Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Available Reviews | ||
Monster in My Pocket review (NES)Reviewed on October 05, 2012Castlevania-lite. |
||
Assassin's Creed: Revelations review (PS3)Reviewed on October 01, 2012If you try hard enough, you can get past all of that and have a reasonably good time even without prior knowledge, but of course that’s not the point. If you play Assassin’s Creed: Revelations, the point is that you’ve come all this way with Ezio (and Altair), and now you want to find out their stories end. This is the game that will show you that stuff, and you’ll likely enjoy yourself quite a bit more if you actually care about the characters and the ongoing mythology. |
||
Dead or Alive 5 review (X360)Reviewed on September 27, 2012The petite Leifang no longer looks like she might easily win an arm wrestling contest against the hulking behemoth that is Bass, for instance, which lends encounters between certain characters some of the impact that they lacked previously. Even among the girls, newcomer Mila (a sexy and confident MMA boxer) appears much taller and lankier than diminutive scrappers such as Ayane and Pai. The female characters in particular seem to have received more detailed texture work, particularly where their arms are concerned, so that the models in Dead or Alive 4 seem almost like animated Barbie dolls in comparison. |
||
The Terminator review (SCD)Reviewed on September 26, 2012We ended up with lame Terminator games for both the SNES and Genesis, perpetuating the belief that movie-based games always suck. But The Terminator for Sega CD is different. This isn't an enhanced port of the twenty-minute Genesis game -- it's a lengthy, redesigned adventure with plenty of action and hidden secrets throughout each stage, and it definitely does not suck. |
||
Wrecking Crew review (NES)Reviewed on September 22, 2012Did you know those bouncing enemies are wrenches and not snakes? I didn't. |
||
River City Ransom review (NES)Reviewed on September 21, 2012The main challenge for me when playing River City Ransom was simply surviving the trek between the second and third malls, as you have to travel through many screens and the easier gangs are weeded out in favor of ones that cause a lot more damage when their attacks connect. Lose your rhythm against The Generic Dudes and your life meter will barely notice; do so against The Squids and you'll quickly find yourself sent back to the last mall you reached, but with only half your money (the penalty for falling in battle). |
||
Donkey Kong Jr. review (NES)Reviewed on September 19, 2012BRB, going to Kickstarter a documentary called "Prince of Kong." |
||
Jet Set Radio review (PS3)Reviewed on September 18, 2012I would love to love you, Jet Set Radio. |
||
Kirby's Dream Collection: Special Edition review (WII)Reviewed on September 16, 2012While the classic content doesn’t benefit from the same attention to detail that Nintendo might once have lavished on it, however, there’s some new content that’s quite cool. When you first load up the game, you can check out a special mode that presents a timeline of the franchise. It lets you know what was happening in the world around the time that each title hit stores, and there’s also video of games in the series that weren’t included in this particular collection. |
||
Max Payne 3 review (X360)Reviewed on September 15, 2012Max is hardly back on his feet, but he's stumbling forward as best he can, lurching towards the sunlight and away from the snow. |
||
Assassin's Creed: Brotherhood review (PS3)Reviewed on September 12, 2012I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it. |
||
Crystalis review (NES)Reviewed on September 11, 2012It's almost like you're playing an arcade game rather than an action-RPG when you're going against a guy like Mado, who regularly transforms into a giant sphere that erratically pinballs around the tight confines of his room. That’s especially true the second time you confront him, by which point he's added "moves at the speed of light" to his repertoire. |
||
Princess Tomato in Salad Kingdom review (NES)Reviewed on September 10, 2012You'll want to spray the whole Salad Kingdom with Agent Orange. |
||
Assassin's Creed II review (PS3)Reviewed on September 07, 2012There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling. |
||
Power Blade review (NES)Reviewed on September 06, 2012The situation only worsens when you secure a power suit, which turns any level into a massive abattoir. Thanks to the god complex that weapon upgrades like the power suit might give you, 90% of the game’s potential challenge is rendered null and void. Where's the entertainment in that? |
||
Spec Ops: The Line review (X360)Reviewed on September 04, 2012And as the mission continuously goes awry and takes an increasing toll on Walker's physical and mental stamina, what was once black-and-white starts to look suspiciously grey. You've personally been walking over hundreds of corpses all day, and making hundreds more. What's one more dead body? |
||
Rock Band Blitz review (PS3)Reviewed on September 03, 2012Rock BandVille |
||
Seirei Shinseiki Fhey Area review (SCD)Reviewed on September 02, 2012Fhey Area was a tranquil land of warmth and peace, governed by a benevolent king and protected by a gentle goddess . . . until the demons came. A foul army of ghoulish creatures gathered beneath the blood-red sky, lighting the very ground ablaze as they ransacked village after village. This narrated introduction sets an unoriginal but appropriately dramatic stage for Wolf Team's very first Mega CD RPG. |
||
Sleeping Dogs review (PS3)Reviewed on September 02, 2012By the end of the game, the combat system has expanded to offer the level of depth you’d more typically expect to find in a dedicated fighting game. Counters, arm breaks, grapples, jump kicks, stuns, and even the environment all can be used to Wei’s advantage. It’s possible to pick up items and wield them as weapons, or to grab a foe and (for example) toss him over the side of a building or shove his face into a whirling fan blade. |
||
Legasista review (PS3)Reviewed on August 26, 2012When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points. |
Additional Results (20 per page)
[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162] [163] [164] [165] [166] [167] [168] [169] [170] [171] [172] [173] [174] [175] [176] [177] [178] [179] [180] [181] [182] [183] [184] [185] [186] [187] [188] [189] [190] [191] [192] [193] [194] [195] [196] [197] [198] [199] [200] [201] [202] [203] [204] [205] [206] [207] [208] [209] [210] [211] [212] [213] [214] [215] [216] [217] [218] [219] [220] [221] [222] [223] [224] [225] [226] [227] [228] [229] [230] [231] [232] [233]
User Help | Contact | Ethics | Sponsor Guide | Links