnknownOverall, The Legend of Zelda: Majora's Mask is an improvement of its predecessor. However, it doesn't seem to capture the same epic feel as The Ocarina of Time, and, in the end, the first Nintendo 64 Zelda game will be the one you'll always remember. |
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Fear Effect review (PSX)Reviewed on Date UnknownWhen your fear meter is in the 'red' zone, a single shot will knock your character dead. It's much harder to bring your fear meter back down than it is to bring it up. You must shoot without being seen, and basically do all the opposite things it takes to make the meter increase. |
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Final Fantasy Tactics review (PSX)Reviewed on Date UnknownFFT's storyline is on-par with every other RPG in existence. |
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Final Fantasy VII review (PSX)Reviewed on Date UnknownStarting with a beautiful opening cinema, FF7 quickly jumps into the action with nice polygons and beautiful, pre-rendered backgrounds. In-game spells and attacks look great, especially the cinematically perfected summon spells. |
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Final Fantasy VIII review (PSX)Reviewed on Date UnknownThen it adds in a bunch of other interesting and likeable characters (also some not-so-likeable), gives you some solid information about them, and then, takes the player on an absolute rollercoaster ride between plotlines, brainwashing you several times, messing with your mind, betraying your trust, and ultimately, leading you to an epic and ingenious climax. |
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Final Fantasy III review (SNES)Reviewed on Date UnknownI'd have to say that the sound quality is also good for 16-bit, and makes the game much better over all. The sound really sets the mood in this game, and I think that it has the same victory music as FFVII, FFV, and FFVII. |
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