Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Assassin's Creed III review (X360)Reviewed on November 05, 2012While it aggravated me in ways I'd anticipated, it captivated me in ways I hadn't. Ubisoft should be embarrassed that they haven't sorted out some of the series' biggest issues yet, but as long as they continue finding reasons for me to keep coming back, I will. |
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Silent Hill 2: Restless Dreams review (XBX)Reviewed on October 30, 2012It's a wonderful suffering, a beautiful nightmare worth every shudder and scream it can wring. |
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Medal of Honor: Warfighter review (X360)Reviewed on October 29, 2012The plot isn’t the only thing that jumps around a lot, though. Gameplay style also varies to a surprising degree, and I was somewhat startled by the realization that many of my favorite scenes were those that feel the least like they belong in an FPS title. |
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Silent Hill review (PSX)Reviewed on October 29, 2012I feel for you, genuinely feel for you, if you've yet to play Silent Hill. |
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The Unfinished Swan review (PS3)Reviewed on October 29, 2012I dunno, it seems pretty finished to me. |
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Zoda's Revenge: Star Tropics 2 review (NES)Reviewed on October 29, 2012The original StarTropics was mostly confined to a random series of tropical islands, and everything blended together after a while. In Zoda's Revenge, you control Mike Jones as he travels from a prehistoric land, to ancient Egypt, to other areas such as a Transylvanian castle and King Arthur's Britain. Each chapter contains a minimum of one dungeon to explore as you search for a collection of Tetris -style blocks known as Tetrads. You need to reach them before various incarnations of Zoda (the villain from the first StarTropics game) can harness their power for evil. |
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Skylanders Giants review (X360)Reviewed on October 28, 2012Even when it’s not adding new features, Skylanders Giants represents an improvement over its capable predecessor. Level design doesn’t take you through quite the obvious variety of areas, but there are some truly ambitious areas that should definitely stand out in your mind. In one chapter, the characters visit a world with animatronic inhabitants and can activate a switch to animate them (or press it again to render them motionless once more). |
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ActRaiser review (SNES)Reviewed on October 26, 2012While it doesn't take much reading between the lines for a person to at least grasp the fundamentals of this, Nintendo's censorship did take away some of the impact this sort of plot might have, leaving us with the sort of standard fantasy fare where you'd almost expect there to be a disclaimer in the credits stating that any resemblance to actual belief systems is purely coincidental. |
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Try Not to Fart review (X360)Reviewed on October 24, 2012When button icons appear, you need to press and hold the button or buttons indicated until the icons start to flash, at which point you need to release them. If you press the wrong button, you’ll sneak a fart that lasts until you release that button. If you fail to release a given button in time, there’s also a small penalty. The same is true if you don’t swiftly enough press any button at all. |
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Mass Effect 3 review (X360)Reviewed on October 20, 2012So, yeah, bitching and moaning can easily apply, but then something fantastic comes together, and everything is blown out of the water. |
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode 3 review (X360)Reviewed on October 18, 2012To keep battles from being stale, a decent number of them have special stipulations which can work in your favor, the monsters' favor or in an unexpected way — such as when you fight the alien leader in an outer space dimension and find that, in homage to the Alien movies, you've entered "Ripley mode" where the one female member of your party has her stats raised dramatically. |
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Retro City Rampage review (VITA)Reviewed on October 17, 2012Hey guys, remember Saved by the Bell? Isn't it hilarious that Saved by the Bell was a thing? |
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Borderlands 2 review (X360)Reviewed on October 15, 2012There are an insane number of guns in the game, and they grant some nice boosts to the damage you inflict. Your character can’t equip weapons that are too powerful, though, so there’s always motivation to level grind together with friends, and to set up impromptu weapon swaps when you’re meeting up after playing in separate parties with other chums. Almost as if by accident, Borderlands 2 becomes a very social game. |
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Nights Into Dreams review (PS3)Reviewed on October 13, 2012Doesn't play quite like a dream any more, but close enough. |
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Sonic Adventure 2 review (PS3)Reviewed on October 09, 2012Seems like Sonic Team really did "Live And Learn" m i rite? |
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Code of Princess review (3DS)Reviewed on October 09, 2012It’s easy to appreciate each of those characters, from the busty heroine, to the shifty young bard, to a disinterested necromancer and a brutish fellow who likes cuddly forest animals. There is enough charisma here to support a properly lengthy RPG, which means that one of the greatest tragedies in Code of Princess is the fact that the writers weren’t given time to more fully explore the themes and story. |
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Illusion of Gaia review (SNES)Reviewed on October 05, 2012In fact, the beginning of the game is pretty much one big cliche. Shortly after the game begins, Will unintentionally gets on the wrong side of the local king and queen and is forced to flee the area with the rulers' spoiled and naive daughter. Those two join up with a small group of Will's friends and explore the world to find mysterious artifacts and eventually save everything from a fate most dire. Pretty cut and dry on the surface, but as you dig deeper, you'll find that Illusion of Gaia wonderfully establishes a dark and melancholy mood that effortlessly moves this game far beyond being "just another adventure". |
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Monster in My Pocket review (NES)Reviewed on October 05, 2012Castlevania-lite. |
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Assassin's Creed: Revelations review (PS3)Reviewed on October 01, 2012If you try hard enough, you can get past all of that and have a reasonably good time even without prior knowledge, but of course that’s not the point. If you play Assassin’s Creed: Revelations, the point is that you’ve come all this way with Ezio (and Altair), and now you want to find out their stories end. This is the game that will show you that stuff, and you’ll likely enjoy yourself quite a bit more if you actually care about the characters and the ongoing mythology. |
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Dead or Alive 5 review (X360)Reviewed on September 27, 2012The petite Leifang no longer looks like she might easily win an arm wrestling contest against the hulking behemoth that is Bass, for instance, which lends encounters between certain characters some of the impact that they lacked previously. Even among the girls, newcomer Mila (a sexy and confident MMA boxer) appears much taller and lankier than diminutive scrappers such as Ayane and Pai. The female characters in particular seem to have received more detailed texture work, particularly where their arms are concerned, so that the models in Dead or Alive 4 seem almost like animated Barbie dolls in comparison. |
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