Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mass Effect 3 review (X360)Reviewed on October 20, 2012So, yeah, bitching and moaning can easily apply, but then something fantastic comes together, and everything is blown out of the water. |
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode 3 review (X360)Reviewed on October 18, 2012To keep battles from being stale, a decent number of them have special stipulations which can work in your favor, the monsters' favor or in an unexpected way — such as when you fight the alien leader in an outer space dimension and find that, in homage to the Alien movies, you've entered "Ripley mode" where the one female member of your party has her stats raised dramatically. |
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Retro City Rampage review (VITA)Reviewed on October 17, 2012Hey guys, remember Saved by the Bell? Isn't it hilarious that Saved by the Bell was a thing? |
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Borderlands 2 review (X360)Reviewed on October 15, 2012There are an insane number of guns in the game, and they grant some nice boosts to the damage you inflict. Your character can’t equip weapons that are too powerful, though, so there’s always motivation to level grind together with friends, and to set up impromptu weapon swaps when you’re meeting up after playing in separate parties with other chums. Almost as if by accident, Borderlands 2 becomes a very social game. |
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Nights Into Dreams review (PS3)Reviewed on October 13, 2012Doesn't play quite like a dream any more, but close enough. |
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Sonic Adventure 2 review (PS3)Reviewed on October 09, 2012Seems like Sonic Team really did "Live And Learn" m i rite? |
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Code of Princess review (3DS)Reviewed on October 09, 2012It’s easy to appreciate each of those characters, from the busty heroine, to the shifty young bard, to a disinterested necromancer and a brutish fellow who likes cuddly forest animals. There is enough charisma here to support a properly lengthy RPG, which means that one of the greatest tragedies in Code of Princess is the fact that the writers weren’t given time to more fully explore the themes and story. |
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Illusion of Gaia review (SNES)Reviewed on October 05, 2012In fact, the beginning of the game is pretty much one big cliche. Shortly after the game begins, Will unintentionally gets on the wrong side of the local king and queen and is forced to flee the area with the rulers' spoiled and naive daughter. Those two join up with a small group of Will's friends and explore the world to find mysterious artifacts and eventually save everything from a fate most dire. Pretty cut and dry on the surface, but as you dig deeper, you'll find that Illusion of Gaia wonderfully establishes a dark and melancholy mood that effortlessly moves this game far beyond being "just another adventure". |
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Monster in My Pocket review (NES)Reviewed on October 05, 2012Castlevania-lite. |
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Assassin's Creed: Revelations review (PS3)Reviewed on October 01, 2012If you try hard enough, you can get past all of that and have a reasonably good time even without prior knowledge, but of course that’s not the point. If you play Assassin’s Creed: Revelations, the point is that you’ve come all this way with Ezio (and Altair), and now you want to find out their stories end. This is the game that will show you that stuff, and you’ll likely enjoy yourself quite a bit more if you actually care about the characters and the ongoing mythology. |
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Dead or Alive 5 review (X360)Reviewed on September 27, 2012The petite Leifang no longer looks like she might easily win an arm wrestling contest against the hulking behemoth that is Bass, for instance, which lends encounters between certain characters some of the impact that they lacked previously. Even among the girls, newcomer Mila (a sexy and confident MMA boxer) appears much taller and lankier than diminutive scrappers such as Ayane and Pai. The female characters in particular seem to have received more detailed texture work, particularly where their arms are concerned, so that the models in Dead or Alive 4 seem almost like animated Barbie dolls in comparison. |
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The Terminator review (SCD)Reviewed on September 26, 2012We ended up with lame Terminator games for both the SNES and Genesis, perpetuating the belief that movie-based games always suck. But The Terminator for Sega CD is different. This isn't an enhanced port of the twenty-minute Genesis game -- it's a lengthy, redesigned adventure with plenty of action and hidden secrets throughout each stage, and it definitely does not suck. |
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Wrecking Crew review (NES)Reviewed on September 22, 2012Did you know those bouncing enemies are wrenches and not snakes? I didn't. |
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River City Ransom review (NES)Reviewed on September 21, 2012The main challenge for me when playing River City Ransom was simply surviving the trek between the second and third malls, as you have to travel through many screens and the easier gangs are weeded out in favor of ones that cause a lot more damage when their attacks connect. Lose your rhythm against The Generic Dudes and your life meter will barely notice; do so against The Squids and you'll quickly find yourself sent back to the last mall you reached, but with only half your money (the penalty for falling in battle). |
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Donkey Kong Jr. review (NES)Reviewed on September 19, 2012BRB, going to Kickstarter a documentary called "Prince of Kong." |
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Jet Set Radio review (PS3)Reviewed on September 18, 2012I would love to love you, Jet Set Radio. |
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Kirby's Dream Collection: Special Edition review (WII)Reviewed on September 16, 2012While the classic content doesn’t benefit from the same attention to detail that Nintendo might once have lavished on it, however, there’s some new content that’s quite cool. When you first load up the game, you can check out a special mode that presents a timeline of the franchise. It lets you know what was happening in the world around the time that each title hit stores, and there’s also video of games in the series that weren’t included in this particular collection. |
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Max Payne 3 review (X360)Reviewed on September 15, 2012Max is hardly back on his feet, but he's stumbling forward as best he can, lurching towards the sunlight and away from the snow. |
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Assassin's Creed: Brotherhood review (PS3)Reviewed on September 12, 2012I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it. |
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Crystalis review (NES)Reviewed on September 11, 2012It's almost like you're playing an arcade game rather than an action-RPG when you're going against a guy like Mado, who regularly transforms into a giant sphere that erratically pinballs around the tight confines of his room. That’s especially true the second time you confront him, by which point he's added "moves at the speed of light" to his repertoire. |
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